# Tagged 'Tutorials'

## MaxScript 2012-2015 CHM Help

After some time looking to get back the behavior of the MaxScript help previous to 2012, I couldn't find any information to do:

Press F1 to open the CHM Help file (not a combination of keys)
Open a single instance of the CHM file
Pass the selected word to the Index tab.

Finally with the help of a "lost" little utility, I got it working (mostly) as it used to be.

What do you need?

1. The CHM file
2. The little utility "KeyHH.exe"

3ds Max 2012

## 3DS Max - Accurate Display Of Procedural Maps - Solved

In this video, we will solve the problem of procedural maps display,

## 3DS Max - Bad Result With The Bridge Tool - Fix

1 vote

In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

## 3DS Max - Bevel Profile - Easy Modeling - Waffle Object

In this video we will how many forms can be done easily using two shapes,
One serves as a cross section and the other as a rail.
The modifier called bevel profile will take care of the rest.
You can,after, fine tune the cross section or the rail and the geometry will update
In real time.

## 3DS Max - Can't Weld Vertices On Meshes Or Splines - Fix

In this tutorial, we'll why vertices won't weld on meshes or splines and
How to fix this problem.

## 3DS Max - Create A Custom Construction Plane

In this video, we will see how we can create our own construction plane,
close to the UCS thing in AutoCad. We will learn also how we can place a construction plane on top of a specific face so that this face's orientation will be the custom construction plane's orientation. In the end, will we learn how we can use this custom grid as a handy modeling aid in complex geometry. Also in this last section, we will deal with the problem when you try to use the Auto Grid on a Polygon that shares the same smoothing group with an adjacent face.

## 3DS Max - Easy Modeling - FreeForm Geometry

In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...