Tagged 'Tutorials'

Be gamma correct!

41 votes

gamma corrected color checker

Gamma correction is one of those buzz words that are really easy in
terms of theory and math but confusing in how they are applied in
practice. As a consequence, it is largely ignored by many graphics
practicioners. This illustrated 10 page article is my attempt at
clarifying gamma correction in the context of 3D CGI by answering most
of the typical questions: "What is gamma? Why do we have it? When should I perform gamma correction? And what happens if I just ignore it?"

MAXScript Coding Standards

37 votes

This document should be used as a source of input when developing your own, or your company’s, coding standards for MAXScript. There are many ways to format code, this style being just one of near infinite choices.

Coding a 'Blueprint Manager' script series

37 votes

This three-part video tutorial series is looking at how to create a ‘Blueprint Manager’ script in 3Ds Max.

dotNet links

37 votes

A collection of links to dotNet + MAXScript information available. If you find a useful post, add it in the comments and this post will be updated to include it.

DotNet Demystified - Part 1

34 votes

Just posted on Lonerobot.net is the first part of a series of beginner's DotNet tutorials. If you've been struggling with dotnet classes and are unsure of what the difference between a class and an object is, this tutorial could help get you on the way to achieving the most out of dotnet in 3dsMax. 

Dotnet Demystified Part 1

Calling Maxscript Functions from DotNet

29 votes

Calling Maxscript Functions from DotNet

I thought I’d draw attention to a few enhancements that Autodesk has made
with the new release in the hope that it will help you with your
scripts. The private/public methods in struct declaration in MXS was a
welcome addition, but I was hoping for a few extras in the dotnet area
too. The main one to note is -

Modeling a Lego Snowspeeder in 3ds max

28 votes

In this tutorial I will build a complete Star Wars LEGO model from scratch using Autodesk 3ds Max 8. Originally I made this for the speed modeling contest. Since the purpose of this contest is to model as much as possible within one hour, I didn’t model the underside of the lego bricks (or the underside of the model).

3dsMax Monday Movie #65: MaxScript Basics

26 votes

Text copied from author (Bluesummers) website - http://www.mrbluesummers.com ... Click the tutorial link below for more details and video transcription.

pflow scripting - getting particles to transform from one object to anoter

24 votes

pflow script turorial on how to get particles to transform from one object to another via scripting

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