Tagged 'Cameras'

360 MultiCubeMap BatchRender

0 votes

360 MultiCubeMap BatchRender is a script for Generate a 6-cameraRig and render individual Cubemaps automatically with Full VRAY Support including Render Elements.

It can be very useful to render several cubemaps in 360 in one single scene. Both Single frame or animation.

Supports VRAY only.

 Update 1.5.0

FIX Equilateral Render
ADD Project Name Folder
ADD File Render Extension - JPEG / Tiff / PNG / EXR / TGA

 Update 1.3.2

Anaglyph Previewer

42 votes


Batch Camera Previews

2 votes

This script will render out via "Preview - Grab Viewport" for multiple cameras at once. Useful if you create preview cameras a lot, or need to make multiples at once.

Installation:

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars tab->Category: ColinScripts->OpenGL Previews" and drag "OpenGL Previews" to a toolbar, click to run.

Blinders

6 votes

Helps with projects such as ride films - where there's a lot of geometry that gets processed needlessly. Basically - if an object isn't visible to the camera at a given frame - (like you've already passed it and it's behind the camera now) it's still getting analyzed during the preparing objects stage - wasting render time.

CamChanger

6 votes

Activates the scene cameras one after another - forward or backward.
Original idea by Sam O'Hare...

Camera Animator

12 votes

This script creates a new animated camera that animates along the scene cameras. Every position and rotation is stored in an animation key. It lets you render a number of cameras without making numerous network renderjobs or having to set up the video post every time.

Camera Cutter

9 votes

"This utility lets you specify when to cut between any number of cameras and creates a new camera animated to that effect. This is not a replacement for Video Post camera cutting for final rendering - but rather a way to view cuts directly in the viewports - and for previews."

Camera I/O

32 votes

Camera Import Export tool. This script makes possible camera transfer between MAYA MAX and LIGHTWAVE.  Suported properties are Position, Orientation, Lens, Render W/H, FilmBack, Aspect ratios. Final result is 100% match in render image. Camera is with preserved  time and mesurment UNITS, Corect Up axis.

Now The final release is done (i hope). I did 2 versions of the script, furst is constrain based transfer (motion blur and gimble lock issue), other version is rotation based. Both do the same.

Camera Location

5 votes

A simple script that facilitates the modification of XYZ values of cameras but instead of picking from the selection floater (or the Select by name screen) - you can select form a cameras-only list and change the values on the fly. Press the Switch to camera button to view the changes from the camera view. View screenshot

Camera Manager

8 votes

This script allows you to control a single camera called 'cameraMain' by 'Target (ie: 2 point)' cameras and frame ranges. You specify any number of shots - the frame range for each shot - and which camera is used for each shot. cameraMain is then automatically updated during scrubbing - playback - rendering - previews - etc... so that it will take on the properties of the proper shot camera.

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