Tagged 'spline'

Shape Fillet

3 votes

3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .

Shape Trimmer

2 votes

3ds Max Script for Making Trimming and Cutting Shapes Very Sample and Easy Thing to do .

The Script Required Max 2019+ to Work

Refine By Distance

1 vote

 

3DS Max Script to Add 2 Vertices on each Selected Vertex by Specific Distance or to All Vertices if no Vertex Selected . Left of the Vertex will be Towered the Previous Vertex . Work on Multi Selected Shapes .

Detach Splines

8 votes

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

Spline Poly Bind

15 votes

Creates an empty vertex-only object that you can deform with polybrushes (or any other editable-poly-friendly tool), and the splines will follow the deformation:

Spline Poly Influence

Svoe_KickHotBox_Modelling

1 vote

QUICK ACCESS TO MODELLING

Menus with changing buttons depending on the selected objects and subobjects.
Works with Edit poly, Editable polygons, Edit spline and some modifiers.

Edges To Curve / Rectification

4 votes



Refine by 2 Vertices

1 vote

This Script will Add 2 vertices for each vertex in the Selected Spline by Specified Percent
(its useful for fixing the UV for Sweep modifier)
Hope you find it useful.

Quadro buttons - hotkeys on four buttons

1 vote

Allows 4 buttons to add many features. If you are tired of running around the keyboard as a pianist and assigning a bunch of combinations, you have the opportunity to put a script and use 4 buttons for modeling (the main functions are assigned).

It works like this: Functions for Editable Polygon, Edit Poly, And some modifiers, are assigned to 4 buttons, which work in different modes in different ways, depending on which sub category you are in (or which modifier is currently selected.)
Sory for my English

Pivot to spline selection

0 votes

Sets the pivot in the center of the spline selection.
Works with vertices, segments and splines.

pivot to spline selection