Tagged 'Corona'

Reset Material Editor

2 votes

With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.
This script is tested at 3ds max 2016 and 3ds max 2021.

Version 1.0
- reset to Standart marerials
- reset to Vray materials
- reset to Corona materials
- reset to Mental Ray

Version 1.1
- reset to FStorm marerials

Version 1.2

VP | Material Manager Pro

2 votes

 

VP Material Manager - Main

The VP MATERIAL MANAGER is the perfect tool to manage materials within 3ds max in ways never possible before. Material presets can now have ATTRIBUTES that can easily be filtered with the integrated attribute filters. The times are over where you needed to dig through folders to find the material you need. Just select the combination of attributes and the preset manager will just show you the materials that fit these attributes. Finding material was really never faster!

ColorsForCGArtists

1 vote

Corona Proxies Tool

2 votes

Select you corona proxies and press a button - "Solid Bounding Box", "Wire Bounding Box", "Point Cloud" and "Full Mesh" to switch the procies. This scrip is written and tested at 3ds max 2016. If you have some problem with your max version please text me.

Script category: “#todorScripts”.

You can downlod it from my website:

Corona Quick Convert (free)

1 vote

A small utility that helps you quick convert what is currently selected to Corona (light & material). In addition to the MCR version that can set a shortcut, you can use the MS versior to add to Smart Merge or other utilities that support post-script function. Currently version of the script only supports converting materials to Corona Legacy format.


IMPORTANT NOTE

LightsOn - LightsOff

1 vote

Hi, this script turns lights in selection ON or OFF.
You can make a quick selection regardless of object classes. 

Enjoy :)
 
 

Corona Render Elements Manager

4 votes

One Click Albedo for Corona render and V-ray

6 votes

Script Description:

This script is made to automatically adjust the albedo of materials in the scene. Too high albedo may slow rendering process down and make the materials look unrealistic. Especially when an object with a high albedo occupies the most part of frame area. Corona Render developers recommend to keep albedo of your materials under RGB 180 (For diffuse color or texture).

Scene Fix

4 votes

 

A Script for Applying Fast Changes to  All or Selected Lights and Materials in the Scene and Clearing Paths from Render Elements .

UPDATE v1.11 :

- Fixing Materials not Working in Some Cases , Fixed .

UPDATE v1.12 :

- Add Albedo Color Fix (Work with Diffuse Color Only and do nothing if DiffuseMap has a Map)

Corona Fix Albedo

1 vote

Checks scene materials for diffuse colors average value brighter than 230 and does and iteration of lowering red green and blue by 5. This does not affect hue and saturation only luminance. Pops out message to show which materials are fixed. Should be run several times until no message appears. This means no more materials with bright albedo have been detected. Works fast and stable but is quite rude on interface - sorry. Use on your own risk. Does not affect textures with bright albedo that have been used as diffuse.

Syndicate content