Tagged 'Corona' https://www.scriptspot.com/taxonomy/term/4326/images en V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to <strong>Autodesk Physical Material</strong>&nbsp;or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(or to&nbsp;<strong>Autodesk Physical Material</strong>&nbsp;or to&nbsp;<strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material&nbsp;and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com ECamera2Batch https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0 <h1>ECamera2Batch – Professional Camera Batch Render Manager for 3ds Max</h1> <p><strong>Streamline Your 3ds Max Rendering Workflow with Intelligent Camera Processing</strong></p> <p><strong>ECamera2Batch</strong> is a powerful <em>MaxScript</em> tool designed to revolutionize how you handle multiple camera renders in <strong>Autodesk 3ds Max</strong>. This professional-grade solution automatically creates batch render views from selected cameras while intelligently parsing camera names for custom render parameters.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0#comments Scripts batch camera Corona render vray sp1 sp2 2008 2009 pass compositing ambient occlusion wireframe matte clay ghost render quality low high medium resolution Thu, 28 Aug 2025 09:05:12 +0000 EKDTools 24725 at https://www.scriptspot.com SceneShutter https://www.scriptspot.com/3ds-max/scripts/sceneshutter <p><img src="https://www.scriptspot.com/files/sceneshutter1.0.jpg" alt="" width="302" height="401" /></p> <p>SceneShutter — Camera Viewport Export Tool for 3ds Max<br /> Batch export clean, safe-frame camera previews with overlays and flexible aspect ratios — in seconds.</p> <p> What is SceneShutter?<br /> SceneShutter is a powerful yet lightweight tool for Autodesk 3ds Max that allows you to quickly export clean, safe-frame viewport previews from multiple cameras — without rendering.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/sceneshutter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/sceneshutter#comments Scripts Animation archviz batch camera Corona ds max export multi-camera overlay presentation Preview render safe frame Scene Management screenshot tool utility v-ray viewport workflow Fri, 13 Jun 2025 23:30:43 +0000 cmjohncheng 24708 at https://www.scriptspot.com EffectsChannelSet https://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="/files/u793/material-object-id-manage.png" alt="" width="214" height="652" align="left" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p>&nbsp;</p> <p><strong>EffectsChannel 1.67.4</strong></p> <ul> <li>Some fixes and speed improvements</li> </ul> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at https://www.scriptspot.com EBatcher/Econverter https://www.scriptspot.com/3ds-max/scripts/ebatchereconverter <p>EBatcher is a max file cleaner, assets collector, Corona converter with legacy materials support that enhances your file’s performance. It can clean up your files and save them to previous versions in batch mode. EBatcher also provides a controllable subdirectory environment and has the ability to collect your assets and rename it to a desired folder.</p> <p>Each license of this script can be activated on one computer only (With many max versions* and instances as you want) and this license covers ver 1.++ and it’s minor updates below ver 2.00.<br /> Change log:</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/ebatchereconverter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/ebatchereconverter#comments Scripts assets batch clean collect collect assets Collect assets for files before 2010. convert Corona Corona legacy material Corona proxy EKDtools layers legacy management Note notetracks relink relink assets remove resave tracks vray proxy Tue, 15 Aug 2023 22:00:19 +0000 EKDTools 24429 at https://www.scriptspot.com Corona Render Elements Manager https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager <p><img src="/files/u104942/corona_render_elements_manager_v1.04.png" alt="" width="368" height="722" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager#comments Scripts Corona CoronaRenderer element Elements manager passes render renderer Setup Wed, 15 Apr 2020 10:04:18 +0000 Jimmy_Brullefert 22868 at https://www.scriptspot.com Quick Clouds Generator https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator <p>QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky &amp; clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.</p> <p>.: Compatible with 3dsMax 2018 &amp; higher</p> <p>.: Compatible with V-Ray 6 &amp; Corona Renderer 9 &amp; higher</p> <p>.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches &amp; Feet</p> <p>.: Version: 2.0</p> <p>.: Author: Wuan Hyu</p> <p>If you have any comments or questions, please don't hesitate to contact us via email: <a href="mailto:[email protected]">[email protected]</a></p> <p>We will respond as soon as possible.</p> <p>---</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator#comments Scripts 3dsmax ArchvizTools Corona quick clouds generator VRay Sat, 17 Jun 2023 02:06:47 +0000 huynguyen 24383 at https://www.scriptspot.com Material Texture Loader https://www.scriptspot.com/3ds-max/scripts/material-texture-loader <p><img src="/files/u101602/mtl_1.820_spheres_002_1200p.png" alt="" width="638" height="319" /></p> <p><strong>Description</strong><br />&nbsp; The Material Texture Loader loads in textures and instantly creates advanced materials.<br />&nbsp; Use pre-defined or customized map and material settings to build re-usable material setups.<br />&nbsp; Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.<br /> &nbsp;<br /> <strong>Main Features</strong></p> <ul> <li>Automatic texture channel recognition&nbsp;</li> <li>Parameter linking for all texture mappings</li> <li>Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto</li> <li>Mapping: Tiling - Real-world - Tri-Planar -&nbsp; Random Rotation - Spherical</li> <li>Live edit settings and disable channels</li> <li>2-Sided materials</li> <li>MaxScript commands</li> <li>UDIM map loading</li> <li>Drag and Drop</li> <li>Presets</li> </ul> <p><strong><a href="https://gumroad.com/l/XOPH">Get it on Gumroad</a></strong><br /> Latest version: 1.830</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/material-texture-loader#comments Scripts 2025 arnold automatic Blended Box clipping color correction coordinates Corona corona5 corona6 corona7 cropping custom filtering flip green Fstorm gamma import ior live loader loading mapping Material Material Editor metal metallic parameters PBR Physical redshift slate editor specular texture textures triplanar update UVW VRay vray5 vray6 Sun, 17 Mar 2019 16:49:09 +0000 DMZScripts 17506 at https://www.scriptspot.com Content Browser https://www.scriptspot.com/3ds-max/scripts/content-browser <p data-pm-slice="1 1 []"><img src="/files/u101602/cb_1.001_banner_002_2000p.png" alt="" width="638" height="319" /></p> <p>The Content Browser helps you quickly browse and import 3D assets on your computer.</p> <p>Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically.&nbsp;</p> <p data-pm-slice="1 1 []">It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by&nbsp;allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor.&nbsp;</p> <p><strong>Main Features</strong></p> <ul> <li>Load any folder and find 3D models, max files, materials and hdri’s.</li> <li>Show grouped files as assets, group matching assets and find preview images.</li> <li>Drag and Drop asset into the 3ds max viewport or the Slate Material Editor</li> <li>Import assets to Slate and Compact Material Editors</li> <li>Default Merge and Import 3d files and max scenes, with automatic relinking filepaths</li> <li>Choose LODs/resolution/variations and Import multiple assets at once</li> <li>Folder hierarchy, File list and Preview Gallery</li> </ul> <p><a href="https://www.scriptspot.com/3ds-max/scripts/content-browser" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/content-browser#comments Scripts 3D Assets 3D Design 3ds max 3dsky architectural arnold Asset Organization batch CG Assets CG Resources Content Browser Content Integration Corona drag drag and drop drop explore filter Filters folder Fstorm fstrom hdri import importer loading management map Material material library Material Texture Loader max max files megascans merge model Model Import models octane PBR Physical plugin polligon polyhaven Preview redshift Resource Management script Substance Tags texture textures.com Texturing Visual Effects Visualization VRay Tue, 08 Aug 2023 12:04:16 +0000 DMZScripts 24422 at https://www.scriptspot.com Corona Copy Material Slot https://www.scriptspot.com/3ds-max/scripts/corona-copy-material-slot <p><img src="/files/u116275/corona-copy-mtl-slot_v1.jpg" alt="" width="292" height="652" /></p> <p>This is only for Corona Physical Materials, i might do a legacy version later..</p> <p>This script is intended to batch copy from slot to slot within the same material,</p> <p>For example, you can copy a bump map to a displacement map or the diffuse map to selfillumination on multiple material at once.</p> <p>you can use my other script to add some color correction with a saturation set to -1, to create bump or roughness maps from your diffuse map.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-copy-material-slot" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/corona-copy-material-slot#comments Scripts batch copy Corona Material Sat, 27 May 2023 13:14:23 +0000 SimonBourgeois 24367 at https://www.scriptspot.com