Tagged 'Corona'
https://www.scriptspot.com/taxonomy/term/4326/images
enV-RayMax Converter PRO
https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro
<p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.</p><p>Current version: 4<strong>.0057</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong> (<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong> (<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (or to <strong>Autodesk Physical Material</strong> or to <strong>PBR Material</strong>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (or to <strong>Autodesk Physical Material</strong> or to <strong>PBR Material</strong>) material/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div>Сonversion target:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to Standard (Default Scanline) materials (include Autodesk Physical Material and PBR Material).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or <strong>3dsMax </strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for fixing and adjusting the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#commentsScriptsACEScgautodesk material to vray materialbrazilconversionconvert render elementsconverterconvertingCoronacorona to standardcorona to vrayfinalrenderiRayMaterialMaterial Convertermaterial convertingPBRPhysicalrendererrevitsRGBstandard to vrayv-rayVRayvray material convertervray to coronavray to standardvray to standard materialSat, 21 Oct 2006 03:45:42 +00003DZver2323 at https://www.scriptspot.comECamera2Batch
https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0
<h1>ECamera2Batch – Professional Camera Batch Render Manager for 3ds Max</h1>
<p><strong>Streamline Your 3ds Max Rendering Workflow with Intelligent Camera Processing</strong></p>
<p><strong>ECamera2Batch</strong> is a powerful <em>MaxScript</em> tool designed to revolutionize how you handle multiple camera renders in <strong>Autodesk 3ds Max</strong>. This professional-grade solution automatically creates batch render views from selected cameras while intelligently parsing camera names for custom render parameters.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/ecamera2batch-0#commentsScriptsbatchcameraCoronarendervray sp1 sp2 2008 2009 pass compositing ambient occlusion wireframe matte clay ghost render quality low high medium resolutionThu, 28 Aug 2025 09:05:12 +0000EKDTools24725 at https://www.scriptspot.comSceneShutter
https://www.scriptspot.com/3ds-max/scripts/sceneshutter
<p><img src="https://www.scriptspot.com/files/sceneshutter1.0.jpg" alt="" width="302" height="401" /></p>
<p>SceneShutter — Camera Viewport Export Tool for 3ds Max<br />
Batch export clean, safe-frame camera previews with overlays and flexible aspect ratios — in seconds.</p>
<p> What is SceneShutter?<br />
SceneShutter is a powerful yet lightweight tool for Autodesk 3ds Max that allows you to quickly export clean, safe-frame viewport previews from multiple cameras — without rendering.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/sceneshutter" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/sceneshutter#commentsScriptsAnimationarchvizbatchcameraCoronads maxexportmulti-cameraoverlaypresentationPreviewrendersafe frameScene Managementscreenshottoolutilityv-rayviewportworkflowFri, 13 Jun 2025 23:30:43 +0000cmjohncheng24708 at https://www.scriptspot.comEffectsChannelSet
https://www.scriptspot.com/3ds-max/scripts/effectschannelset
<p><img src="/files/u793/material-object-id-manage.png" alt="" width="214" height="652" align="left" /></p>
<ul>
<li>Management the <strong>Material ID and Objects ID</strong>.</li>
<li>Assigning a wirecolor for objects.</li>
<li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li>
<li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li>
<li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li>
</ul>
<p> </p>
<p><strong>EffectsChannel 1.67.4</strong></p>
<ul>
<li>Some fixes and speed improvements</li>
</ul>
<p><strong>EffectsChannel v1.64</strong></p>
<ul>
<li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li>
</ul>
<p><strong>EffectsChannel v1.62</strong></p>
<ul>
<li>This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li>
</ul>
<p><strong>EffectsChannel v1.60</strong></p>
<ul>
<li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li>
</ul>
</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/effectschannelset#commentsScriptsautomatedCoronaEffectsChannelMaterialiDmental rayMultiMatteObjectiDRenderElementsTrackVRayWire ColorSun, 10 May 2009 23:30:06 +0000Kstudio5181 at https://www.scriptspot.comEBatcher/Econverter
https://www.scriptspot.com/3ds-max/scripts/ebatchereconverter
<p>EBatcher is a max file cleaner, assets collector, Corona converter with legacy materials support that enhances your file’s performance. It can clean up your files and save them to previous versions in batch mode. EBatcher also provides a controllable subdirectory environment and has the ability to collect your assets and rename it to a desired folder.</p>
<p>Each license of this script can be activated on one computer only (With many max versions* and instances as you want) and this license covers ver 1.++ and it’s minor updates below ver 2.00.<br />
Change log:</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/ebatchereconverter" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/ebatchereconverter#commentsScriptsassetsbatchcleancollectcollect assetsCollect assets for files before 2010.convertCoronaCorona legacy materialCorona proxyEKDtoolslayerslegacymanagementNotenotetracksrelinkrelink assetsremoveresavetracksvray proxyTue, 15 Aug 2023 22:00:19 +0000EKDTools24429 at https://www.scriptspot.comCorona Render Elements Manager
https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager
<p><img src="/files/u104942/corona_render_elements_manager_v1.04.png" alt="" width="368" height="722" /></p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager#commentsScriptsCoronaCoronaRendererelementElementsmanagerpassesrenderrendererSetupWed, 15 Apr 2020 10:04:18 +0000Jimmy_Brullefert22868 at https://www.scriptspot.comQuick Clouds Generator
https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator
<p>QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky & clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.</p>
<p>.: Compatible with 3dsMax 2018 & higher</p>
<p>.: Compatible with V-Ray 6 & Corona Renderer 9 & higher</p>
<p>.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet</p>
<p>.: Version: 2.0</p>
<p>.: Author: Wuan Hyu</p>
<p>If you have any comments or questions, please don't hesitate to contact us via email: <a href="mailto:[email protected]">[email protected]</a></p>
<p>We will respond as soon as possible.</p>
<p>---</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator#commentsScripts3dsmaxArchvizToolsCoronaquick clouds generatorVRaySat, 17 Jun 2023 02:06:47 +0000huynguyen24383 at https://www.scriptspot.comMaterial Texture Loader
https://www.scriptspot.com/3ds-max/scripts/material-texture-loader
<p><img src="/files/u101602/mtl_1.820_spheres_002_1200p.png" alt="" width="638" height="319" /></p>
<p><strong>Description</strong><br /> The Material Texture Loader loads in textures and instantly creates advanced materials.<br /> Use pre-defined or customized map and material settings to build re-usable material setups.<br /> Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.<br />
<br />
<strong>Main Features</strong></p>
<ul>
<li>Automatic texture channel recognition </li>
<li>Parameter linking for all texture mappings</li>
<li>Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto</li>
<li>Mapping: Tiling - Real-world - Tri-Planar - Random Rotation - Spherical</li>
<li>Live edit settings and disable channels</li>
<li>2-Sided materials</li>
<li>MaxScript commands</li>
<li>UDIM map loading</li>
<li>Drag and Drop</li>
<li>Presets</li>
</ul>
<p><strong><a href="https://gumroad.com/l/XOPH">Get it on Gumroad</a></strong><br />
Latest version: 1.830</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/material-texture-loader#commentsScripts2025arnoldautomaticBlended Boxclippingcolor correctioncoordinatesCoronacorona5corona6corona7croppingcustomfilteringflip greenFstormgammaimportiorliveloaderloadingmappingMaterialMaterial EditormetalmetallicparametersPBRPhysicalredshiftslate editorspeculartexturetexturestriplanarupdateUVWVRayvray5vray6Sun, 17 Mar 2019 16:49:09 +0000DMZScripts17506 at https://www.scriptspot.comContent Browser
https://www.scriptspot.com/3ds-max/scripts/content-browser
<p data-pm-slice="1 1 []"><img src="/files/u101602/cb_1.001_banner_002_2000p.png" alt="" width="638" height="319" /></p>
<p>The Content Browser helps you quickly browse and import 3D assets on your computer.</p>
<p>Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. </p>
<p data-pm-slice="1 1 []">It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. </p>
<p><strong>Main Features</strong></p>
<ul>
<li>Load any folder and find 3D models, max files, materials and hdri’s.</li>
<li>Show grouped files as assets, group matching assets and find preview images.</li>
<li>Drag and Drop asset into the 3ds max viewport or the Slate Material Editor</li>
<li>Import assets to Slate and Compact Material Editors</li>
<li>Default Merge and Import 3d files and max scenes, with automatic relinking filepaths</li>
<li>Choose LODs/resolution/variations and Import multiple assets at once</li>
<li>Folder hierarchy, File list and Preview Gallery</li>
</ul>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/content-browser" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/content-browser#commentsScripts3D Assets3D Design3ds max3dskyarchitecturalarnoldAsset OrganizationbatchCG AssetsCG ResourcesContent BrowserContent IntegrationCoronadragdrag and dropdropexplorefilterFiltersfolderFstormfstromhdriimportimporterloadingmanagementmapMaterialmaterial libraryMaterial Texture Loadermaxmax filesmegascansmergemodelModel ImportmodelsoctanePBRPhysicalpluginpolligonpolyhavenPreviewredshiftResource ManagementscriptSubstanceTagstexturetextures.comTexturingVisual EffectsVisualizationVRayTue, 08 Aug 2023 12:04:16 +0000DMZScripts24422 at https://www.scriptspot.comCorona Copy Material Slot
https://www.scriptspot.com/3ds-max/scripts/corona-copy-material-slot
<p><img src="/files/u116275/corona-copy-mtl-slot_v1.jpg" alt="" width="292" height="652" /></p>
<p>This is only for Corona Physical Materials, i might do a legacy version later..</p>
<p>This script is intended to batch copy from slot to slot within the same material,</p>
<p>For example, you can copy a bump map to a displacement map or the diffuse map to selfillumination on multiple material at once.</p>
<p>you can use my other script to add some color correction with a saturation set to -1, to create bump or roughness maps from your diffuse map.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/corona-copy-material-slot" target="_blank">read more</a></p>https://www.scriptspot.com/3ds-max/scripts/corona-copy-material-slot#commentsScriptsbatchcopyCoronaMaterialSat, 27 May 2023 13:14:23 +0000SimonBourgeois24367 at https://www.scriptspot.com