Tagged 'Corona' http://www.scriptspot.com/3ds-max/scripts/tags/corona en V-RayMtl Converter http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter <p><img src="https://maxtools.3dzver.ru/img/VMC3_banner_scrspt.jpg" alt="V-RayMtl Converter 3.0" width="640" height="458" /></p> <p><strong>V-RayMtl Converter</strong>&nbsp;- the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc. from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&amp;Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc). Since version 3.998, the ability to <strong>batch conversion of materials in multiple *.max files</strong> has become available.</p> <p>Current verion:&nbsp;<strong>3.9992</strong></p> <p><a href="https://maxtools.3dzver.ru/sc/vmc3_changelog.txt" target="_blank">View full changelog</a></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter#comments Scripts autodesk material to vray material brazil converter Corona corona to vray finalrender iRay Material Material Converter renderer revit standard to vray v-ray VRay vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com Render Batch Helper http://www.scriptspot.com/3ds-max/scripts/render-batch-helper <p><img src="/files/u16144/render_batch_helper_1.4.jpg" alt="" width="219" height="648" /></p> <p>This Script will Speed up the Process of Creating <strong>(Batch Renders</strong><strong>)</strong> and <strong>(SceneState)</strong> for Specific Camera .</p> <p>and Making&nbsp;<strong>(Lights&nbsp;</strong><strong>Render</strong><strong>Elements)</strong>&nbsp;and&nbsp;<strong>(Masks&nbsp;</strong><strong>Render</strong><strong>Elements) </strong>for (<strong>Selected Objects) </strong>and<strong>&nbsp;(All or Selected Lights)</strong> .</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-batch-helper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-batch-helper#comments Scripts batch Corona element light lightselect mask render RenderElements scene state v-ray Sun, 23 Feb 2020 17:01:42 +0000 obaida 22384 at http://www.scriptspot.com Scene Fix http://www.scriptspot.com/3ds-max/scripts/scene-fix <p><img src="/files/u16144/scene_fix-corona_0.png" alt="" width="172" height="633" /><img src="/files/u16144/scene_fix-vray_0.png" alt="" width="171" height="635" /></p> <p>&nbsp;</p> <p>A Script for Applying Fast Changes to&nbsp; All or Selected Lights and Materials in the Scene and Clearing Paths from Render Elements .</p> <p><strong>UPDATE v1.11 :</strong></p> <p>- Fixing Materials not Working in Some Cases , Fixed .</p> <p><strong>UPDATE v1.12 :</strong></p> <p>- Add Albedo Color Fix (Work with Diffuse Color Only and do nothing if DiffuseMap has a Map)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/scene-fix" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/scene-fix#comments Scripts albedo collect Corona coronalightmtl coronamtl cshading_albedo filter fix light Material opacity scene Sun, 23 Feb 2020 14:01:44 +0000 obaida 22381 at http://www.scriptspot.com Corona Render Elements Manager http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager <p><img src="/files/u104942/corona_render_elements_manager_v1.03_01.png" alt="" width="377" height="686" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/corona-render-elements-manager#comments Scripts Corona CoronaRenderer element Elements manager passes render renderer Setup Wed, 15 Apr 2020 10:04:18 +0000 Jimmy_Brullefert 22868 at http://www.scriptspot.com Material Converter - Lumion http://www.scriptspot.com/3ds-max/scripts/material-converter-lumion <p><img src="/files/u16144/material_converter_-_lumion_0.jpg" alt="" width="379" height="528" /></p> <p>&nbsp;</p> <p>This Script is Aimed to :</p> <p>1- Detach All Objects with Multi/Sub object Materials to Elements by ID and Assign the Proper Material (this Step is necessary because the Script will not Handle any Multi/Sub Materials).</p> <p>2- Replacing Any Displacment Modifier with Displacement Map.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/material-converter-lumion" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/material-converter-lumion#comments Scripts converter Corona Dispalcement Falloff lumion Render Map Siger VRay Tue, 24 Dec 2019 23:34:07 +0000 obaida 20139 at http://www.scriptspot.com Material Texture Loader 1.32 http://www.scriptspot.com/3ds-max/scripts/material-texture-loader-1-32 <p><img src="http://www.davidzaagsma.nl/wp-content/uploads/2020/03/TyFlow_10_final_12.png" alt="" width="680" height="289" /></p> <p><strong>The script allows for instant PBR material creation,&nbsp;</strong>by&nbsp;loading in textures and automatically creating a complete material setup for you, after which you can live edit texture channel assignment, mapping and material parameters. <strong>NEW: support for 3ds max 2021, vray5, presets, colorcorrection and invert color.</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/material-texture-loader-1-32" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/material-texture-loader-1-32#comments Scripts 2021 arnold automatic Blended Box clipping color correction coordinates Corona cropping custom filtering flip green Fstorm gamma import ior live loader loading mapping Material Material Editor metal metallic parameters PBR Physical redshift slate editor specular texture textures triplanar update UVW VRay vray5 Sun, 17 Mar 2019 16:49:09 +0000 DavidZaagsma 17506 at http://www.scriptspot.com Render Node Monitor http://www.scriptspot.com/3ds-max/scripts/render-node-monitor <p><img src="http://www.scriptspot.com/files/dashboard2.png" alt="" width="600" height="385" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-node-monitor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-node-monitor#comments Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="http://3d-kstudio.com/downloads/maxscripts/trackscripts_img/effectschannel.gif" alt="Object ID and Material ID" align="top" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p></p> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes.<br /> The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com ColorsForCGArtists http://www.scriptspot.com/3ds-max/scripts/colorsforcgartists-0 <p><img src="http://www.thinkyogurt.it/ColorsForCGArtists/images/Cover-16_9.jpg" width="800" height="450" colorsforcgartists is a plug-in for dstudiomax and for vray render and corona render a very useful solution that allows to have inside dstudiomax all the colors already calibrated in the ral ncs pantone solid coated uncoated pantone neon and pastels coated uncoated here you can see all the shaders you will have htm /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/colorsforcgartists-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/colorsforcgartists-0#comments Scripts 3dsmax architecture Color colors colorsforcgartists Corona Design ncs pantone Product ral VRay Mon, 23 Sep 2019 11:51:30 +0000 thinkyogurt 19034 at http://www.scriptspot.com