Tagged 'Rendering'

Project Manager

595 votes
3rd version of Project Manager gains a lot of new features to manage 3D Assets. 
There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials. 
You can also write a description for material and, of course, assign categories to materials.

New Features:
    • Introduces a new caching system for preview images, allowing more assets to be displayed in Listview
    • Optimizes the display of a large number of assets in Listview
    • Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool
    • Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."
    • Adds the ability to cache assets to the database
    • Introduces a caching system to accelerate asset search
    • Some improvements to filtering textures by directory
    • Rewrites the caching system for use with SQLite database to improve speed and stability
    • Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]
    • Adds support for MariaDB version 10.8
    • Provides the ability to show a map in the viewport for scene-materials
    • Speeds up mass-rename/move operations for assets
Optimizations and Resolutions:
    • Decreases memory usage
    • Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories & Files."
    • Resolves a bug related to drag and drop of textures and materials with Corona 10
    • Addresses issues with database optimization
    • Fixes an issue with colorizing subdirectories
    • Fixes a bug that occurred on some computers during asset relinking
    • Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode
    • Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."
    • Fixes an issue with optimizing the database with the option to remove missing files and directories
Fixes:
  • Fixes an issue with exporting models from a scene that occurred on some computers
  • Fixes an issue with exporting models from a scene with Vrscan files
  • Fixes a bug with crashing during interactive rendering of materials
  • Fixes an issue with artifacts during the interactive rendering of materials
  • Fixes a bug with crashing during interactive rendering of Substance Shaders
  • Fixes an issue with creating PBR Material when files have similar names
  • Fixes an issue with storing settings for hidden directories
  • Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively
  • Fixes some issues with interactive rendering of some 3D file formats
  • Fixes an issue with converting some images to greyscale [Convert Images tool]
  • Fixes an issue with converting some images to other formats [Convert Images tool]
  • Fixes minor issues with relinking material libraries
  • Fixes an issue with destroying a layer hierarchy when merging models
  • Fixes an issue with the dialog "Object Place&Paint" in versions 3.19.08-3.20.08
  • Fixes a minor issue with relinking relative paths when merging models and materials
  • Fixes an issue with network relative paths on the Asset Tracking tab
  • Fixes an issue with installation on some systems
  • Fixes a minor issue with the option "Open with associated application."

 

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
 
Textures Textures Browser
IES IES Photometric Browser
Asset Files Asset Tracking

SolidRocks

569 votes

SolidRocks V2.4 is out !!  Support for V-Ray 6 (hotfix 2) and  MAX 2013-2023 ! 

SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.

Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.

SolidRocks includes new tools for both VrayMasters and Beginners:

Batch Camera Render

272 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.18:

  • Support for 3ds max 2023 Update fixed

1.17:

  • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)

1.16:

  • CoronaSun supported inside Daylight System

1.15:

  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Reindeer Free

4 votes

Reindeer the node based render manager for 3dsMax is FREE to use during 2022 and probably longer.

Reindeer has been used for many years on lots of projects. It's a flexible tool not just for rendering. Use it for automating rendering or simulations or storing scene specific scripts in the scene file. Check out videos at the following link:

https://vimeo.com/channels/1054454/videos

It is free for the time being (possibly forever), due to the costs of making it commercial being higher than the revenue (classic lose-lose).

renderStacks

4 votes

Render Pass Manager for 3dsMax

We offer a free non-commercial version.

It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.

Render Node Monitor

3 votes

overscan

29 votes

Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.

Light Detictive

2 votes

Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .
support Vray.

 

Little Batch Render

33 votes

Vray - LittleBatchRender
Version 0.84

Description:
with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click
Features:


• correct autonaming for Render Elements
• NetRenderSupport
• Spawning can be disabled when rednering with NetRender
• consistent Naming for local and NetRender - no relinking in Compositing necessary
• Turning of and on individual Xrefs for individual Cameras

RenderMask

374 votes

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

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