Tagged 'Rendering' http://www.scriptspot.com/3ds-max/scripts/tags/rendering en Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.19:</strong></p> <ul> <li><strong>Support 3ds max 2026</strong></li> </ul> <p>1.18:</p> <ul> <li>Support for 3ds max 2023 Update fixed</li> </ul> <p>1.17:</p> <ul> <li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="https://www.scriptspot.com/users/busseynova">busseynova</a> for reporting)<strong></strong></li> </ul> <p>1.16:</p> <ul> <li>CoronaSun supported inside Daylight System</li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/scriptspot/project-manager" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div><div>What is most unique to the new features – is the ability to assign <strong>custom&nbsp;previews to materials</strong>, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for materials and, of course,&nbsp;<strong>assign categories to materials.<br /><br /></strong><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-41-features-you-requested/?ref=scriptspot" target="_self"><strong>Project Manager version 3.41.00</strong></a></h4></div><div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Online Licenses – </strong>new activation system, one key for all computers, easy dashboard management.<br /></span></span></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Import from Archives – </strong>use assets directly from .zip/.rar/.7z without unpacking.</span></span></h4><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Custom Folder Colors &amp; Color Labels – </strong>personalize your library with your own palettes.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Category Filtering – </strong>filter assets by one or multiple categories in the current view.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>PBR Materials –</strong> added support for translucency maps and templates.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Batch Import – </strong>merge multiple selected models into the scene at once.</span></span></h4></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><span style="font-size: 12px; color: #000000;">✔</span><span style="font-size: 12px; color: #000000;">&nbsp;</span><span style="color: #000000;"><span style="font-size: 12px;"><strong>Other Improvements &amp; Fixes – </strong>Redshift renderer support, new Extract command, 12 new folder icon sets, bug fixes and optimizations.</span></span></h4></div><div><span style="color: #000000;"><span style="font-size: 12px;"><br /></span></span></div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="color: #000000; font-size: 12px;"></strong><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-40-time-to-accelerate/?ref=scriptspot" target="_self"><strong>Project Manager version 3.40.00</strong></a></h4></div><div>✨ <strong data-start="278" data-end="293">What's new:</strong><br data-start="293" data-end="296" /> ✔ <strong>Instant interactive search across the entire database</strong></div><div>✔ <strong>Advanced filters</strong> with include/exclude options for filenames, descriptions, and categories</div><div>✔ Filter by complete folder path for precise asset selection</div><div>✔ <strong>Color Labels</strong>: assign and filter assets by color for quick organization</div><div>✔ Isolate Selection filter for focused browsing</div><div>✔ <strong>Significantly improved asset display speed</strong> for large file sets</div><div>✔ Smoother navigation and thumbnail caching — no more interface freezes</div><div>✔ Hide folders by relative path for fine-tuned library control</div><div>✔ Redesigned, collapsible bottom panel for more workspace</div><div>✔<strong> Batch Rename Tool:</strong> now with<strong> diacritic replacement, Cyrillic transliteration,</strong> and flexible numbering</div><div>✔ Custom exclude expressions for merging in 3ds Max</div><div>✔ High-DPI support, improved stability, and numerous bug fixes</div></div></div><div>More about new features -&gt;&nbsp;&nbsp;<a style="font-size: 14.0004px;" href="https://3d-kstudio.com/forum/project-manager-news/project-manager-3-40-time-to-accelerate/?ref=scriptspot" target="_self"><strong>Project Manager version 3.40.00</strong></a></div><div>&nbsp;</div><div><iframe title="Navigate and Organize 3D Assets: Custom Icons and Quick Access Recent Assets with Project Manager" src="https://www.youtube.com/embed/HUQrljE_xFw" frameborder="0" width="680" height="300"></iframe></div></div><div style="clear: both; max-width: 680px; padding-top: 15px;"><iframe style="float: left;" src="https://www.youtube.com/embed/dojUxjtEwoo" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/cxfoXWzu9NM" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/scriptspot/project-manager#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Manager-3D-Models-Browser-27.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Manager-3D-Models-Browser-27thumb.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/3ds-Max-Material-Libraries-Project-Manager-3D-Asset-Manager.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/3ds-Max-Material-Libraries-Project-Manager-3D-Asset-Managerthumb.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-3D-Asset-Manager-Bitmap-Textures-Explorer-12.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-3D-Asset-Manager-Bitmap-Textures-Explorer-12thumb.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/3D-Asset-Manager-IES-photometric-Explorer-01.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/3D-Asset-Manager-IES-photometric-Explorer-01thumb.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Management.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2025/07/Project-Manager-Asset-Managementthumb.jpg.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com Little Batch Render http://www.scriptspot.com/3ds-max/scripts/little-batch-render <p>Vray - LittleBatchRender<br /> Version 0.84<br /> </p> <p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br /> • correct autonaming for Render Elements<br /> • NetRenderSupport<br /> • Spawning can be disabled when rednering with NetRender<br /> • consistent Naming for local and NetRender - no relinking in Compositing necessary<br /> • Turning of and on individual Xrefs for individual Cameras</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/little-batch-render#comments Scripts batch render Rendering Tools VRay Fri, 11 Dec 2009 22:39:04 +0000 stefan.haehnlein 5708 at http://www.scriptspot.com SolidRocks http://www.scriptspot.com/3ds-max/scripts/solidrocks <p style="text-align: center;"><img src="/files/u913/downloadvisu.jpg" alt="" width="348" height="232" /></p><p><span style="color: #000000;"><strong>SolidRocks V2.4 is out !! &nbsp;Support for V-Ray 6 (hotfix 2) and&nbsp; MAX 2013-2023 !&nbsp;</strong></span></p><p>SolidRocks adjusts and optimise all needed Vray parameters to reach the best rendertime/quality ratio.</p><p><span style="color: #000000;"> Learn Vray progressively, see in realtime changes made by SolidRocks when you change resolution/quality.</span></p><p>SolidRocks includes new tools for both VrayMasters and Beginners:</p><p><a href="http://www.scriptspot.com/3ds-max/scripts/solidrocks" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/solidrocks#comments Scripts 3dsmax ambient animated Animation Autodesk 3ds Max automated camera Cameras caustics detail flythrough glossies glossy irradiance lightcache LWF mask Material moving objects NEXT preset Reflection refraction render Rendering SolidRocks Tools update v-ray VRay workflow Thu, 06 Sep 2007 10:30:35 +0000 subburb 4137 at http://www.scriptspot.com Reindeer Free http://www.scriptspot.com/3ds-max/scripts/reindeer-free <p>Reindeer the node based render manager for 3dsMax is FREE to use during 2022 and probably longer. </p> <p>Reindeer has been used for many years on lots of projects. It's a flexible tool not just for rendering. Use it for automating rendering or simulations or storing scene specific scripts in the scene file. Check out videos at the following link: </p> <p><a href="https://vimeo.com/channels/1054454/videos" title="https://vimeo.com/channels/1054454/videos">https://vimeo.com/channels/1054454/videos</a></p> <p>It is free for the time being (possibly forever), due to the costs of making it commercial being higher than the revenue (classic lose-lose).</p> http://www.scriptspot.com/3ds-max/scripts/reindeer-free#comments Scripts automation Batch Render node ui reindeer Render Manager Rendering Wed, 26 Jan 2022 08:44:39 +0000 AnimaThings 24049 at http://www.scriptspot.com renderStacks http://www.scriptspot.com/3ds-max/scripts/renderstacks <p>Render Pass Manager for 3dsMax </p> <p>We offer a free non-commercial version.</p> <p>It is a render pass/generic task manager for 3dsMax. If you have used RPManager, LPass Manager, Prism, StateSet, Scene State. It is something like that. But, it is aiming to be a lot smarter, faster and more stable.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/renderstacks" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/renderstacks#comments Scripts batch batchRender camera render Rendering renderpass scenemanagement scenestate stateset Fri, 21 Aug 2020 05:13:55 +0000 quasiKrystal 23371 at http://www.scriptspot.com Render Node Monitor http://www.scriptspot.com/3ds-max/scripts/render-node-monitor <p><img src="http://www.scriptspot.com/files/dashboard2.png" alt="" width="600" height="385" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/render-node-monitor" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/render-node-monitor#comments Scripts backburner Corona Distributed Rendering network rendering render farm Rendering time saving v-ray Tue, 28 Jun 2016 09:01:46 +0000 togery 13521 at http://www.scriptspot.com overscan http://www.scriptspot.com/3ds-max/scripts/overscan <p>Useful utility if you need extra image margins for your renderings - it adjusts your camera and render settings so that your old image will be part of the new rendering without changing perspective - just like changing Canvas Size in Photoshop - but in 3D.</p> http://www.scriptspot.com/3ds-max/scripts/overscan#comments Scripts Rendering Sat, 21 Oct 2006 03:45:42 +0000 Martin Breidt 2742 at http://www.scriptspot.com Light Detictive http://www.scriptspot.com/3ds-max/scripts/light-detictive <p>Light Detictive is a Tool designed to mange complex lighting setups. --not only control include and exclude by selection or sets fast , but olso investigate the lights on the scene see exclude and include lists , --olso investigate objects which light affect them of not. -- fast Group Lighting specific objects .<br />support Vray.</p> <p><img src="/files/u21581/lightdetective.jpg" alt="" width="500" height="399" />&nbsp;</p> http://www.scriptspot.com/3ds-max/scripts/light-detictive#comments Scripts exclude include light lighting mental ray render Rendering VRay Wed, 18 Feb 2015 04:23:02 +0000 doctor_3d 12120 at http://www.scriptspot.com RenderMask http://www.scriptspot.com/3ds-max/scripts/rendermask <p>Render different types of masks (<strong>Luminance</strong>, <strong>RGB</strong>, <strong>Reflection</strong>, <strong>Lights/Shadows</strong>, <strong>ObjectsID</strong>, <strong>SSS</strong>, <strong>Texture</strong>, <strong>AO</strong>, <strong>ZDepth</strong>, <strong>Specular</strong>, <strong>Refraction</strong>). The script don't affect the scene materials, lights and render settings.<br /><strong><em>(this version support only V-Ray render engine)</em></strong></p> <p><img src="http://tepavicharov.com/imgs/render_mask_preview.jpg" alt="" width="216" height="588" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/rendermask" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/rendermask#comments Scripts mask render Rendering VRay Tue, 03 Feb 2009 13:29:07 +0000 Ivan Tepavicharov 4927 at http://www.scriptspot.com