Tagged 'mcg'

Brick Wall Builder

8 votes

Brick Wall Builder is a scripted plugin created using 3ds max MCG and as the name tells it creates a various shapes of brick walls with huge amount of flexibility like you can choose multiple kinds of stones and apply a random materials to them in addition to changing the position,rotation and scale uniformly or randomly. It's as simple as just picking the shape and the brick and it will do the rest, and when you are done with distribution you like and thought of changing the shape length do worry also has the ability of maintaining the count and distribution while you are doing so. 

How to install: After downloading and unzipping the file go to Scripting menu and choose Install Max Creation Graph. after installing you will find it in command panel creation tab under VFXarabia category.

Please for more info check the tool videos or the tool page on my website: http://goo.gl/SsLwxK

Regards

Alaa Al Nahlawi

VA CloneOnCurve

6 votes

An extended version of the (AClone on curve) modifier that ships with 3ds max, this one adds the ability to read multiple curves per shape and distribute the clones based on the size of the mesh.

Update 1.1:

The new update brings the ability to control the number of clones incrementally, and if you edited the first point in your shape you can control were the clones start to appear of finish.

Regards

MCG Simple Braid

5 votes

MCG to make simple 3 strand braid.

If you want to do the inverted braid (Dutch?)...simply use negative Frequencies...or if you want to bend it 360deg and weld the ends (with an edit spline), use a WHOLE number for Freq.

Pro version available..see link below..please note video is for Pro version.

Wavy pattern

3 votes

Tool for creating patterned grids
Wavy pattern

BBox

5 votes

A very simple and handy modifier that will turn you high dense mesh into a bounding box, which will save your life if you are dealing with thousands of clones like what happened with me when I was designing my MCG tool (Brick wall builder). So what you have do is just apply this modifier and activate it only in the viewport but in render time it's gonna use the original mesh ;)

MCG Muscle

5 votes

I'm calling this Muscle deform because that's what I set out to use it for but it can deform one mesh with another. Requires a vertex colour modifier underneath this modifier to enable it. The Bool is to determine if the deform happens with Red colour vert or green colour vert's.

MCG - stackMesh

6 votes

stackMesh will add another mesh on top of current mesh by keep watching the height from bounding box. it can be use for anything but for this example you can see the idea for mix and match the building just buy stacking one onto another. as result we can create model in non destructive way. also the great thing in max modifier is it so simple to arrange the order .

MCG Bullet World

3 votes

MCG Bullet World is a rigid body physics simulation MCG tool using MCG Bullet Physics integration.

Tool is intended to be as user friendly as possible.
- Requires Max 2016 Extension 1 or newer.

MCG ImagePlane

3 votes

This MCG create a plane for apply image of background.

http://fagmario.com/site/wp-content/uploads/2015/04/capaMCG-1024x584.jpg

MCG StoreMorphs

2 votes

I honestly don't know how useful this is going to be...but someone might find a use for it. This MCG/script stores the topology of your object in the UV channels of a copy of said object..ie. morph targets. It is a bit clunky as I have to use maxscript to force the MCG to take effect immediately (ie. collapsing the MCG modifier). The only realistic use I see for this is doing a bunch of facial morphs...storing them, then later go back and pick the best few out of them.

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