Tagged 'Poly' http://www.scriptspot.com/3ds-max/scripts/tags/poly en miauu's Transfer Edges: Poly <-> UVW http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw <p><img src="/files/u16042/transferedgespolytouvw_splash.png" alt="" width="485" height="300" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-transfer-edges-poly-uvw#comments Scripts convert edge editable mesh Poly selection transfer Unwrap uv UVW Sat, 21 Oct 2017 21:51:58 +0000 miauu 14349 at http://www.scriptspot.com UniRemover http://www.scriptspot.com/3ds-max/scripts/uniremover <h3>And all this works by single button</h3> <p><strong>v.10.3 </strong> Fixed bug fo select similar elements<br /> <strong>v.10.2 </strong> Added select similar elements by selected element (the number of polygons of an element is compared). Добавлено: выделение похожих элементов по выделенному элементу (сравнивается количество полигонов элемента)<br /> <img src="https://www.scriptspot.com/files/u43328/selsimilarelements.gif" /></p> http://www.scriptspot.com/3ds-max/scripts/uniremover#comments Scripts clean cleaner duplicate faces edges editable loop modeling Overlapping Poly remove shape single spline Universal vertex Wed, 06 Mar 2013 21:53:30 +0000 Nik 9898 at http://www.scriptspot.com Hard Edges Selection (maxscript pack) http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack <p><img src="https://veda3d.com/wp-content/uploads/2020/04/hard-edges-selection-featured.jpg" alt="" width="720" /><br /> Hard Edges Selection maxscript pack is couple of maxscript which allows select Hard Edges in Editable Poly object or in Edit Poly modifier in 3ds Max. Hard edges – this is edges between smoothing groups. You can see it if you check Display Hard Edges parameter in Editable/Edit Poly. <br />Script pack contains scripts: <br />- Hard Edges Selection <br />- Hard Edges Selection (Expand)</p> http://www.scriptspot.com/3ds-max/scripts/hard-edges-selection-maxscript-pack#comments Scripts edit poly Editable Poly hard edges Poly Sat, 06 Jan 2024 16:07:10 +0000 Royal Ghost 24499 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.<br /> Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.06<br /> When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.<br /> To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. <strong>To RUN this function press ESC+5</strong>. After that all seams of surfaces can be soldered normally.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com miauu's Scalpel http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel <p><img src="https://1.bp.blogspot.com/-U-b8X8hln0s/XsKuNKNvnyI/AAAAAAAACHw/W6iilf1aiIUDT3ZyItulijQgnIjWiXLUwCLcBGAsYHQ/s1600/Scalpel_Featured_Images_1140x660_textBelowLogo.jpg" alt="" width="640" height="371" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-scalpel#comments Scripts angle connect cut edge editable percentage Poly precision quickslice slice snap value vert Sun, 01 Sep 2019 10:21:39 +0000 miauu 19016 at http://www.scriptspot.com Uni-Chamfer http://www.scriptspot.com/3ds-max/scripts/uni-chamfer <p><img src="http://www.scriptspot.com/files/u43328/2015-06-24_18-24-23_skrinshot_ekrana.png" alt="" width="32" height="31" /></p> <p> <div class="geshifilter"> <pre class="maxscript geshifilter-maxscript" style="font-family:monospace;">Using single one hotkey of Chamfer, works with: Используя единственную горячую кнопку для Chamfer, работает с: Edit_Poly: <span style="color: #66cc66;">&#91;</span>Vertices, Edges, Faces<span style="color: #66cc66;">&#40;</span>inset<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span> Editable_poly: <span style="color: #66cc66;">&#91;</span>Vertices, Edges, Faces<span style="color: #66cc66;">&#40;</span>inset<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span> Edit_mesh: <span style="color: #66cc66;">&#91;</span>Vertices, Edges<span style="color: #66cc66;">&#93;</span> Editable_mesh: <span style="color: #66cc66;">&#91;</span>Vertices, Edges<span style="color: #66cc66;">&#93;</span> Edit_Spline: <span style="color: #66cc66;">&#91;</span>knots <span style="color: #66cc66;">&#40;</span>Fillet<span style="color: #66cc66;">&#41;</span>, Spline sub-obj <span style="color: #66cc66;">&#40;</span>Outline<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span> SplineShape: <span style="color: #66cc66;">&#91;</span>knots <span style="color: #66cc66;">&#40;</span>Fillet<span style="color: #66cc66;">&#41;</span>, Spline sub-obj <span style="color: #66cc66;">&#40;</span>Outline<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span> line: <span style="color: #66cc66;">&#91;</span>knots <span style="color: #66cc66;">&#40;</span>Fillet<span style="color: #66cc66;">&#41;</span>, Spline sub-obj <span style="color: #66cc66;">&#40;</span>Outline<span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span> </pre></div> </p> http://www.scriptspot.com/3ds-max/scripts/uni-chamfer#comments Scripts chamfer edge faces mesh object Poly shape spline Universal vertices Thu, 04 Jul 2013 07:30:20 +0000 Nik 10287 at http://www.scriptspot.com Box From Vertices http://www.scriptspot.com/3ds-max/scripts/box-from-vertices <p>Simple Script to Create Box from Selected Vertices (You can use it as snap reference)<br /> The Box Rotation Depends on the Current Coordinate System :<br /> - local , Parent , Node.Transform .<br /> - other than that it'll use the view system .<br /> - it works with (Poly,Mesh) Objects or Modifiers , and shapes (will be Converted to editable Spline) .<br /> The Created Box Name will be "Box_Helper" placed in Layer Called "Snap_Helpers" .</p> http://www.scriptspot.com/3ds-max/scripts/box-from-vertices#comments Scripts Box Coordinate edit local mesh Poly shape vertex vertices Sun, 18 Jul 2021 22:38:51 +0000 obaida 23931 at http://www.scriptspot.com UniCollapse http://www.scriptspot.com/3ds-max/scripts/unicollapse <p><img src="http://www.scriptspot.com/files/u43328/uc1.gif" /><br /> ESC+KEY SCRIPT<br /> <img src="http://www.scriptspot.com/files/u43328/uc.gif" /></p> <h3>v2.6: Collapse on Edit_Poly modifier using Scale Transform Type-In</h3> <h3>And all this works by single button</h3> http://www.scriptspot.com/3ds-max/scripts/unicollapse#comments Scripts collapse edge faces object Poly scripts Universal vertices Fri, 21 Feb 2014 09:56:47 +0000 Nik 10933 at http://www.scriptspot.com One-click Mass Booleans http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="https://i.ibb.co/sHwMTHS/v5-design1.jpg" alt="Poster for v5" /></p> <p>A Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Attach selected objects to the first selected object. (Matches material IDs)<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at http://www.scriptspot.com