Tagged 'Characters'

Biped Worker

3 votes

"A biped tool that incorporates biped selection - key library and editing - and set key functionality.
Features:

  • Selection Sets
  • Biped List
  • Bip Part Selector
  • Edit Keys
  • Property Library
  • Click here for the online docs."

    BiP_Point

    10 votes

    Select 1 or more biped Objects then pick this script...
    its will be create new Dummy point.
    This point for help control to move all biped with or without go to motion panel
    if the biped have animation this scipt still work too.

    BodyFast Rigging Character

    0 votes

    BodyFast

    ONE CLICK GEOMETRY ONE CLICK RIGGING ONE CLICK ANIMATION
    >>>>>>>>>>>>>>>>>>>>>>>>>>>FAST>>>>>>>>>
    BODYFAST IS A COMMERCIAL SCRIPT THAT ALLOW YOU TO
    CREATE A CHARACTER THAT IS READY TO LOAD MOTION_CAPURE FILE,
    AND MOTION_TRAKIN FOR THE FACE ANIMATION..
    WATCH THE ALL VIDEOS AND YOU SEE HOW THE CHARACTER WORKFLOW IS FAST
    WITH BODYFAST
    (FIND HIGH DEFINITION VIDEO ON MY WEBSITE)
    IF YOU ARE INTERESTED CONTACT ME BY E-MAIL "[email protected]"
    OR SMS AT "+39 3478985253".
    THE PRICE IS 33€ OR LESS ....CONTACT ME.

    Bodymixer

    2 votes

    Simple human body creator and deformer

    Bone copy

    7 votes

    Swaps the weights from one bone in a skin modifier to another

    Bone Display Toggle

    5 votes

    Toggles the display of bones in the scene

    Bone info

    7 votes

    This is handy. In a skin modifier - select some verts and press the button. Util goes off and get bone assignments and weights for each vert. Good for fixing blending problems. Also tells you if vert weights are normalized or not.

    Bone TreeView

    2 votes

    A script that recognizes all your 3ds Bone roots and creates a nifty little treeview of them - allowing you to change most bone parameters.

    Bonedaddy

    4 votes

    Life saver! Will save out the weights of a skin modified object. If you change the mesh of a skinned object any manually setup vert weights get lost. Put them back with this. Can put back weights by index or by position. (Caution: putting weights back by position can take a long time if your object has a lot of faces)

    Boner LOD

    1 vote

    Select the bone and then the skin mesh - then run the script. The script will then take a snap shot of the mesh in its current pose - then find all children of the selected bone - then find the vertices assigned to those bones - and reassign them to the parent bone.

    This lets you bake-out a pose for selected parts of your model.

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