Tagged 'Characters'

BoneSizer

3 votes

A quadmenu option to resize the width/height/taper od many bone objects in one go. (Max4.x only)

BonesPaint

6 votes

Assign different colors to the different Bone Hierarchy Levels

BonesPro 3 to Skin

3 votes

BonesPro 3 to Skin will convert the selected BonesPro3 modifier to a Skin modifier - translating vertex assignments.

BoneTools

5 votes

"

  • FinSize enables and and tries to resize Bone Fins based on the size of a selected mesh (Skin). 
  • AllFinsToggle turns all Fins in a Hierarchy of Bones ON or OFF. 
  • SelectAllBones selects the whole hierarchy of a single sel
  • BoxSkeleton

    5 votes

    Creates a set of boxes and attaches them to the bones of a biped.

    BoxSkeleton

    4 votes

    Creates a set of boxes and attaches them to the bones of a biped.

    BREAD CRUMBS CLONER

    15 votes

    A simple Cloning and Marking script specifically meant to help animate walks, runs, slow ins, slow outs etc.  This will Clone or mark an object and offset the clone an equal distance from original as from another specified object and on the same vector. In The New Version 3 the Distance Can Now Be Captured and Marked From Any Position . Also Divide or multiply the distance by any amount and set the clones or markers to those distances.

    Bread Crumbs 3 Char ScreenCap

    Character Animation Player

    6 votes

    A script that you can use to save and load named animation ranges. Great for playing up animation cycles without having to configure the timerange all the time.

    Character Assembly Modification

    4 votes

    "This is an updated UI for the Character Assembly node - updates the .ms and also the characters macroscript. Interface snapshot.

    Character Rig Assistant

    4 votes

    I’m developing a script to make it possible to control a character and also to have a pose library for it. All this is based on a study created by a Brazilian animator named Marcelo Ortiz. He created his character control with XSI and I’ve been trying to do it with 3ds Max.

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