Tagged 'Characters'

Character Select Utility

7 votes

This is a utility which can generate selection sets for CStudio bipeded characters it came about over automating the task of when merging - Max leaves behind the selection sets.

Character Tools

4 votes

This script allows you to change the width - heigth - taper amount - fins on/off - and all the other parameters that go with the fins. It works on all selected bones at once. It also has the Freeze Length and Reset Streach commands in there.

charRigger

4 votes

"Given pointHelpers or other objects of a specific name - this will take their positions and auto generate a character rig for animation based off of them. This includes Stretchy Legs - Stretchy Arms and a general finger setup - with Custom Attributes on proper controls. Version 1.31 now allows up to 8 neck bones/controls.

charRigger

5 votes

This script takes a bunch of specific pointHelpers and auto creates a nice bone and control rig for character animation. This includes custom attributes and a stretchy bone and stretchy arm system - custom finger setup and more.

The pictures here show one of the sample scene files included with the ZIP download - and how the rig looks after just pressing the 'Create All' button.

Clever Biped Move

1 vote

This script toggles the selection between the current biped's horizontal and vertical transforms.

cometWeightTable

1 vote

"This script does a Maya like Component editor - in that for the selected object - this will show the vertex 'skin weights' for each bone in an editable table for the top most skin modifier. And through editing the table - it allows you to easily set vertex weights for multiple vertices at once.

Connect_Multiple_Objects_With_Stretch_Bone_System.ms

2 votes

Using a set of objects this script creates a stretchy bone system that is based on the positions of those objets

Connect_Two_Objects_With_Stretch_Bone_System.ms

5 votes

Connect two EndPointects with a bone that strectechs between them. This script will create a bone system between two EndPointects that will follow those two EndPointects

Connect_Two_Objects_With_Stretch_Bone_System_Pick_Upnode.ms

1 vote

Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects

ConstrainAB

4 votes

"This script Position and Orientation constrains one object between two others - with an animateable Custom Attribute for mixing between the two.

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