Tagged 'select'

Check Total Lengths SplineShape

74 votes

This simple and funny script, you can measure the total length, check the number of segments and the Knot of SplineShape. Very useful :)

ctlss

Camera Lister

30 votes

its a simple script for selecting cameras in your scene

v3.4 functions:
-fixed epic bug with history file
-safe frame replaced with camera correction

v3.2 functions:
-script now remeber its position and size

v3.1 functions:
-removed bug with locked selection
-added help button so help menu don't appear on script start

v3 functions:
- removed some unnecesary functions, fixed bugs and added window resizing
- 2click...select camera target
- click...use camera
- 2click+shift...selest camera and target
- 2click+crtl...toogle safe frame on/off

v2 functions:

CamLister

4 votes

A very simple Camera Lister which allows to select and assign cameras by clicking it in the list.

Leftclick: Select the camera
Rightclick: Assign to current active Viewport

Very simple one but still my most used Script for daily work ;)

ClaverTech-KeyStones

10 votes

This tool just holds a list of key objects u want to quickly select or view. helpful when in a scene with a crapload of nodes when ur really only animating a few of them. Additionally if u right click an item in the list u will zoom extents of it (if geometry), or look from its perspective (camera or light). It also keeps the list variables as persistant... so u can open and close it without changin the list.. even closing and loading the scene.

 

Control Hidden and Frozen Objects

1 vote

what this script does:
1- unfreeze objects by name
2- select freeze objects and move, rotate or scale them without unfreezing them.
--this is useful when you have several frozen objects and you do not want unfreeze all of them to select one of them.

3- select hidden objects, delete, more or...without unhide them

if you have some heavy hidden objects and you need delete them, first you should unhide them, then delete them but with this script you can select hidden objects and just delete them without unhide them.

--how it work,

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.83

  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Fixes some minor issues with the Converting Images tool
  • Fixes a bug with opening the plugin on scenes that contained Anima objects
  • Fixes an issue with applying an activation key

 

FilePathFinder Pro version 4.00.76

  • Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&Relink]
  • Adds support to paths longer than 256 characters
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Some optimizations and speed improvements
  • Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer
  • Fixes a bug on relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with refreshing assets after relinking in version 4.00.26
  • Allows to setup desired view for studios without a camera [Batch Render&Relink]
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu in some scenes
  • Fixes a bug setting path for links contained illegal characters

 

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

Grab Children

3 votes

Select all children on picked object(s).

Requested modification of my GrabHierarchy script.

Grab Hierarchy

27 votes

Selecting whole heirarchy by picking one belonging object.
Similar to Sergo's "Pick Hierarchy" script but simplified code.

GTVFX-SEL_SelByObjID

1 vote

 

Selects all objects in your scene with the Object ID specified. Filters out hidden objects.

 

 

 

Heuristic Edge Select

10 votes

Select a loop of edges both on quad and non-quad geometry. Both a command without GUI and a settings dialog to fine-tune the stop cases are available.

Heuristic Edge Select Dialog

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