Tagged 'select'

Selection Manager (speed up you work in scene)

0 votes

J Selection Manager

designed for speed up your work by optimizing the selection of objects and hiding/showing groups of objects

FilePathFinder Pro & Light versions

410 votes

Using the FilePathFinder you can be sure that you have complete control over external links into your scenes.

Asset tracking features include support for XREF files and easy linking with external files.

Using the FilePathFinder (and Batch Render&Relink), you can search for missing assets and relink external files.

In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.

Also with this tool, you can easily make an archive a 3ds Max scene.

Note that FilePathFinder supports the highest number of asset types of any plug-in.

 

The Batch Render&Relink tool helps manage your asset files into the 3D model and material libraries in Batch Mode.

BR&R is capable of rendering thumbnails for 3D models, materials, and IES photometric files.

Batch Mode makes for an easy way to gather and compile many assets at once.


The new version of FilePathFinder is released with support to 3ds Max 2022

and many new features that simplify managing scene assets

FilePathFinder Pro version 4.00.83

  • Extremely speeds-up collection files on batch relink [Batch Render&Relink]
  • Fixes some minor issues with the Converting Images tool
  • Fixes a bug with opening the plugin on scenes that contained Anima objects
  • Fixes an issue with applying an activation key

 

FilePathFinder Pro version 4.00.76

  • Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&Relink]
  • Adds support to paths longer than 256 characters
  • Adds an ability to convert images to TX format [Convert Images tool]
  • Some optimizations and speed improvements
  • Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer
  • Fixes a bug on relinking and collecting assets
  • Fixes an issue with relinking paths longer than 256 characters
  • Fixes an issue with refreshing assets after relinking in version 4.00.26
  • Allows to setup desired view for studios without a camera [Batch Render&Relink]
  • Fixes an issue with relinking OSLMap
  • Fixes an issue with slow opening right-menu in some scenes
  • Fixes a bug setting path for links contained illegal characters

 

FilePathFinder Pro version 4.00.00

  • Adds support to 3ds Max 2022
  • Adds an ability to convert and resize images [PRO version]
  • Ability to mass-rename links ( menu Tools => Mass Rename Tool )

Batch Render&Relink [PRO version]

  • Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode
  • Adds an ability to Find & Replace part of paths in batch mode
  • Adds an ability to specify output filename on rendering previews for models
  • Setup multiple custom studios for rendering 3d models and material libraries
  • Adds an ability to specify pivot point on rendering preview for models
  • Adds a new BatchModes to 'Batch Render&Relink' API - #RelinkPreSave, #RelinkPostSave

UniAttach-Detacher

20 votes

v3.04 Fixed detach in Edit_Poly modifier
Исправлен детач в модификаторе Edip_Poly

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Outliner

754 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Unhide by Select

3 votes

This script allows you to unhide hidden objects by selecting them via mouse click or via Select From Scene dialog(H hotkey).

How to use it:

Universal Select By

9 votes

This Script for Selecting Objects By Class Or Name Or Bitmap Name According to 6 Types :

Subobjects Converter

8 votes


v3.05 Fixed error in standart primitives by Convert to poly
v3.04 Fixed bug of enable Subobjects from create mode
v3.03 Fixed bug of Subobject 5
v3.02
Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges
Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.

v3.01

Select Similar Pro

0 votes

poster1

The alternative to "Select similar" command that selects not just objects of the same type, but objects that you consider to be visually similar! It uses different characteristics to compare objects such as polygon count and size. For instance, if you created several copies of a certain tree, you can select all the copies of this tree among a lot of other editable mesh.

Select By Measuring

5 votes

This tool will allow you to select objects by the size of the bounding box, surface area or volume.

SelectionSet Tools

2 votes

This script allows you to export and import of Selection Sets as XML file. By selecting name in list, you can select the Selection Sets in scene.

How to use:

・Save SelSets / Load SelSets Button:
Export and Import selection sets in 3dsmax. In Load Selection Set Window, you can select any sets to import.

・update list Button:
synchronize selection sets list in scene and Selection Set List below.

・Selection Set List:
select set name in list, then the objects are selected in scene.

Syndicate content