Tagged 'select' http://www.scriptspot.com/3ds-max/scripts/tags/select en Selection Manager (speed up you work in scene) http://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene <p><img src="https://www.scriptspot.com/files/jselector_cover_000.jpg" border="0" /></p> <h2>J Selection Manager</h2> <p> <strong>designed for speed up your work by optimizing the selection of objects and hiding/showing groups of objects</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/selection-manager-speed-up-you-work-in-scene#comments Scripts hide layer maxscript Objects select selection Selection Set speed up Tools Thu, 06 Oct 2022 00:32:25 +0000 EugineM 24195 at http://www.scriptspot.com FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2022 </strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that simplify managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-4-00-83/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.00.83</strong></a></h4><ul><li>Extremely speeds-up collection files on batch relink [Batch Render&amp;Relink]</li><li>Fixes some minor issues with the Converting Images tool</li><li>Fixes a bug with opening the plugin on scenes that contained Anima objects</li><li>Fixes an issue with applying an activation key</li></ul><p>&nbsp;</p><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-4-00-76/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.00.76</strong></a></h4><ul><li>Adds support to batch archive 3ds MAX files and Material libraries with assets [Batch Render&amp;Relink]</li><li>Adds support to paths longer than 256 characters</li><li>Adds an ability to convert images to TX format [Convert Images tool]</li><li>Some optimizations and speed improvements</li><li>Fixes an issue with renaming links on xRef scenes using Advanced Asset Renamer</li><li>Fixes a bug on relinking and collecting assets</li><li>Fixes an issue with relinking paths longer than 256 characters</li><li>Fixes an issue with refreshing assets after relinking in version 4.00.26</li><li>Allows to setup desired view for studios without a camera [Batch Render&amp;Relink]</li><li>Fixes an issue with relinking OSLMap</li><li>Fixes an issue with slow opening right-menu in some scenes</li><li>Fixes a bug setting path for links contained illegal characters</li></ul><p>&nbsp;</p><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><strong style="margin: 0px; padding: 0px; color: #af0000;"><a href="https://3d-kstudio.com/forum/filepathfinder-news/filepathfinder-pro-v-4-00-00/" target="_self">FilePathFinder Pro version 4.00.00</a></strong></h4><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds support to 3ds Max 2022</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to convert and resize images [PRO version]</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Ability to mass-rename links ( menu Tools =&gt; Mass Rename Tool )</li></ul><p><strong>Batch Render&amp;Relink [PRO version]</strong></p><ul class="checkbox"><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds the "Fast mode" for relinking 3ds Max files and material libraries in the batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to Find &amp; Replace part of paths in batch mode</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify output filename on rendering previews for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Setup multiple custom studios for rendering 3d models and material libraries</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds an ability to specify pivot point on rendering preview for models</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Adds a new BatchModes to 'Batch Render&amp;Relink' API - #RelinkPreSave, #RelinkPostSave</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com UniAttach-Detacher http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher <p>v3.04 Fixed detach in Edit_Poly modifier<br /> Исправлен детач в модификаторе Edip_Poly</p> <p><strong>Using single hotkey for Attach/Detach</strong><br /> <strong>Используя единственную горячую кнопку для Attach/Detach</strong></p> http://www.scriptspot.com/3ds-max/scripts/uniattach-detacher#comments Scripts attach detach maxscript mesh modeling object Poly script select selection spline tool workflow Thu, 27 Jun 2013 10:01:42 +0000 Nik 10262 at http://www.scriptspot.com Outliner http://www.scriptspot.com/3ds-max/scripts/outliner <p>&nbsp;The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&amp;dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.</p> http://www.scriptspot.com/3ds-max/scripts/outliner#comments Scripts drag&drop filter freeze group hide hierarchy layer link Material scene Scene Management select sort xref Sat, 10 Apr 2010 20:29:23 +0000 PJanssen 5983 at http://www.scriptspot.com Unhide by Select http://www.scriptspot.com/3ds-max/scripts/unhide-by-select <p><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPte_KnQQE84HP2t5TIaosBMgng1zBL6-c2MnKps-kOEfL-KgRdm6D4Zhjonk-bLWASR51DnxuYEJN7ul6By2D4QzJnnUNJbG1QSRv_zc66M4svg9X328b-0X7RPwVv_zD1HR9u746u-lEmof5vWMBSFp35VIsBObT-jMkQOTg7fGCaM1pLmTxie_89A/s320/UnhideByselect_splash_ss.jpg" alt="" width="320" height="185" /></p> <p>This script allows you to unhide hidden objects by selecting them via mouse click or via Select From Scene dialog(H hotkey).</p> <p>How to use it:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/unhide-by-select" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/unhide-by-select#comments Scripts hide select unhide Wed, 27 Oct 2021 17:22:24 +0000 miauu 23992 at http://www.scriptspot.com Universal Select By http://www.scriptspot.com/3ds-max/scripts/universal-select-by <p><img src="/files/u16144/universal_select_by_2.3_s.jpg" alt="" width="412" height="274" /></p> <p>This Script for <strong>Selecting Objects</strong>&nbsp;By <strong>Class</strong> Or <strong>Name</strong> Or <strong>Bitmap Name</strong> According to <strong>6 Types</strong> :</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/universal-select-by" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/universal-select-by#comments Scripts bitmap class face instance layer map Material modifier name object properties select Mon, 13 Jul 2020 02:48:40 +0000 obaida 22984 at http://www.scriptspot.com Subobjects Converter http://www.scriptspot.com/3ds-max/scripts/subobjects-converter <p><img src="http://www.scriptspot.com/files/u43328/soc1.gif" /><br /> v3.05 Fixed error in standart primitives by Convert to poly<br /> v3.04 Fixed bug of enable Subobjects from create mode<br /> v3.03 Fixed bug of Subobject 5<br /> v3.02<br /> Added Select All Hard Edges by pressed Esc+2 If current subobject is Edges and not selected edges<br /> Добавлено выделение всех жёстких рёбер по нажатию Esc+2 При условии что подобъект в данный момент это рёбра и не выделено ни одного ребра.<br /> <img src="http://www.scriptspot.com/files/u43328/so-converter.gif" /></p> <p>v3.01</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/subobjects-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/subobjects-converter#comments Scripts Alt convert converter Crtl edge edges edit element face modeling Modify panel Poly select selection shift subobject subobjects vertex vertices Fri, 29 Mar 2013 07:52:38 +0000 Nik 9987 at http://www.scriptspot.com Select Similar Pro http://www.scriptspot.com/3ds-max/scripts/select-similar-pro <p><img src="https://i.ibb.co/bK1RBf5/poster1.jpg" alt="poster1" border="0" /></p> <p>The alternative to "Select similar" command that selects not just objects of the same type, but objects that you consider to be visually similar! It uses different characteristics to compare objects such as polygon count and size. For instance, if you created several copies of a certain tree, you can select all the copies of this tree among a lot of other editable mesh.</p> http://www.scriptspot.com/3ds-max/scripts/select-similar-pro#comments Scripts automation command select similar UI usability Wed, 28 Apr 2021 19:56:01 +0000 Crea3D 23890 at http://www.scriptspot.com Select By Measuring http://www.scriptspot.com/3ds-max/scripts/select-by-measuring <p>This tool will allow you to select objects by the size of the bounding box, surface area or volume.</p> <p><img src="https://bodyulcg.com/wp-content/uploads/select-by-measuring.jpg" width="100%" /></p> http://www.scriptspot.com/3ds-max/scripts/select-by-measuring#comments Scripts bounding box macroscript select surface area utility volume Tue, 05 Feb 2019 16:01:08 +0000 BodyulCG 17448 at http://www.scriptspot.com SelectionSet Tools http://www.scriptspot.com/3ds-max/scripts/selectionset-tools <p>This script allows you to export and import of Selection Sets as XML file. By selecting name in list, you can select the Selection Sets in scene.</p> <p>How to use:</p> <p>・Save SelSets / Load SelSets Button:<br />Export and Import selection sets in 3dsmax. In Load Selection Set Window, you can select any sets to import.</p> <p>・update list Button: <br />synchronize selection sets list in scene and Selection Set List below.</p> <p>・Selection Set List: <br />select set name in list, then the objects are selected in scene.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/selectionset-tools" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/selectionset-tools#comments Scripts export import select selection Selection Set selection sets set Wed, 11 Mar 2020 08:31:09 +0000 tak_sa10 22809 at http://www.scriptspot.com