Tagged '3ds'

DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


3DS Max Multi/Sub-Object Material Browser Script

2 votes

When dealing with various bitmaps to be applied on multiple objects (i.e large video walls), this script comes really handy. The purpose is to scroll through the Multi/Sub-Object Material diffuse bitmaps and apply on one or several objects.

Change Log:
v0.9b :

  • Bug Fix.
  • Added icons and macroscript.
  • v0.9a :

  • SubObject Support.
  • Preview before applying.
  • Improved Code and functionality.
  • New features added.
  • miauu's Batch Save/Export OBJ/FBX/3DS/MAX as OBJ/FBX/3DS/MAX files

    6 votes

     

     

    Batch save or export selected .obj, .fbx, .3ds or .max files an .obj, .fbx, .3ds, .max files.

    Weight Pro v2.0

    5 votes

    WeightPro is a 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
    It allows you to make adjustments during posing in realtime.

    Available for 3ds Max versions: 2013, 2014, 2015, 2016.


    RegionRender

    4 votes

    Simple script. Self explanatory really. See screen shot above. Script found under the category '3dwannab' (drag the .mzp file into the max window to see further instruction, if you added the icon please restart max to see it in the toolbar) also a script to allow toggling the Region with a keyboard shortcut.

    Labyrinth Maker

    12 votes

      

    Quick Z-Depth (mental ray)

    1 vote

    With this useful and simple script, you can create a non-destructive quick map Z-Depth in mental ray.

    rollout Quick Z-depth

    Enjoy!!

     

    Rapid Edit

    8 votes

    Automaticly selects the first editpoly/editspline modifier in the list. If no editpoly/editspline modifier can be found it asks you if you want to add one. Also works with groups, if activated it will either open the instanced editpoly/editspline modifier of the group or add one automaticly.

    [ 3dsMax <> UVLayout ] UVPipe mod by miauu

    11 votes

    This script will allow you to send the selected objects to UVLayout and get them back.

    This is useful when you wants to have more than one object in the same UV square.

    All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout.