Tagged '3ds max troubleshooting'

3DS Max - Group tool is not available - Grayed out - Solved

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In this short video, we'll see why the Group tool, sometimes, becomes grayed out and not available. The reason for that is the presence of opened group among the selected objects.

3DS Max - Can't Weld Vertices On Meshes Or Splines - Fix

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In this tutorial, we'll why vertices won't weld on meshes or splines and
How to fix this problem.

3DS Max - Unsupported Bitmap File Image - Error message - Fixed

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In this video, we will deal with the error message "Unsupported Bitmap Image File" when trying to use a .bmp file format inside 3DS Max.

3DS Max - Bad Result With The Bridge Tool - Fix

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In this tutorial, we will deal with the unwanted results of the Bridge command that can occur sometimes.

3DS Max - Remove Materials Utility Has No Undo - Fixed With Maxscript

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In this tutorial, we will learn how we can replace the Remove Material utility with our own tool using a single line Maxscript, and we will learn how to convert this line of code to a regular tool by creating a button for it and place it on our toolbar. The reason for this is that the built-in tool is missing the Undo operation.

3DS Max - Black faces when importing

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This video deals with the problem of black faces when importing from Sketchup, or from other formats.

3DS Max - Invisible Vertices Problem - Fix

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In this video, we will solve the problem of invisible vertices,
And we'll understand why this might happen.

3DS Max - Import Obj - invalid normal index - Bad Geometry

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In this tutorial, we will deal with two issues when importing an Obj file into 3DS Max. 1- Invalid Normal Index 2-Wrong geometry

3DS Max - Unable To Drag and Drop Textures

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In this 3DS Max troubleshooting tutorial, we will deal with the problem of being unable to drag n drop textures from the desktop to an object or sub-object selection in the viewport.

3DS Max - Relation Between Modifier Stack And Transforms

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This tutorial will give you a basic understanding of the under-the-hood relation between the modifier stack and the transform engine inside 3DS Max. This will help you understand some of the issues that may occur, that look weird.

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