Tagged 'skinning' http://www.scriptspot.com/3ds-max/scripts/tags/skinning en DQ skinning Copier http://www.scriptspot.com/3ds-max/scripts/dq-skinning-copier <p>In previous max versions like max 2016,<br /> when you save the envelopes, it doesn't save the Dual quaternions weights.<br /> Which is a pain when you need to transfer skinning from a model to another for whatever reasons.<br /> The thing is I do quite a lot of rigging and I faced this problem more than once with no out of the box solution.<br /> And I needed to transfer only the DQ weights, not the other envelopes.</p> <p>So here is a super simple script to do that. </p> <p>How it works :<br /> 1 : select the model which has the DQ weights set. (the skin has to be the first modifier)</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/dq-skinning-copier" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/dq-skinning-copier#comments Scripts DQ dual quaternions Envelopes quaternions skin skinning Wed, 16 May 2018 12:17:11 +0000 rauquenrol 14672 at http://www.scriptspot.com DeltaMushToSkin http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin <p>DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.</p> <p><img src="http://www.scriptspot.com/files/gif_0.gif" /><br /> <img src="http://www.scriptspot.com/files/duzydmts.jpg" width="425" /></p> http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin#comments Scripts 3ds Animation auto automatic character delta deltamush max mush plugin rigging skin skinning Tue, 13 Sep 2016 19:09:06 +0000 Tamyl 13697 at http://www.scriptspot.com DeltaMushToSkin http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin-0 <p>DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.</p> <p><img src="http://www.scriptspot.com/files/gif_0.gif" /><br /> <img src="http://www.scriptspot.com/files/duzydmts.jpg" width="425" /></p> http://www.scriptspot.com/3ds-max/scripts/deltamushtoskin-0#comments Scripts 3ds Animation auto automatic character delta deltamush max mush plugin rigging skin skinning Tue, 13 Sep 2016 19:26:35 +0000 Tamyl 13698 at http://www.scriptspot.com Weight Pro v2.0 http://www.scriptspot.com/3ds-max/scripts/weight-pro-v2-0 <p>WeightPro is a 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.<br /> It allows you to make adjustments during posing in realtime.</p> <p>Available for 3ds Max versions: 2013, 2014, 2015, 2016.</p> <p><img src="http://www.scriptspot.com/files/3232xd.jpg" /><br /> <img src="http://www.scriptspot.com/files/wp_gif.gif" width="320" height="180" /></p> http://www.scriptspot.com/3ds-max/scripts/weight-pro-v2-0#comments Scripts 3ds auto automatic max plugin pro skin skinning weight weightpro Mon, 18 May 2015 17:53:04 +0000 Tamyl 12609 at http://www.scriptspot.com boneStretch http://www.scriptspot.com/3ds-max/scripts/bonestretch <p><img src="http://www.scriptspot.com/files/u15505/bonestretch.gif" alt="" height="232" width="265" /></p><p>This tool will change the color of bones based on their squash/stretch amount, providing the user with feedback if they have gone beyond a desired threshold. It will live update as you move around and animate in the viewport.</p><p><a href="http://www.scriptspot.com/3ds-max/scripts/bonestretch" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bonestretch#comments Scripts Animation Bone Bones cartoon Color colorizer contraint FK flexible gizmo IK Rig rigging skinning squash stretch toon Utilities utility viewport Wed, 18 Aug 2010 20:30:54 +0000 thedour 6303 at http://www.scriptspot.com Auto mesh Skinning http://www.scriptspot.com/3ds-max/scripts/auto-mesh-skinning <p><img src="http://www.scriptspot.com/files/sliceskin_small_0.gif" /><br /> This script is for fast and accurate mesh skinning, but it won't generate skin for production ready. There will by always something to correct weights. </p> <p>It's very simple all You have to do to set slice boxes. Just watch video and everything should be clear. </p> <p>In version 0.6 there is simple automatic mirroring made. The rigg should be set in x=0 position.</p> <p>All comments and suggestions are welcome.</p> <p>------------ version 0.7 -----------</p> <p>- Script didn't work with bones which had space in names - Not any more :]</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/auto-mesh-skinning" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/auto-mesh-skinning#comments Scripts auto automatic autoweight Rig rigging skin skinning weight Thu, 25 Jul 2013 10:31:11 +0000 super_oko 10333 at http://www.scriptspot.com Autoweight - Automatic skinning tool for 3ds Max http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max <p>Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.<br /> You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.</p> <p><img src="http://www.scriptspot.com/files/awui.jpg" /></p> <p>There are also Youtube video tutorials explaining the script step-by-step.</p> <p>The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max#comments Scripts Animation automatic Biped Bones CAT character Rig rigging skin skinning tool weight Fri, 11 Nov 2011 21:01:26 +0000 kogen 7586 at http://www.scriptspot.com LH | Auto-skin http://www.scriptspot.com/3ds-max/scripts/lh-auto-skin <p><img src="http://cg-animation.com/images/articles/LH_AutoSkin/AutoSkin_Titre.jpg" /></p> <p>Complete assistance to skin any 3ds Max rig !</p> <p>LH | Auto-Skin will automate all the heavy skinning, leaving only finition to make manuelly, or even, in somes cases, skinning will not need editing! To make this operation, the tool will generate a "sliced" character/object, animators will be able to use this low character/object to animate more faster!</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/lh-auto-skin" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/lh-auto-skin#comments Scripts Animation auto-skin automatic autorig autoskin Biped CAT character envelopes. Rig rigging Setup skin skinning Tue, 08 Apr 2014 21:27:35 +0000 habas.l 11063 at http://www.scriptspot.com LH | Auto-Rig http://www.scriptspot.com/3ds-max/scripts/lh-auto-rig <p><img src="http://cg-animation.com/images/articles/LH_AutoRig/AutoRig_Titre.jpg" /></p> <h3>Automatic quality rig for all lovers of animation on 3ds Max !</h3> <p>WHY ?</p> <p>Maya already has a wide selection of quality rigs, but 3ds Max doesn't.</p> <p>So for the animation fans looking for a quality rig for 3ds Max, without any notion of rigging required, LH | Auto-rig, an automated rig, was developed. Powerful, it works with all kinds of characters (biped, quadruped or others), with a UI for animating as well as other animation scripts.</p> <p>OPERATIONS :</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/lh-auto-rig" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/lh-auto-rig#comments Scripts Animation auto-rig auto-skin automatic cg-animation Rig rigging skin skinning Tue, 11 Mar 2014 10:11:24 +0000 habas.l 10990 at http://www.scriptspot.com Skin Helper http://www.scriptspot.com/3ds-max/scripts/skin-helper <p>A tool to help setting vertex weights when skinning.</p> <p><img src="http://oferz.com/MaxScripts/skinHelper/screenShot.gif" alt="" height="308" width="232" /></p> <p class="version_date">Changes in version 0.90:</p> <ul class="version_changes"> <li>Added: option to sort list by bone name (turned on by default).</li> <li>Added: Restoring the bones list position after list update (if possible).</li> <li>Fixed: updating values didn\'t work sometimes due to precision issues.</li> </ul> <p>Changes in version 0.85:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/skin-helper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/skin-helper#comments Scripts skinning Thu, 11 Dec 2008 16:29:50 +0000 Ofer Zelichover 4819 at http://www.scriptspot.com