Tagged 'manager'

MeshManager

34 votes

MeshManager combines a powerful scene explorer with a mesh asset manager in order to simplify and speed up the process of creating and modifying a scene in 3D Studio MAX. This is a commercial script that is't still in the beta stage. For a similar script oriented towards materials, check out MatManager . 

 

MAIN FEATURES

Missing Assets Manager

0 votes

This script finds all missing assets in the scene and allows you to replace the paths of these files. Users can omit the notification or replace the path.

Noise Manager

2 votes

A tool used for setting noise controller values on a selection of objects containing position and/or rotation noise animation tracks.


General Notes:

- Noise controllers must be added either directly to the main Position or Rotation tracks or setup as a list controller with a single noise in any available list track.

- Does not support multiple noise controllers on a single object. Does not support nested list controllers. Does not support noise float tracks on XYZ controllers.

OutFiler file browser

7 votes

Now it's free.

The OutFiler is a simple but powerful file browser inside 3dsmax that completely replaces standard save/load/save selected/merge/import/export dialogs. I believe folder tree much more comfortable and transparent.

The OutFilers provides the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.

pile

3 votes

selection set manager.
has functions that cause data loss. don't use in production.
otherwise use and modify at your leisure.

PRT Updater/Manager

2 votes

A tool I wrote to manage multiple PRT Loaders in a scene. It was especially useful for updating files when I was using one cache for multiple loaders with an offset, since Instancing wasn't an option. Aside from that, there are simple controls to update some of the main PRT Loader attributes quickly and on multiple loaders.

Here's a quick demonstration video of the tool >>> https://vimeo.com/130000485

Cheers!

P_ObjectRenamer

1 vote



P_ObjectRenamer is a tool for object rename

- Rename Preview
- Rename preset
- List Rename
- Various options(date / time / range / count / etc..)
- Replace Name
- Uppercase / lowercase
- Unique Name

This script is free.
If you like my script and want to sponsor me, please purchase this script
https://gumroad.com/l/PTEXTURE

If you have any questions, ask me.
https://discord.gg/MUGhNgu
[email protected]
Welcome comments and feedback

Quick Manager

0 votes

This is simple script for renaming and managing objects on the go.

To install script Just
1. Unzip "Quick Manager v1.0.rar"
2. Keep "MyLibrary.mat" to that folder if you are going to keep that folder.
If you are going to delete that folder, then put "MyLibrary.mat" to following location - "C:\Program Files\Autodesk\3ds Max 2017\materiallibraries"
1. run "Quick_Manager_1.0.ms" from MAXScipt-Run Script.
2. Then go to Customize-Customize User Interface.
3. Find "Quick_Manager" Under "Sharad Tools"
4. Assign Shortcut for it.

Script will Renames objects

Scene Light Multiplier By POPA_3D

2 votes

Scene Light multiplier let you manage all your scene lights by multiplying their multiplier by a defined value or set all light multiplier to a defined value...

you can chose which lights will be taken in consideration

#Standard will affect:

 target Spot 

free Spot 

Target Directional ight 

free Directional light

Omni light 

Skylight 

mr area omni

subdivision manager - open beta

14 votes

Hello everyone,

first i want to apologize for my English on behalf of google translate!

As I have often problems with lack of RAM, I wrote this script to optimize subdivision iterations for editable poly objects. This is the first beta of the script and I want to see if there is interest.

Script analyze the scene and earning statistics for all editabple poly objects that have included nurms subdivision, the number of iterations, the number of polygons and their percent ratio in the scene. Allows for quick change of iterations, switch on and off nurms subdivision.

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