Tagged 'VRay'
http://www.scriptspot.com/3ds-max/scripts/tags/vray
enV-RayMax Converter PRO
http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro
<p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard/Physical/PBR/OpenPBR materials and to glTF Material.</p><p>Current version: 4<strong>.0060</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong> (<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong> (<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard / Physical / PBR / OpenPBR</strong> materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard / Physical / PBR / OpenPBR</strong> materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div>Сonversion scope:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts materials, maps, lights, cameras, modifiers, helpers and GI environment from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Night Sky</strong> system (Moon, Stars & Milky Way) from V-Ray to Corona and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to Standard (Default Scanline) materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material and OpenPBR Material</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray Proxy to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or <strong>3dsMax </strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for fixing and adjusting the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#commentsScriptsACEScgautodesk material to vray materialbrazilconversionconvert render elementsconverterconvertingCoronacorona to standardcorona to vrayfinalrenderiRayMaterialMaterial Convertermaterial convertingPBRPhysicalrendererrevitsRGBstandard to vrayv-rayVRayvray material convertervray to coronavray to standardvray to standard materialSat, 21 Oct 2006 03:45:42 +00003DZver2323 at http://www.scriptspot.comCineMove
http://www.scriptspot.com/3ds-max/scripts/cinemove-0
<p><img src="https://www.scriptspot.com/files/cinemovev1.jpg" alt="" width="222" height="372" /></p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/cinemove-0" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/cinemove-0#commentsScripts3d3dsmaxanimateAnimationarchitecturearchvizautomaticcameracinemaCoronadollyexteriorflythroughinteriormotionmovieorbitpanpedestalshakeshakingspeedtilttruckv-rayVRayzoomTue, 06 May 2025 16:39:24 +0000cmjohncheng24694 at http://www.scriptspot.comVray ToolBox
http://www.scriptspot.com/3ds-max/scripts/vray-toolbox
<p><img src="/files/u116275/vray_toolbox_01.png" alt="" width="325" height="570" /></p>
<p>It is a Vray version of my script "Corona Automator" It has a lot of features for materials, bitmaps ,cameras, lights and proxies.</p>
<p>Its main goal is to automate property tweaking, and save time on repetitive tasks.</p>
<p>for now the material part is focused on Vray Materials , it won't work on other kind of materials like fastSSS or other materials.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-toolbox" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/vray-toolbox#commentsScriptsbitmapcameralightMaterialProxyVRayFri, 13 Sep 2024 14:28:08 +0000SimonBourgeois24612 at http://www.scriptspot.comStrTools
http://www.scriptspot.com/3ds-max/scripts/strtools
<p>Quick tools in one place. Dockbar!</p>
<p><img src="http://www.scriptspot.com/files/strtools_v2.850.jpg" /></p>
http://www.scriptspot.com/3ds-max/scripts/strtools#commentsScripts2.2 gamma3ds maxarchitectural visualizationarchitecturearchvizbox displaycleancubic UVWdetach elementsffdFlowgeometryimportinsertlayernormal mapsNormalspivotproxieproxy displayquadifyrandom UVW xformrename multiple objectsselect all camerasselect all geometryselect all lightsselect all proxiesselect all splinesselects all helpersshellsmoothsmoothing groupssquare UVWsun systemToolsunify normalsUVW xformvertexVRayvray domevray lightsvray phisical cameravray sunweldwirecolorsxformMon, 05 Oct 2015 18:37:36 +0000strale8812993 at http://www.scriptspot.comVray ACES Convert
http://www.scriptspot.com/3ds-max/scripts/vray-aces-convert
<p><img src="/files/u116275/vrayacesconvertr1.png" alt="" width="336" height="324" /></p>
<p>This Script is intended to convert Gamma Workflow scene to ACES OCIO. It will convert any kind of Vray materials, and also VrayLight, Vraydiplacement Modifiers, VrayFur, Chaos Scatter, and Forestpack bitmaps.</p>
<p>it does everything automatically,first it will convert any 3dsmax bitmap to vraybitmap, then it will set diffuse, reflect, translucent, self illum, fog color, environement bitmaps to "srgb-srgb", or to "none-raw" if bitmaps are .exr or .hdr, while other bitmaps are set to "none-raw"</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-aces-convert" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/vray-aces-convert#commentsScriptsACESOCIOVRayTue, 11 Mar 2025 15:00:59 +0000SimonBourgeois24673 at http://www.scriptspot.comFS Scene Converter (FStorm)
http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm
<p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p>
<p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p>
<p>It's not a simplicity converter, it's keep all the compatible settings...<br />
Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p>
<p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p>
<p>Real time informations for the convertion state.</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#commentsScripts3ds max materialsconverterconvertorCoronaFstormfstorm rendererredshiftrendererVRaySat, 11 May 2019 16:55:32 +00003dmaxscript17986 at http://www.scriptspot.comBatch Camera Render
http://www.scriptspot.com/3ds-max/scripts/batch-camera-render
<p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p>
<p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p>
<p><strong>1.19:</strong></p>
<ul>
<li><strong>Support 3ds max 2026</strong></li>
</ul>
<p>1.18:</p>
<ul>
<li>Support for 3ds max 2023 Update fixed</li>
</ul>
<p>1.17:</p>
<ul>
<li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="https://www.scriptspot.com/users/busseynova">busseynova</a> for reporting)<strong></strong></li>
</ul>
<p>1.16:</p>
<ul>
<li>CoronaSun supported inside Daylight System</li>
</ul>
<p>1.15:</p>
<ul>
<li>Don't Save Render Elements Checkbox (Thanks to antomor)</li>
<li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li>
</ul>
<p>1.13 Bugfix:</p>
<ul>
<li>Deadline submission should work now<strong><br /></strong></li>
</ul>
<p>1.12 New Feature:</p>
<ul>
<li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li>
</ul>
<p>1.11 Features and fixes:</p>
<ul>
<li>State sets support added</li>
<li>"projectname" keyword added which resolves to project's folder name</li>
<li>other fixes and improvements</li>
</ul>
<p>1.10.3b Fixes:</p>
<ul>
<li>Crash when vray ir/lcache maps are set to auto-save</li>
<li>Region render was not set properly during the rendering</li>
</ul>
<p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p>
<p>Previous updates:</p>
<p>1.10.2b Fixes:</p>
<ul>
<li>Problems with render elements paths</li>
<li>Copy/paste of render region settings</li>
<li>Properly convert render region values when change resolution</li>
</ul>
<p>New features:</p>
<ul>
<li><strong>Multiple presets for each camera</strong></li>
<li>New keyword %presetname% to support multiple presets</li>
<li>Distributed rendering checkbox added to vray common settings</li>
<li>Bugfix - Net render not starting after cancelling during local rendering.</li>
<li>Improved performance with scenes with lots of cameras</li>
<li>Added support of<strong> Vray RT</strong> as a production renderer</li>
<li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li>
<li>Bugfix - Error was popping up sometimes during drag-n-drop</li>
<li>Bugfix - Render elements didn't render in certain conditions</li>
<li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li>
<li>Bugfix - Select All and Toggle All buttons didn't work properly</li>
</ul>
<p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p>
</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#commentsScriptsBatch RenderRender CamerasRenderingRendering ManagerVRayThu, 12 Feb 2009 11:29:44 +0000sergo4958 at http://www.scriptspot.comEffectsChannelSet
http://www.scriptspot.com/3ds-max/scripts/effectschannelset
<p><img src="/files/u793/material-object-id-manage.png" alt="" width="214" height="652" align="left" /></p>
<ul>
<li>Management the <strong>Material ID and Objects ID</strong>.</li>
<li>Assigning a wirecolor for objects.</li>
<li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li>
<li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li>
<li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li>
</ul>
<p> </p>
<p><strong>EffectsChannel 1.67.4</strong></p>
<ul>
<li>Some fixes and speed improvements</li>
</ul>
<p><strong>EffectsChannel v1.64</strong></p>
<ul>
<li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li>
</ul>
<p><strong>EffectsChannel v1.62</strong></p>
<ul>
<li>This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li>
</ul>
<p><strong>EffectsChannel v1.60</strong></p>
<ul>
<li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li>
</ul>
</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/effectschannelset#commentsScriptsautomatedCoronaEffectsChannelMaterialiDmental rayMultiMatteObjectiDRenderElementsTrackVRayWire ColorSun, 10 May 2009 23:30:06 +0000Kstudio5181 at http://www.scriptspot.comQuick Clouds Generator
http://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator
<p>QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky & clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.</p>
<p>.: Compatible with 3dsMax 2018 & higher</p>
<p>.: Compatible with V-Ray 6 & Corona Renderer 9 & higher</p>
<p>.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet</p>
<p>.: Version: 2.0</p>
<p>.: Author: Wuan Hyu</p>
<p>If you have any comments or questions, please don't hesitate to contact us via email: <a href="mailto:[email protected]">[email protected]</a></p>
<p>We will respond as soon as possible.</p>
<p>---</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator#commentsScripts3dsmaxArchvizToolsCoronaquick clouds generatorVRaySat, 17 Jun 2023 02:06:47 +0000huynguyen24383 at http://www.scriptspot.comLittle Batch Render
http://www.scriptspot.com/3ds-max/scripts/little-batch-render
<p>Vray - LittleBatchRender<br />
Version 0.84<br />
</p>
<p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br />
• correct autonaming for Render Elements<br />
• NetRenderSupport<br />
• Spawning can be disabled when rednering with NetRender<br />
• consistent Naming for local and NetRender - no relinking in Compositing necessary<br />
• Turning of and on individual Xrefs for individual Cameras</p>
<p><a href="http://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p>http://www.scriptspot.com/3ds-max/scripts/little-batch-render#commentsScriptsbatchrenderRenderingToolsVRayFri, 11 Dec 2009 22:39:04 +0000stefan.haehnlein5708 at http://www.scriptspot.com