Tagged 'VRay' http://www.scriptspot.com/3ds-max/scripts/tags/vray en V-RayMax Converter PRO http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="/files/u2/vmc4pro_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from other render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard/Physical/PBR/OpenPBR materials and to glTF Material.</p><p>Current version: 4<strong>.0060</strong></p><p>Supported for conversion:<br /><img src="/files/u2/1.jpg" alt="" width="341" height="136" /></p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard&nbsp;/&nbsp;Physical&nbsp;/&nbsp;PBR / OpenPBR</strong>&nbsp;materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Renderer</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong> (3ds Max 2023 or later)</li></ul><div><span style="text-decoration: underline;">From Corona to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard&nbsp;/ Physical / PBR / OpenPBR</strong>&nbsp;materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>glTF Material</strong>&nbsp;(3ds Max 2023 or later)</li></ul><div>Сonversion scope:</div><div><img src="/files/u2/2-2.jpg" alt="" width="341" height="143" /></div></div></div><p><a style="border: 1px solid #46a6ff; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #ffff !important; display: inline-block; background-color: #46a6ff; margin: 4px; cursor: pointer;" href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank"> Full list of supported conversions. </a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from other render engines to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Night Sky</strong> system (Moon, Stars &amp; Milky Way) from V-Ray to Corona and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to Standard (Default Scanline) materials</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts VRayMtl and CoronaPhysicalMtl materials to Physical Material&nbsp;and OpenPBR Material</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray and Corona materials to glTF Material (which is necessary for exporting to the .glb for corresponding 3d software: Blender, Gestaltor, Babylon.JS etc).</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Converts proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to VRayBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts standard Bitmaps to CoronaBitmap and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Converts 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple 3dsMax Scene (*.max) or&nbsp;<strong>3dsMax&nbsp;</strong>Material Library (*.mat) files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting PBR Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at http://www.scriptspot.com CineMove http://www.scriptspot.com/3ds-max/scripts/cinemove-0 <p><img src="https://www.scriptspot.com/files/cinemovev1.jpg" alt="" width="222" height="372" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/cinemove-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/cinemove-0#comments Scripts 3d 3dsmax animate Animation architecture archviz automatic camera cinema Corona dolly exterior flythrough interior motion movie orbit pan pedestal shake shaking speed tilt truck v-ray VRay zoom Tue, 06 May 2025 16:39:24 +0000 cmjohncheng 24694 at http://www.scriptspot.com Vray ToolBox http://www.scriptspot.com/3ds-max/scripts/vray-toolbox <p><img src="/files/u116275/vray_toolbox_01.png" alt="" width="325" height="570" /></p> <p>It is a Vray version of my script "Corona Automator" It has a lot of features for materials, bitmaps ,cameras, lights and proxies.</p> <p>Its main goal is to automate property tweaking, and save time on repetitive tasks.</p> <p>for now the material part is focused on Vray Materials , it won't work on other kind of materials like fastSSS or other materials.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-toolbox" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-toolbox#comments Scripts bitmap camera light Material Proxy VRay Fri, 13 Sep 2024 14:28:08 +0000 SimonBourgeois 24612 at http://www.scriptspot.com StrTools http://www.scriptspot.com/3ds-max/scripts/strtools <p>Quick tools in one place. Dockbar!</p> <p><img src="http://www.scriptspot.com/files/strtools_v2.850.jpg" /></p> http://www.scriptspot.com/3ds-max/scripts/strtools#comments Scripts 2.2 gamma 3ds max architectural visualization architecture archviz box display clean cubic UVW detach elements ffd Flow geometry import insert layer normal maps Normals pivot proxie proxy display quadify random UVW xform rename multiple objects select all cameras select all geometry select all lights select all proxies select all splines selects all helpers shell smooth smoothing groups square UVW sun system Tools unify normals UVW xform vertex VRay vray dome vray lights vray phisical camera vray sun weld wirecolors xform Mon, 05 Oct 2015 18:37:36 +0000 strale88 12993 at http://www.scriptspot.com Vray ACES Convert http://www.scriptspot.com/3ds-max/scripts/vray-aces-convert <p><img src="/files/u116275/vrayacesconvertr1.png" alt="" width="336" height="324" /></p> <p>This Script is intended to convert Gamma Workflow scene to ACES OCIO. It will convert any kind of Vray materials, and also VrayLight, Vraydiplacement Modifiers, VrayFur, Chaos Scatter, and Forestpack bitmaps.</p> <p>it does everything automatically,first it will convert any 3dsmax bitmap to vraybitmap, then it will set diffuse, reflect, translucent, self illum, fog color, environement bitmaps to "srgb-srgb", or to "none-raw" if bitmaps are .exr or .hdr, while other bitmaps are set to "none-raw"</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/vray-aces-convert" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/vray-aces-convert#comments Scripts ACES OCIO VRay Tue, 11 Mar 2025 15:00:59 +0000 SimonBourgeois 24673 at http://www.scriptspot.com FS Scene Converter (FStorm) http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm <p>FS Converter is a scene convertor to come back from FStorm renderer or to only convert some objects.</p> <p>This converter allow to convert all the Fstorm renderer feature to Vray or Corona and Redshift.</p> <p>It's not a simplicity converter, it's keep all the compatible settings...<br /> Compatible: Fstorm Camera, Fstorm materials, Fstorm proxie, Fstorm Lights (including SunLight), Fstorm Displacement...</p> <p>Convert all the scene or only selected Object... See how many instance it's necessary to convert...</p> <p>Real time informations for the convertion state.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/fs-scene-converter-fstorm#comments Scripts 3ds max materials converter convertor Corona Fstorm fstorm renderer redshift renderer VRay Sat, 11 May 2019 16:55:32 +0000 3dmaxscript 17986 at http://www.scriptspot.com Batch Camera Render http://www.scriptspot.com/3ds-max/scripts/batch-camera-render <p><img src="/files/u431/batchcam17.jpg" alt="" width="600" /></p> <p>This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.</p> <p><strong>1.19:</strong></p> <ul> <li><strong>Support 3ds max 2026</strong></li> </ul> <p>1.18:</p> <ul> <li>Support for 3ds max 2023 Update fixed</li> </ul> <p>1.17:</p> <ul> <li>Corona and Vray Sun inside Daylight System fixed (thanks to <a title="View user profile." href="https://www.scriptspot.com/users/busseynova">busseynova</a> for reporting)<strong></strong></li> </ul> <p>1.16:</p> <ul> <li>CoronaSun supported inside Daylight System</li> </ul> <p>1.15:</p> <ul> <li>Don't Save Render Elements Checkbox (Thanks to antomor)</li> <li>Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)</li> </ul> <p>1.13 Bugfix:</p> <ul> <li>Deadline submission should work now<strong><br /></strong></li> </ul> <p>1.12 New Feature:</p> <ul> <li><strong>Deadline support.</strong><br />Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "<strong>Use Deadline</strong>" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").<br />Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.</li> </ul> <p>1.11 Features and fixes:</p> <ul> <li>State sets support added</li> <li>"projectname" keyword added which resolves to project's folder name</li> <li>other fixes and improvements</li> </ul> <p>1.10.3b Fixes:</p> <ul> <li>Crash when vray ir/lcache maps are set to auto-save</li> <li>Region render was not set properly during the rendering</li> </ul> <p>This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - <a href="http://sergepogosyan.com/batchcam/batchcam-1.10b.html">1.10b Multiple presets for each camera</a></p> <p>Previous updates:</p> <p>1.10.2b Fixes:</p> <ul> <li>Problems with render elements paths</li> <li>Copy/paste of render region settings</li> <li>Properly convert render region values when change resolution</li> </ul> <p>New features:</p> <ul> <li><strong>Multiple presets for each camera</strong></li> <li>New keyword %presetname% to support multiple presets</li> <li>Distributed rendering checkbox added to vray common settings</li> <li>Bugfix - Net render not starting after cancelling during local rendering.</li> <li>Improved performance with scenes with lots of cameras</li> <li>Added support of<strong> Vray RT</strong> as a production renderer</li> <li>Added support of using <a title="MFRender" href="http://www.scriptspot.com/3ds-max/scripts/mfrender"><strong>MFRender</strong></a> script to render scenes through BatchCamera script.</li> <li>Bugfix - Error was popping up sometimes during drag-n-drop</li> <li>Bugfix - Render elements didn't render in certain conditions</li> <li>Bugfix - Pre-render/post-render scripts didn't work on network rendering</li> <li>Bugfix - Select All and Toggle All buttons didn't work properly</li> </ul> <p>Here are some details: <a href="http://usakhelo.github.io/batchcam/batchcam-1.9.20.html">http://usakhelo.github.io/batchcam/batchcam-1.9.20.html</a><strong><br /></strong></p> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-camera-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-camera-render#comments Scripts Batch Render Render Cameras Rendering Rendering Manager VRay Thu, 12 Feb 2009 11:29:44 +0000 sergo 4958 at http://www.scriptspot.com EffectsChannelSet http://www.scriptspot.com/3ds-max/scripts/effectschannelset <p><img src="/files/u793/material-object-id-manage.png" alt="" width="214" height="652" align="left" /></p> <ul> <li>Management the <strong>Material ID and Objects ID</strong>.</li> <li>Assigning a wirecolor for objects.</li> <li>Automated creation MultiMatteElement for <strong>V-Ray</strong> renderer.</li> <li>Automated creation MatteRenderElement for <strong>Mental Ray</strong> renderer.</li> <li>Automate the creation of CMasking_Mask for <strong>Corona Renderer</strong>.</li> </ul> <p>&nbsp;</p> <p><strong>EffectsChannel 1.67.4</strong></p> <ul> <li>Some fixes and speed improvements</li> </ul> <p><strong>EffectsChannel v1.64</strong></p> <ul> <li>Fixes an issue with assigning ID to sub-materials in the version 1.62</li> </ul> <p><strong>EffectsChannel v1.62</strong></p> <ul> <li>This version speed-up opening on complex scenes. The time of opening on a very big scene decreased from 16 sec to 0.094sec.</li> </ul> <p><strong>EffectsChannel v1.60</strong></p> <ul> <li>Adds support to Corona Renderer: Automate creation of CMasking_Mask.</li> </ul> </p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/effectschannelset" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/effectschannelset#comments Scripts automated Corona EffectsChannel MaterialiD mental ray MultiMatte ObjectiD RenderElements Track VRay Wire Color Sun, 10 May 2009 23:30:06 +0000 Kstudio 5181 at http://www.scriptspot.com Quick Clouds Generator http://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator <p>QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky &amp; clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.</p> <p>.: Compatible with 3dsMax 2018 &amp; higher</p> <p>.: Compatible with V-Ray 6 &amp; Corona Renderer 9 &amp; higher</p> <p>.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches &amp; Feet</p> <p>.: Version: 2.0</p> <p>.: Author: Wuan Hyu</p> <p>If you have any comments or questions, please don't hesitate to contact us via email: <a href="mailto:[email protected]">[email protected]</a></p> <p>We will respond as soon as possible.</p> <p>---</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator#comments Scripts 3dsmax ArchvizTools Corona quick clouds generator VRay Sat, 17 Jun 2023 02:06:47 +0000 huynguyen 24383 at http://www.scriptspot.com Little Batch Render http://www.scriptspot.com/3ds-max/scripts/little-batch-render <p>Vray - LittleBatchRender<br /> Version 0.84<br /> </p> <p> <strong>Description:</strong><br />with the "LittleBatchRender"-script you can easily render multiple cameras in your scene with one Click <strong><br />Features:</strong><br /> <br /> • correct autonaming for Render Elements<br /> • NetRenderSupport<br /> • Spawning can be disabled when rednering with NetRender<br /> • consistent Naming for local and NetRender - no relinking in Compositing necessary<br /> • Turning of and on individual Xrefs for individual Cameras</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/little-batch-render" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/little-batch-render#comments Scripts batch render Rendering Tools VRay Fri, 11 Dec 2009 22:39:04 +0000 stefan.haehnlein 5708 at http://www.scriptspot.com