Tagged 'VRay' https://www.scriptspot.com/taxonomy/term/67/newest en MultiMatte Tamer https://www.scriptspot.com/3ds-max/scripts/multimatte-tamer <p><img src="https://user-images.githubusercontent.com/59408512/230003487-4078d82c-b12f-4b6b-bf16-43bc137c4145.png" /></p> <p>This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.</p> <p>Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.</p> <ul> <li><strong>Add Button</strong> will add another additional numbered ID button.</li> </ul> <p><a href="https://www.scriptspot.com/3ds-max/scripts/multimatte-tamer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/multimatte-tamer#comments Scripts MultiMatte MultiMatteElement object id OID Render Elements VRay Wed, 05 Apr 2023 10:13:11 +0000 secondplace 24325 at https://www.scriptspot.com V-RayMax Converter PRO https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro <p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO&nbsp;</strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0033</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong>&nbsp;(<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong>&nbsp;(<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong>&nbsp;(<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong>&nbsp;(<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers&nbsp;and GI environment&nbsp;from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy&nbsp;to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic&nbsp;configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API),&nbsp;which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for&nbsp;fixing&nbsp;and adjusting&nbsp;the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments Scripts ACEScg autodesk material to vray material brazil conversion convert render elements converter converting Corona corona to standard corona to vray finalrender iRay Material Material Converter material converting Physical renderer revit sRGB standard to vray v-ray VRay vray material converter vray to corona vray to standard vray to standard material Sat, 21 Oct 2006 03:45:42 +0000 3DZver 2323 at https://www.scriptspot.com Material Texture Loader https://www.scriptspot.com/3ds-max/scripts/material-texture-loader <p><strong><img src="/files/u101602/mtl_1.820_spheres_002_1200p.png" alt="" width="638" height="319" /></strong></p> <p>The Material Texture Loader allows for instant adavanced PBR material creation.</p> <p>By&nbsp;loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.</p> <p><strong>Features</strong></p> <ul> <li>Texture channel regonition&nbsp;based on industry standard name filters and customizable names.</li> <li>Create all&nbsp;required maps&nbsp;with correct gamma&nbsp;for each corresponding material channel.</li> <li>Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.</li> <li>UDIM texture set support (Arnold and Fstrom not yet supported)</li> <li>Link Mapping and Coordinates&nbsp;for all bitmap and triplanar maps of&nbsp;the same material.</li> <li>Easily apply materials&nbsp;to Selected object, Material editor or Drag and Drop functionality.</li> <li>Add displacement and UVW Map modifiers and control the displacement height and offset.</li> <li>Vray, Corona, Redshift, Arnold,&nbsp;FStorm, Physical, Octane and&nbsp;Standard&nbsp;texture maps and materials are fully supported.</li> </ul> <p><strong><a href="https://gumroad.com/l/XOPH">Get it on Gumroad</a></strong></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/material-texture-loader#comments Scripts 2023 arnold automatic Blended Box clipping color correction coordinates Corona corona5 corona6 corona7 cropping custom filtering flip green Fstorm gamma import ior live loader loading mapping Material Material Editor metal metallic parameters PBR Physical redshift slate editor specular texture textures triplanar update UVW VRay vray5 vray6 Sun, 17 Mar 2019 16:49:09 +0000 DMZScripts 17506 at https://www.scriptspot.com Content Browser https://www.scriptspot.com/3ds-max/scripts/content-browser <p data-pm-slice="1 1 []"><img src="/files/u101602/cb_1.001_banner_002_2000p.png" alt="" width="638" height="319" /></p> <p>The Content Browser helps you quickly browse and import 3D assets on your computer.</p> <p>Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically.&nbsp;</p> <p data-pm-slice="1 1 []">It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by&nbsp;allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor.&nbsp;</p> <p><strong>Main Features</strong></p> <ul> <li>Load any folder and find 3D models, max files, materials and hdri’s.</li> <li>Show grouped files as assets, group matching assets and find preview images.</li> <li>Drag and Drop asset into the 3ds max viewport or the Slate Material Editor</li> <li>Import assets to Slate and Compact Material Editors</li> <li>Default Merge and Import 3d files and max scenes, with automatic relinking filepaths</li> <li>Choose LODs/resolution/variations and Import multiple assets at once</li> <li>Folder hierarchy, File list and Preview Gallery</li> </ul> <p><a href="https://www.scriptspot.com/3ds-max/scripts/content-browser" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/content-browser#comments Scripts 3D Assets 3D Design 3ds max 3dsky architectural arnold Asset Organization batch CG Assets CG Resources Content Browser Content Integration Corona drag drag and drop drop explore filter Filters folder Fstorm fstrom hdri import importer loading management map Material material library Material Texture Loader max max files megascans merge model Model Import models octane PBR Physical plugin polligon polyhaven Preview redshift Resource Management script Substance Tags texture textures.com Texturing Visual Effects Visualization VRay Tue, 08 Aug 2023 12:04:16 +0000 DMZScripts 24422 at https://www.scriptspot.com Vray To Unity OneClick Converter https://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter <p>Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).</p> <p>Documentation: <a href="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing" title="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing">https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...</a></p> <p>Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)</p> <p>Документация на русском : <a href="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing" title="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing">https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...</a></p> <p><a href="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO" title="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO">https://u3d.gumroad.com/l/3dsmaxVray2unityPRO</a> PRO version without texture size limit.</p> <p>Telegram Support Channel <a href="https://t.me/OneClickExporter" title="https://t.me/OneClickExporter">https://t.me/OneClickExporter</a></p> https://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter#comments Scripts convert converter Material PBR scene shader transfer unity VRay Sun, 23 Jul 2023 05:56:37 +0000 niak_ris 24406 at https://www.scriptspot.com Quick Clouds Generator https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator <p>QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky &amp; clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.</p> <p>.: Compatible with 3dsMax 2018 &amp; higher</p> <p>.: Compatible with V-Ray 6 &amp; Corona Renderer 9 &amp; higher</p> <p>.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches &amp; Feet</p> <p>.: Version: 2.0</p> <p>.: Author: Wuan Hyu</p> <p>If you have any comments or questions, please do not hesitate contact us via email: <a href="mailto:[email protected]">[email protected]</a></p> <p>We will respond as soon as possible.</p> <p>---</p> <p>© ArchvizTools</p> https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator#comments Scripts 3dsmax ArchvizTools Corona quick clouds generator VRay Sat, 17 Jun 2023 02:06:47 +0000 huynguyen 24383 at https://www.scriptspot.com VrayMtl Copy Maps https://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps <p><img src="/files/u116275/vray_copy-maps.jpg" alt="" width="327" height="652" /></p> <p>This script is intended to batch copy from slot to slot within the same material.</p> <p>For example, you can copy the bump map to The displacement map or the diffuse map to the selfillumination map on multiple material at once.</p> <p>You can copy the diffuse map to the bump or the Glossiness map and use my other script to add color correction with saturation&nbsp; set to -100 and adjust other settings to fit your needs.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps#comments Scripts copy maps Material VRay Mon, 05 Jun 2023 16:20:32 +0000 SimonBourgeois 24374 at https://www.scriptspot.com VrayMtl Color Correction https://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction <p><img src="/files/u116275/vray_color-correction_v1.jpg" alt="" width="452" height="332" /></p> <p>This script is intended to add and tweak settings of Color correction nodes for VrayMtl.</p> <p>You can add some Color correction with any specified values on any selected material slot (Diffuse, Bump, Clossiness, Scatter color, Self Illumination),the existing bitmaps will be kept inside the color correct.</p> <p>You can change any parameter afterward.</p> <p>i've added some randomization to each parameter.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction#comments Scripts color correction Material VRay Mon, 05 Jun 2023 17:09:35 +0000 SimonBourgeois 24375 at https://www.scriptspot.com Reset Material Editor https://www.scriptspot.com/3ds-max/scripts/reset-material-editor <p><img src="https://todorvankov.com/wp-content/uploads/2021/08/resetMatEditor_v1.3.jpg" /></p> <p>With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.<br /> This script is tested at 3ds max 2016 and 3ds max 2021.</p> <p>Version 1.0<br /> - reset to Standart marerials<br /> - reset to Vray materials<br /> - reset to Corona materials<br /> - reset to Mental Ray</p> <p>Version 1.1<br /> - reset to FStorm marerials</p> <p>Version 1.2</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/reset-material-editor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/reset-material-editor#comments Scripts arnold arnold material arnold materials check current renderer Corona corona materials current renderer editor Fstorm fstorm renderer Material Material Editor mental ray materials reset reset editor Reset Material Editor reset material slots to corona reset material slots to standart reset materials standart materials todor vankov VRay vray material Тодор ванков Тодор Димитров Ванков Sun, 15 Sep 2019 00:06:11 +0000 todor 19031 at https://www.scriptspot.com Revit to Max Importer https://www.scriptspot.com/3ds-max/scripts/revit-to-max-importer <p><strong><br /> <h3>The Revit To Max script will instantly clean and organise the model for you, convert materials, and display textures. It also paths bitmaps to the FBM folder, all in one click!</p> <p>This will save you HOURS and streamline your workflow with ease.</h3> <p></strong><br /> Available to buy at <a href="https://vizguy.com/revit-to-max-pro/" title="https://vizguy.com/revit-to-max-pro/">https://vizguy.com/revit-to-max-pro/</a></p> <p><img src="http://vizguy.com/wp-content/uploads/2022/09/Revit-to-Max-Pro-UI.jpg" /></p> <h3><strong>All these features run with a single click:</strong></h3> <ul> <li>Detaches objects by material/object ID</li> </ul> <p><a href="https://www.scriptspot.com/3ds-max/scripts/revit-to-max-importer" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/revit-to-max-importer#comments Scripts detach by material fbx fbx import revit revit export revit import revit to 3ds max revit to max unreal VRay Thu, 28 Jun 2018 11:21:08 +0000 Vizguy 15147 at https://www.scriptspot.com