Tagged 'VRay'
https://www.scriptspot.com/taxonomy/term/67/newest
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MultiMatte Tamer
https://www.scriptspot.com/3ds-max/scripts/multimatte-tamer
<p><img src="https://user-images.githubusercontent.com/59408512/230003487-4078d82c-b12f-4b6b-bf16-43bc137c4145.png" /></p>
<p>This script makes it very easy to apply Object ID's and store the MultiMatte Render Elements.</p>
<p>Objects are selected within the grid table. If objects and layers in your scene are not recognized by its name this script will not be much use.</p>
<ul>
<li><strong>Add Button</strong> will add another additional numbered ID button.</li>
</ul>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/multimatte-tamer" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/multimatte-tamer#comments
Scripts
MultiMatte
MultiMatteElement
object id
OID
Render Elements
VRay
Wed, 05 Apr 2023 10:13:11 +0000
secondplace
24325 at https://www.scriptspot.com
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V-RayMax Converter PRO
https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro
<p><strong><img src="https://maxtools.3dzver.ru/sc/VMC4PRO_logo-banner.jpg" alt="" width="480" height="90" /></strong></p><p><strong>V-RayMax Converter PRO</strong> is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps.</p><p><strong>V-RayMax Converter PRO </strong>converts the source materials with maximum possible preservation of the basic material properties, such as diffuse, specular, opacity, glossiness, roughness, bump, displacement, selfillumination (emission), translucency, reflection, refraction, although it is necessary to understand that certain materials may need adjustments once the conversion process is complete. Also, all the textures that are used for the above parameters were saved. As for the special procedural maps, they are converted only if there is an analogue. Otherwise, procedural maps are baked into textures or removed if the resulting materials can be used without them.</p><p>Current version: 4<strong>.0033</strong></p><p>Supported for conversion:</p><div><span style="text-decoration: underline;">To V-Ray from</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (<em>Default Scanline</em>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>FStorm Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Octane Render</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>finalRender</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Arnold</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Brazil_Advanced</strong> (<em>RS v 1.2</em>) <strong>material</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>NVIDIA iray</strong> (<em>unofficial</em>) <strong>material</strong>.</li></ul></div><div><span style="text-decoration: underline;">From V-Ray to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (<em>Default Scanline</em>) materials/maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Corona Render</strong> (<em>v9 or higher</em>)</li></ul><div><span style="text-decoration: underline;">From Corona (materials/maps) to</span>:<br /><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Standard</strong> (<em>Default Scanline</em>) material/maps</li></ul></div></div><p><a href="https://maxtools.3dzver.ru/vmcpro#a3" target="_blank">See full list of supported conversions.</a></p><p><strong>Main features:<br /></strong></p><ul><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert clouds</strong> from CoronaSky to VRaySun and vice versa.</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert Render Elements</strong> to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Convert proxies</strong> (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and <strong>animated</strong>)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert V-Ray Proxy to Corona Proxy (static and animated)</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa</li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Automatic configure ACEScg workflow in V-Ray</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Batch processing for multiple *.max files</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');"><strong>Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.</strong></li><li style="line-height: 18px; list-style-image: url('images/list-level-1.png');">...and more additional tools for fixing and adjusting the scene.</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro#comments
Scripts
ACEScg
autodesk material to vray material
brazil
conversion
convert render elements
converter
converting
Corona
corona to standard
corona to vray
finalrender
iRay
Material
Material Converter
material converting
Physical
renderer
revit
sRGB
standard to vray
v-ray
VRay
vray material converter
vray to corona
vray to standard
vray to standard material
Sat, 21 Oct 2006 03:45:42 +0000
3DZver
2323 at https://www.scriptspot.com
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Material Texture Loader
https://www.scriptspot.com/3ds-max/scripts/material-texture-loader
<p><strong><img src="/files/u101602/mtl_1.820_spheres_002_1200p.png" alt="" width="638" height="319" /></strong></p>
<p>The Material Texture Loader allows for instant adavanced PBR material creation.</p>
<p>By loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.</p>
<p><strong>Features</strong></p>
<ul>
<li>Texture channel regonition based on industry standard name filters and customizable names.</li>
<li>Create all required maps with correct gamma for each corresponding material channel.</li>
<li>Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.</li>
<li>UDIM texture set support (Arnold and Fstrom not yet supported)</li>
<li>Link Mapping and Coordinates for all bitmap and triplanar maps of the same material.</li>
<li>Easily apply materials to Selected object, Material editor or Drag and Drop functionality.</li>
<li>Add displacement and UVW Map modifiers and control the displacement height and offset.</li>
<li>Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane and Standard texture maps and materials are fully supported.</li>
</ul>
<p><strong><a href="https://gumroad.com/l/XOPH">Get it on Gumroad</a></strong></p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/material-texture-loader#comments
Scripts
2023
arnold
automatic
Blended Box
clipping
color correction
coordinates
Corona
corona5
corona6
corona7
cropping
custom
filtering
flip green
Fstorm
gamma
import
ior
live
loader
loading
mapping
Material
Material Editor
metal
metallic
parameters
PBR
Physical
redshift
slate editor
specular
texture
textures
triplanar
update
UVW
VRay
vray5
vray6
Sun, 17 Mar 2019 16:49:09 +0000
DMZScripts
17506 at https://www.scriptspot.com
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Content Browser
https://www.scriptspot.com/3ds-max/scripts/content-browser
<p data-pm-slice="1 1 []"><img src="/files/u101602/cb_1.001_banner_002_2000p.png" alt="" width="638" height="319" /></p>
<p>The Content Browser helps you quickly browse and import 3D assets on your computer.</p>
<p>Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. </p>
<p data-pm-slice="1 1 []">It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. </p>
<p><strong>Main Features</strong></p>
<ul>
<li>Load any folder and find 3D models, max files, materials and hdri’s.</li>
<li>Show grouped files as assets, group matching assets and find preview images.</li>
<li>Drag and Drop asset into the 3ds max viewport or the Slate Material Editor</li>
<li>Import assets to Slate and Compact Material Editors</li>
<li>Default Merge and Import 3d files and max scenes, with automatic relinking filepaths</li>
<li>Choose LODs/resolution/variations and Import multiple assets at once</li>
<li>Folder hierarchy, File list and Preview Gallery</li>
</ul>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/content-browser" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/content-browser#comments
Scripts
3D Assets
3D Design
3ds max
3dsky
architectural
arnold
Asset Organization
batch
CG Assets
CG Resources
Content Browser
Content Integration
Corona
drag
drag and drop
drop
explore
filter
Filters
folder
Fstorm
fstrom
hdri
import
importer
loading
management
map
Material
material library
Material Texture Loader
max
max files
megascans
merge
model
Model Import
models
octane
PBR
Physical
plugin
polligon
polyhaven
Preview
redshift
Resource Management
script
Substance
Tags
texture
textures.com
Texturing
Visual Effects
Visualization
VRay
Tue, 08 Aug 2023 12:04:16 +0000
DMZScripts
24422 at https://www.scriptspot.com
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Vray To Unity OneClick Converter
https://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter
<p>Script for automatic conversion 3ds Max scene with V-ray renderer to Unity Engine (HDRP and URP).</p>
<p>Documentation: <a href="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing" title="https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyGSvCjksg/edit?usp=sharing">https://docs.google.com/document/d/19XJjX2VO_rHNIj4ZDcKPlwhYR0FFi8a77FyG...</a></p>
<p>Скрипт по автоматической конвертации сцены из 3ds Max V-ray в Unity (HDRP и URP)</p>
<p>Документация на русском : <a href="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing" title="https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3PY6yoKh0/edit?usp=sharing">https://docs.google.com/document/d/122-TyKZj-STQIXhajocWSvXzTZeeRxgscq3P...</a></p>
<p><a href="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO" title="https://u3d.gumroad.com/l/3dsmaxVray2unityPRO">https://u3d.gumroad.com/l/3dsmaxVray2unityPRO</a> PRO version without texture size limit.</p>
<p>Telegram Support Channel <a href="https://t.me/OneClickExporter" title="https://t.me/OneClickExporter">https://t.me/OneClickExporter</a></p>
https://www.scriptspot.com/3ds-max/scripts/vray-to-unity-oneclick-converter#comments
Scripts
convert
converter
Material
PBR
scene
shader
transfer
unity
VRay
Sun, 23 Jul 2023 05:56:37 +0000
niak_ris
24406 at https://www.scriptspot.com
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Quick Clouds Generator
https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator
<p>QUICK CLOUDS GENERATOR is a script that is efficient in automatically creating sun/ sky & clouds in 3dsMax. It can be applied flexibly in Archviz projects while saving a lot of time for 3D Artist.</p>
<p>.: Compatible with 3dsMax 2018 & higher</p>
<p>.: Compatible with V-Ray 6 & Corona Renderer 9 & higher</p>
<p>.: Compatible with System Units: Millimeters, Centimeters, Meters, Inches & Feet</p>
<p>.: Version: 2.0</p>
<p>.: Author: Wuan Hyu</p>
<p>If you have any comments or questions, please do not hesitate contact us via email: <a href="mailto:[email protected]">[email protected]</a></p>
<p>We will respond as soon as possible.</p>
<p>---</p>
<p>© ArchvizTools</p>
https://www.scriptspot.com/3ds-max/scripts/quick-clouds-generator#comments
Scripts
3dsmax
ArchvizTools
Corona
quick clouds generator
VRay
Sat, 17 Jun 2023 02:06:47 +0000
huynguyen
24383 at https://www.scriptspot.com
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VrayMtl Copy Maps
https://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps
<p><img src="/files/u116275/vray_copy-maps.jpg" alt="" width="327" height="652" /></p>
<p>This script is intended to batch copy from slot to slot within the same material.</p>
<p>For example, you can copy the bump map to The displacement map or the diffuse map to the selfillumination map on multiple material at once.</p>
<p>You can copy the diffuse map to the bump or the Glossiness map and use my other script to add color correction with saturation set to -100 and adjust other settings to fit your needs.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/vraymtl-copy-maps#comments
Scripts
copy
maps
Material
VRay
Mon, 05 Jun 2023 16:20:32 +0000
SimonBourgeois
24374 at https://www.scriptspot.com
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VrayMtl Color Correction
https://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction
<p><img src="/files/u116275/vray_color-correction_v1.jpg" alt="" width="452" height="332" /></p>
<p>This script is intended to add and tweak settings of Color correction nodes for VrayMtl.</p>
<p>You can add some Color correction with any specified values on any selected material slot (Diffuse, Bump, Clossiness, Scatter color, Self Illumination),the existing bitmaps will be kept inside the color correct.</p>
<p>You can change any parameter afterward.</p>
<p>i've added some randomization to each parameter.</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/vraymtl-color-correction#comments
Scripts
color correction
Material
VRay
Mon, 05 Jun 2023 17:09:35 +0000
SimonBourgeois
24375 at https://www.scriptspot.com
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Reset Material Editor
https://www.scriptspot.com/3ds-max/scripts/reset-material-editor
<p><img src="https://todorvankov.com/wp-content/uploads/2021/08/resetMatEditor_v1.3.jpg" /></p>
<p>With this script you can reset all materials in your marerial editor to the Materials what you using in your workflow. For now you can reset to Standart marerials, Vray materials, Corona materials, Mental Ray, FStorm, or Arnold materials.<br />
This script is tested at 3ds max 2016 and 3ds max 2021.</p>
<p>Version 1.0<br />
- reset to Standart marerials<br />
- reset to Vray materials<br />
- reset to Corona materials<br />
- reset to Mental Ray</p>
<p>Version 1.1<br />
- reset to FStorm marerials</p>
<p>Version 1.2</p>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/reset-material-editor" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/reset-material-editor#comments
Scripts
arnold
arnold material
arnold materials
check current renderer
Corona
corona materials
current renderer
editor
Fstorm
fstorm renderer
Material
Material Editor
mental ray materials
reset
reset editor
Reset Material Editor
reset material slots to corona
reset material slots to standart
reset materials
standart materials
todor vankov
VRay
vray material
Тодор ванков
Тодор Димитров Ванков
Sun, 15 Sep 2019 00:06:11 +0000
todor
19031 at https://www.scriptspot.com
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Revit to Max Importer
https://www.scriptspot.com/3ds-max/scripts/revit-to-max-importer
<p><strong><br />
<h3>The Revit To Max script will instantly clean and organise the model for you, convert materials, and display textures. It also paths bitmaps to the FBM folder, all in one click!</p>
<p>This will save you HOURS and streamline your workflow with ease.</h3>
<p></strong><br />
Available to buy at <a href="https://vizguy.com/revit-to-max-pro/" title="https://vizguy.com/revit-to-max-pro/">https://vizguy.com/revit-to-max-pro/</a></p>
<p><img src="http://vizguy.com/wp-content/uploads/2022/09/Revit-to-Max-Pro-UI.jpg" /></p>
<h3><strong>All these features run with a single click:</strong></h3>
<ul>
<li>Detaches objects by material/object ID</li>
</ul>
<p><a href="https://www.scriptspot.com/3ds-max/scripts/revit-to-max-importer" target="_blank">read more</a></p>
https://www.scriptspot.com/3ds-max/scripts/revit-to-max-importer#comments
Scripts
detach by material
fbx
fbx import
revit
revit export
revit import
revit to 3ds max
revit to max
unreal
VRay
Thu, 28 Jun 2018 11:21:08 +0000
Vizguy
15147 at https://www.scriptspot.com