Tagged 'texture' http://www.scriptspot.com/3ds-max/scripts/tags/texture en FilePathFinder Pro & Light versions http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2025</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/filepathfinder/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.15.06</strong></a></h4><ul><li>Adds support to 3Ds Max 2025</li></ul><p><strong>ASSET MANAGEMENT IMPROVEMENTS</strong></p><ul><li>Adds support to search/relink/collect/archive the content of IFL files.</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Enhanced File Relocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li></ul><p><strong>CONVERT IMAGES</strong></p><ul><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li></li></ul><p><strong>BATCH RENDER&amp;RELINK&nbsp; [PRO version]</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Fixes some minor issues with relink material libraries</li><li>Fixes a bug when collecting maps for several materials libraries</li><li>Fixes an issue with rendering preview for scenes, that contain hidden layers</li><li>Fixes an issue with rendering preview for some models without studio scene</li></ul><p><strong>OTHER FIXES</strong></p><ul><li>Fixes some minor issues with renaming multiple and single assets</li><li>Fixes an issue with storing some settings on relinking</li><li>Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings</li><li>Fixes some issues with HiDPI screens</li><li>Fixes an issue with resizing images using a percentage value</li></ul><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at http://www.scriptspot.com Material Texture Loader http://www.scriptspot.com/3ds-max/scripts/material-texture-loader <p><strong><img src="/files/u101602/mtl_1.820_spheres_002_1200p.png" alt="" width="638" height="319" /></strong></p> <p>The Material Texture Loader allows for instant adavanced PBR material creation.</p> <p>By&nbsp;loading in textures the script can automatically creating a complete material setup for you. You can live edit the material by changing settings, like texture channel inputs, material slot assignments, advanced mapping and material parameters.</p> <p><strong>Features</strong></p> <ul> <li>Texture channel regonition&nbsp;based on industry standard name filters and customizable names.</li> <li>Create all&nbsp;required maps&nbsp;with correct gamma&nbsp;for each corresponding material channel.</li> <li>Live texture loading and map editing, like Composite maps for AO and Bump maps, Color Correction map for diffuse, Triplanar, Real-world and random rotation mapping, Blur filtering, IOR and Material ID and more.</li> <li>UDIM texture set support (Arnold and Fstrom not yet supported)</li> <li>Link Mapping and Coordinates&nbsp;for all bitmap and triplanar maps of&nbsp;the same material.</li> <li>Easily apply materials&nbsp;to Selected object, Material editor or Drag and Drop functionality.</li> <li>Add displacement and UVW Map modifiers and control the displacement height and offset.</li> <li>Vray, Corona, Redshift, Arnold,&nbsp;FStorm, Physical, Octane and&nbsp;Standard&nbsp;texture maps and materials are fully supported.</li> </ul> <p><strong><a href="https://gumroad.com/l/XOPH">Get it on Gumroad</a></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/material-texture-loader#comments Scripts 2023 arnold automatic Blended Box clipping color correction coordinates Corona corona5 corona6 corona7 cropping custom filtering flip green Fstorm gamma import ior live loader loading mapping Material Material Editor metal metallic parameters PBR Physical redshift slate editor specular texture textures triplanar update UVW VRay vray5 vray6 Sun, 17 Mar 2019 16:49:09 +0000 DMZScripts 17506 at http://www.scriptspot.com Content Browser http://www.scriptspot.com/3ds-max/scripts/content-browser <p data-pm-slice="1 1 []"><img src="/files/u101602/cb_1.001_banner_002_2000p.png" alt="" width="638" height="319" /></p> <p>The Content Browser helps you quickly browse and import 3D assets on your computer.</p> <p>Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically.&nbsp;</p> <p data-pm-slice="1 1 []">It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by&nbsp;allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor.&nbsp;</p> <p><strong>Main Features</strong></p> <ul> <li>Load any folder and find 3D models, max files, materials and hdri’s.</li> <li>Show grouped files as assets, group matching assets and find preview images.</li> <li>Drag and Drop asset into the 3ds max viewport or the Slate Material Editor</li> <li>Import assets to Slate and Compact Material Editors</li> <li>Default Merge and Import 3d files and max scenes, with automatic relinking filepaths</li> <li>Choose LODs/resolution/variations and Import multiple assets at once</li> <li>Folder hierarchy, File list and Preview Gallery</li> </ul> <p><a href="http://www.scriptspot.com/3ds-max/scripts/content-browser" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/content-browser#comments Scripts 3D Assets 3D Design 3ds max 3dsky architectural arnold Asset Organization batch CG Assets CG Resources Content Browser Content Integration Corona drag drag and drop drop explore filter Filters folder Fstorm fstrom hdri import importer loading management map Material material library Material Texture Loader max max files megascans merge model Model Import models octane PBR Physical plugin polligon polyhaven Preview redshift Resource Management script Substance Tags texture textures.com Texturing Visual Effects Visualization VRay Tue, 08 Aug 2023 12:04:16 +0000 DMZScripts 24422 at http://www.scriptspot.com Project Manager http://www.scriptspot.com/3ds-max/scripts/project-manager <div><div><a href="https://3d-kstudio.com/product/project-manager/?utm_source=scriptspot&amp;utm_medium=website" target="_self">3rd version of Project Manager</a> gains a lot of new features to manage 3D Assets.&nbsp;</div><div>There is most unique from them – the ability to assign custom previews to materials, associate files with materials, and create a gallery of files associated with any type of assets including materials.&nbsp;</div><div>You can also write a description for material and, of course, assign&nbsp;<strong>categories to&nbsp;</strong><strong>materials</strong>.<br /><br /></div><div><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/forum/project-manager-news/project-manager-version-3-23-05/"><strong>Project Manager version 3.23.05</strong></a></h4></div><div><strong>New Features:</strong><ul class="checkbox"><ul class="checkbox"><li>Introduces a new caching system for preview images, allowing more assets to be displayed in Listview</li><li>Optimizes the display of a large number of assets in Listview</li><li>Adds the ability to specify custom directories for preview search using the "Auto-Assign Preview" tool</li><li>Adds buttons to the panel on the Asset Tracking tab: "Show/Hide Map in Viewport," "Mass Rename Items," and "Mass Convert Images."</li><li>Adds the ability to cache assets to the database</li><li>Introduces a caching system to accelerate asset search</li><li>Some improvements to filtering textures by directory</li><li>Rewrites the caching system for use with SQLite database to improve speed and stability</li><li>Adds options to pause interactive rendering when merging models or assigning material/texture/ies (VRay/Corona/Arnold) [look in the Preferences dialog]</li><li>Adds support for MariaDB version 10.8</li><li>Provides the ability to show a map in the viewport for scene-materials</li><li>Speeds up mass-rename/move operations for assets</li></ul></ul><strong>Optimizations and Resolutions:</strong><ul class="checkbox"><ul class="checkbox"><li>Decreases memory usage</li><li>Provides additional options to optimize the database, including "Optimize," "Remove Missing Directories," and "Remove Missing Directories &amp; Files."</li><li>Resolves a bug related to drag and drop of textures and materials with Corona 10</li><li>Addresses issues with database optimization</li><li>Fixes an issue with colorizing subdirectories</li><li>Fixes a bug that occurred on some computers during asset relinking</li><li>Resolves a bug in version 3.21.02 on some computers when the database cache was enabled in SQLite mode</li><li>Extremely speeds up the conversion of paths to local/network in the database using the tool "Convert Paths in the Database."</li><li>Fixes an issue with optimizing the database with the option to remove missing files and directories</li></ul></ul><strong>Fixes:</strong><ul class="checkbox"><li>Fixes an issue with exporting models from a scene that occurred on some computers</li><li>Fixes an issue with exporting models from a scene with Vrscan files</li><li>Fixes a bug with crashing during interactive rendering of materials</li><li>Fixes an issue with artifacts during the interactive rendering of materials</li><li>Fixes a bug with crashing during interactive rendering of Substance Shaders</li><li>Fixes an issue with creating PBR Material when files have similar names</li><li>Fixes an issue with storing settings for hidden directories</li><li>Fixes a memory leak when trying to render unsupported or corrupted FBX files interactively</li><li>Fixes some issues with interactive rendering of some 3D file formats</li><li>Fixes an issue with converting some images to greyscale [Convert Images tool]</li><li>Fixes an issue with converting some images to other formats [Convert Images tool]</li><li>Fixes minor issues with relinking material libraries</li><li>Fixes an issue with destroying a layer hierarchy when merging models</li><li>Fixes an issue with the dialog "Object Place&amp;Paint" in versions 3.19.08-3.20.08</li><li>Fixes a minor issue with relinking relative paths when merging models and materials</li><li>Fixes an issue with network relative paths on the Asset Tracking tab</li><li>Fixes an issue with installation on some systems</li><li>Fixes a minor issue with the option "Open with associated application."</li></ul></div></div><div style="clear: both;"><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><iframe style="color: #000000; font-size: 12px;" src="https://www.youtube.com/embed/cxfoXWzu9NM" frameborder="0" width="680" height="460"></iframe></h4></div><div style="clear: both;"><iframe style="float: left;" src="https://www.youtube.com/embed/dojUxjtEwoo" frameborder="0" width="48%"></iframe> <iframe style="float: right;" src="https://www.youtube.com/embed/EkSL_TSH8Rc" frameborder="0" width="48%"></iframe></div><div style="clear: both; margin: 10px auto;">&nbsp;</div><p><a style="border: 1px solid #919191; padding: 5px 15px; vertical-align: middle; font-size: 12px !important; font-weight: bold !important; text-transform: uppercase; text-decoration: none !important; line-height: normal; color: #fff !important; display: inline-block; background-color: #468be7; margin: 4px; cursor: pointer;" href="https://3d-kstudio.com/product/project-manager/#tab-tab-changelog"> Update History for all versions. </a></p><table width="100%"><tbody><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Models <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/1440x900px-Project-Manager-2.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/models-tab-450x450.jpg" alt="3D Models Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Materials <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="https://3d-kstudio.com/wp-content/uploads/2014/02/Material-Library-Asset-Browser-360x200.jpg" alt="Materials Browser" border="0" hspace="4" /> </a></div></td><td align="center">&nbsp;</td></tr><tr style="display: inline-block;" align="center"><td align="center"><div align="center">Textures <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Bitmap-Textures-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/bitmap_textures_explorer-450x450.jpg" alt="Textures Browser" border="0" hspace="4" /> </a></div></td><td><div align="center">IES <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/IES-photometric-Explorer.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/ies-photometric-explorer-450x450.jpg" alt="IES Photometric Browser" border="0" hspace="4" /> </a></div></td><td align="center"><div align="center">Asset Files <a href="https://3d-kstudio.com/wp-content/uploads/2014/02/Asset-Files-%E2%80%93-tracking-system-for-external-files.jpg"> <img style="border: 0; margin-left: 4px; margin-right: 4px; max-width: 100%; height: 200px;" src="http://www.scriptspot.com/files/u793/asset_managament-450x450.jpg" alt="Asset Tracking" border="0" hspace="4" /> </a></div></td></tr></tbody></table><p></p><p><a href="http://www.scriptspot.com/3ds-max/scripts/project-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/project-manager#comments Scripts asset tracking Browser catalogue category drag&drop file hdri ies interactive map Material material library merge organise pipeline project manager Proxy relink Rendering search Slate Material Editor texture Track utility workflow xref Tue, 14 Sep 2010 16:37:17 +0000 Kstudio 6369 at http://www.scriptspot.com UV Tools 3 http://www.scriptspot.com/3ds-max/scripts/uv-tools-3 <p><img src="/files/u30936/uvtools_short.gif" alt="" width="600" height="338" /></p> <p>Easy to use uv mapping tools for Archviz and not only</p> <h3><a href="https://hqdetails.com/shop/uvtools">More info here</a></h3> http://www.scriptspot.com/3ds-max/scripts/uv-tools-3#comments Scripts mapping random texture tweak Unwrap Unwrap UVW uv UVW Wed, 09 Oct 2019 20:23:52 +0000 NiK684 19050 at http://www.scriptspot.com Proxy Textures http://www.scriptspot.com/3ds-max/scripts/proxy-textures <p><img src="http://www.splinedynamics.com/wp-content/uploads/2020/03/Proxy_Textures_banner_732x216.jpg" alt="Proxy Textures 3dsMax plugin - banner" /></p> <h3><em>Quickly optimize your textures for viewport performance and fast rendering!</em></h3> <p>&nbsp;</p> <h2>Description</h2> <p><em><strong>Proxy Textures</strong></em> is a 3dsMax plugin to automatically create low resolution versions of your textures, to speed up your work on heavily loaded scenes.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/proxy-textures" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/proxy-textures#comments Scripts 3dmax 3dsmax batch downsize high resolution images low resolution optimization optimize plugin proxy textures reduce render resize script size texture viewport performance Fri, 13 Mar 2020 15:04:06 +0000 rode3d 22813 at http://www.scriptspot.com Advanced UV Normalizer http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer <p><img src="http://www.polytools3d.com/img/uv_normalizer_2.0.jpg" alt="" />Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.</p> <p>It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.</p> <p>The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.</p> http://www.scriptspot.com/3ds-max/scripts/advanced-uv-normalizer#comments Scripts mapping normalize Texel Density texture tool Unwrap uv UVW Sun, 14 Apr 2013 15:01:17 +0000 PolyTools3D 10036 at http://www.scriptspot.com PolyUnwrapper http://www.scriptspot.com/3ds-max/scripts/polyunwrapper <p>PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.</p> <p> It contains plenty of features that will greatly help you improve your unwrapping workflow.</p> <p><img src="http://www.polytools3d.com/img/polyunwrapper_4.0.jpg" alt="PolyUnwrapper" height="287" width="700" /></p> <p>&nbsp;</p> <p><strong>Main Features Features<br /></strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/polyunwrapper" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/polyunwrapper#comments Scripts checker checkermap cluster hard edges mapping Model Elements multi stitch normalize pack pack uv Polytools3D PolyUnwrapper Render Edges Render Material IDs Render Smoothing Groups Render UV Template Select Element shell texture tool Unwrap Unwrap UVW UV shell UV Tool UVs UVW Wed, 11 Jul 2012 01:05:03 +0000 PolyTools3D 9107 at http://www.scriptspot.com World Scale UV Tiling http://www.scriptspot.com/3ds-max/scripts/world-scale-uv-tiling <p>I have a material library in Unreal that uses real-world values to calculate how much they should tile.</p> <p>I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.</p> <p>If I wanted to solve this manually:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/world-scale-uv-tiling" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/world-scale-uv-tiling#comments Scripts real real world scale texture texture tiling ue5 unreal Unwrap uv tiling UVs world Mon, 09 Jan 2023 00:32:54 +0000 colinsenner 24244 at http://www.scriptspot.com Render to Texture Selected http://www.scriptspot.com/3ds-max/scripts/render-to-texture-selected <p><img src="https://i.ibb.co/585TNBS/poster.jpg" alt="poster" border="0" /></p> <p>Batch render to texture script ready for game engines. Bakes all selected objects or groups with one click, saves baked UV textures into a directory, and replaces materials on the objects! If you select a group, it attaches all group members together and bakes it as a single object. Each selected object will have its own texture as well as a group. Output standard material will have a white diffuse color (necessary for some game engines such as Unity3D).</p> <p>==== CHANGELOG ====<br /> v2.0<br /> -Fixed an issue with V-Ray</p> http://www.scriptspot.com/3ds-max/scripts/render-to-texture-selected#comments Scripts automation batch Engine game mass modifier render script selected texture to Unwrap uv Tue, 03 Aug 2021 20:19:47 +0000 Crea3D 23940 at http://www.scriptspot.com