Tagged 'VrayProxy' https://www.scriptspot.com/3ds-max/scripts/tags/vrayproxy en FilePathFinder Pro & Light versions https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions <p>Using the <a href="https://3d-kstudio.com/product/filepathfinder/">FilePathFinder</a> you can be sure that you have&nbsp;<strong>complete control over external links into your scenes</strong>.<br /> <strong></strong></p><p><strong>Asset tracking features include support for XREF files and easy linking with external files.</strong></p><p>Using the FilePathFinder (and <a href="https://3d-kstudio.com/product/batch-render-relink/">Batch Render&amp;Relink</a>), you can <strong>search for missing assets and relink external files</strong>.</p><p>In addition, files that are linked to selected objects are displayed in Interactive Mode, and bitmap textures can be toggled and placed within the Material Editor.</p><p>Also with this tool, you can easily make an <strong>archive a 3ds Max scene.</strong></p><p><strong></strong>Note that <strong>FilePathFinder supports the highest number of asset types of any plug-in.</strong></p><p>&nbsp;<img style="vertical-align: middle; display: block; margin-left: auto; margin-right: auto;" src="/files/u793/filepathfinder_banner.jpg" alt="" width="638" height="264" /></p><div style="clear: both;"><p>The Batch Render&amp;Relink tool helps <strong>manage your asset files into the 3D model and material libraries in Batch Mode</strong>.</p><p>BR&amp;R is capable of rendering <strong>thumbnails for 3D models, materials, and IES photometric files.</strong></p><p>Batch Mode makes for an easy way to gather and compile many assets at once.</p></div><hr /><h4 style="line-height: 14.0004px; text-align: center;"><strong>The new version of FilePathFinder is released with support to 3ds Max 2025</strong></h4><h4 style="line-height: 14.0004px; text-align: center;"><strong>and many new features that improve managing scene assets</strong></h4><h4 style="font-size: 14.0004px; line-height: 14.0004px;"><a href="https://3d-kstudio.com/product/filepathfinder/"><strong style="margin: 0px; padding: 0px; color: #af0000;">FilePathFinder Pro version 4.15.06</strong></a></h4><ul><li>Adds support to 3Ds Max 2025</li></ul><p><strong>ASSET MANAGEMENT IMPROVEMENTS</strong></p><ul><li>Adds support to search/relink/collect/archive the content of IFL files.</li><li>Adds support to search/relink/collect/archive the content of Vrmat files</li><li>Adds support to archives larger than 4GB [Archive Asset Files]</li><li>Enhanced File Relocate Capability</li><li>Adds Ability to Sort Assets by Asset Type/Extension</li><li>Adds Ability to Include/Exclude Files from Renaming by Extension</li><li>Adds Ability to Include/Exclude Files from Collecting by Extension</li><li>"Duplicate Asset Replacement" Dialog UI Improvements</li><li>Adds Ability to Include/Exclude Directories from Searching by mask</li></ul><p><strong>CONVERT IMAGES</strong></p><ul><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li>Fixes an issue with converting some images to greyscale</li><li>Fixes an issue with converting some images to other formats</li><li></li></ul><p><strong>BATCH RENDER&amp;RELINK&nbsp; [PRO version]</strong></p><ul><li>Adds an ability to set different width/height for rendering preview thumbnails for models and materials</li><li>Adds an ability to turn off/on lights from model scenes on rendering preview thumbnails</li><li>Fixes some minor issues with relink material libraries</li><li>Fixes a bug when collecting maps for several materials libraries</li><li>Fixes an issue with rendering preview for scenes, that contain hidden layers</li><li>Fixes an issue with rendering preview for some models without studio scene</li></ul><p><strong>OTHER FIXES</strong></p><ul><li>Fixes some minor issues with renaming multiple and single assets</li><li>Fixes an issue with storing some settings on relinking</li><li>Fixes an issue with rendering preview for files with missing assets using VRay with some specific settings</li><li>Fixes some issues with HiDPI screens</li><li>Fixes an issue with resizing images using a percentage value</li></ul><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/filepathfinder-pro-light-versions#comments Scripts asset file bitmap collect Displace drag&drop external file find GroundWiz hdri ies ifl map MentalProxy merge organise pipeline PointCashe Proxy relink select Slate Material Editor sort SpaceWarps texture Track utility VrayProxy workflow xref Mon, 15 Jun 2009 15:19:51 +0000 Kstudio 5252 at https://www.scriptspot.com VRayProxy Animation Control https://www.scriptspot.com/3ds-max/scripts/vrayproxy-animation-control <p><strong>For the new support for animated deforming meshes to VRayProxy object in VRay 1.50.SP2</strong></p> <p>How to control large numbers of proxy animated objects, randomly altering their values speed, frame offset and scale. Besides controlling all the parameters of VRay Proxy (display, playback, meshfile and selections)</p> <p>Use with copies of proxies and work on selected objects.</p> https://www.scriptspot.com/3ds-max/scripts/vrayproxy-animation-control#comments Scripts Animation playback Proxy random scatter v-ray VRay VrayProxy Tue, 16 Sep 2008 05:17:25 +0000 Leandro Salerno 4665 at https://www.scriptspot.com Tertium Organum CollectoREX https://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex <p><img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/icons/tocollectorex_24i.bmp" /> TOCollectoREX is utility replacing and supplementing standard Resource Collector. </p> <p>**IMPORTANT**<br /> After more than 10 years I've finally decided to turn collectorex from internal utility to a public open source project. In the beginning it was paid utility, now it's completely free and not binded to hardware. Please feel free to edit code and commit here, use it as you like, distribute it freely, I just don't allow to sell my software as your own. That's it.</p> <p>It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.<br /> Utility supports XRefs of all types and processes all scenes linked to current.<br /> Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.<br /> Interface:<br /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/3.gif" /> <img border="0" src="//raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/4.gif" /> <img border="0" src="https://raw.githubusercontent.com/TertiumOrganum1/collectorex/master/sources/collectoREX/img/5.gif" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/tertium-organum-collectorex#comments Scripts 3dsmax collection collector files I/O images resources tool utility VRay VrayProxy workflow Fri, 18 Jul 2008 08:45:16 +0000 Tertium Organum 4560 at https://www.scriptspot.com VrayProxy Switcher https://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher <p>Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.<br /> Istance copies will be replaced with the new vrayproxy object.<br /> Get previously saved objects back to max whenever you wish.</p> <p><img src="http://www.zoa.hu/maxscripts/zoa-proxy_switcher_v120_ui.jpg" alt="User Interface" /></p> https://www.scriptspot.com/3ds-max/scripts/vrayproxy-switcher#comments Scripts convert geometry Proxy Switch objects VRay VrayProxy vrmesh Thu, 25 Feb 2010 12:28:13 +0000 onodi.andras 5887 at https://www.scriptspot.com ZOA Path Editor https://www.scriptspot.com/3ds-max/scripts/zoa-path-editor <p>Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.</p> <p><img src="http://www.zoa.hu/maxscripts/zoa-path_editor_v300_ui.jpg" alt="User interface for the maps section. Others look the same." /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/zoa-path-editor" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/zoa-path-editor#comments Scripts asset assets Corona editor hdri ies manage manager map maps Path VRay VrayProxy Wed, 10 Nov 2010 12:55:16 +0000 andrasmiklos 6514 at https://www.scriptspot.com Vray Proxy Lister https://www.scriptspot.com/3ds-max/scripts/vray-proxy-lister <p>Script list and edit Vray Proxy (name, meshfile, material display).</p> <p><img src="http://www.juliendb.fr/medias/images/labo3D/vrayproxylister.jpg" px px /></p> https://www.scriptspot.com/3ds-max/scripts/vray-proxy-lister#comments Scripts lister vray proxy VrayProxy Sat, 06 Sep 2014 12:30:22 +0000 juliendb 11749 at https://www.scriptspot.com InstancesToVRayProxy https://www.scriptspot.com/3ds-max/scripts/instancestovrayproxy <p><img src="http://static.zwischendrin.com/products/cbe3937ad250546e1d7b83230e6e3346/header.jpg" alt="" width="790" height="300" /> Select as many objects as you like and let&nbsp;<strong>InstancesToVRayProxy</strong>&nbsp;find any instanced objects and convert those instances to VRayProxies.&nbsp;<strong>InstancesToVRayProxy</strong>&nbsp;automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but&nbsp;<strong>InstancesToVRayProxy</strong>&nbsp;will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.</p> </p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/instancestovrayproxy" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/instancestovrayproxy#comments Scripts instance replace VRay VrayProxy Mon, 18 Feb 2013 08:40:52 +0000 48design 9830 at https://www.scriptspot.com VRayproxies Manager https://www.scriptspot.com/3ds-max/scripts/vrayproxies-manager <p> <img src="/" border="0" alt="" width="1" height="1" /><img src="/files/u5502/VRayproxies_Manager.jpg" border="0" alt="VRayproxies_Manager" width="354" height="281" /> </p> <p> VRayproxies Manager Can:<br /> Set VRayproxies paths<br /> Select VRayproxy by path<br /> Set diaplsy type by VRayproxy path<br /> Collect all of the VRayproxies<br /> Display the missing VRayproxies paths </p> https://www.scriptspot.com/3ds-max/scripts/vrayproxies-manager#comments Scripts VRay VrayProxy Fri, 21 Nov 2008 09:42:25 +0000 feilang 4782 at https://www.scriptspot.com Scripts for VrayProxy https://www.scriptspot.com/3ds-max/scripts/scripts-for-vrayproxy <p><img class="mceItem" src="http://www.scriptspot.com/files/VrayMeshExportMaterial.png" alt="" /></p><p>Export Mesh to VRayProxy with material.</p><p>Create VRayProxy with material.</p><p>Load VRayProxy Material.</p><p>&nbsp;</p><p><span style="font-family: arial, sans-serif; font-size: 13px; white-space: pre-wrap;"><strong>Vray mesh Export v0.9</strong></span></p><ul><li><span style="font-family: arial, sans-serif; font-size: 13px; white-space: pre-wrap;">Adds "Test Render" function.</span></li><li><span style="font-family: arial, sans-serif; font-size: 13px; white-space: pre-wrap;">Adds "Light Multiplayer".</span></li><li><span style="font-family: arial, sans-serif; font-size: 13px; white-space: pre-wrap;">Adds capability for saving settings the utility.</span></li></ul><p>Fixes issue with loading materials</p><p>&nbsp;</p><p></p><p><a href="https://www.scriptspot.com/3ds-max/scripts/scripts-for-vrayproxy" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/scripts-for-vrayproxy#comments Scripts Material Preview Track VRay VrayProxy Fri, 12 Mar 2010 11:02:35 +0000 Kstudio 5925 at https://www.scriptspot.com Smart Vrmesh Converter https://www.scriptspot.com/3ds-max/scripts/smart-vrmesh-converter <p><P><IMG alt="" src="/files/u1563/Untitled-11.png" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/smart-vrmesh-converter" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/smart-vrmesh-converter#comments Scripts converter instance instances restore revert VRay vray proxy VrayProxy vrmesh Fri, 12 Feb 2010 05:04:56 +0000 C00PER 5862 at https://www.scriptspot.com