Tagged 'geometry' https://www.scriptspot.com/3ds-max/scripts/tags/geometry en Collaborative Copy Paste Update: Copy to Older Versions https://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions <p><img src="https://public-files.gumroad.com/1uzxhz3kpr7ve4w66rwtbhij96g7" width="100%" /><br /> The Cross-Computer &amp; Local Copy-Paste script for 3ds Max, is designed to streamline your workflow and enhance productivity. This script allows you to easily copy and paste elements between scenes on a local machine, as well as across different computers connected to the same file server and across different versions of 3ds Max.</p> <p>Don't forget to share your feedback and thoughts, as your input helps improve the script further!</p> https://www.scriptspot.com/3ds-max/scripts/collaborative-copy-paste-update-copy-to-older-versions#comments Scripts 3dsmax copy paste copy geometry paste workflow Sun, 02 Apr 2023 22:13:00 +0000 Brovar64 24323 at https://www.scriptspot.com Tweener https://www.scriptspot.com/3ds-max/scripts/tweener <p><img src="/files/u16144/tweener_preview.png" alt="" width="638" height="375" /></p> <p>&nbsp;3dsMax Script for Creating Tween Curves from Shapes or Surface and Creating Sections from Geometry.</p> <p>Thanks to JokerMartini.</p> https://www.scriptspot.com/3ds-max/scripts/tweener#comments Scripts geometry section shape surface tween twin Sun, 22 Oct 2023 16:24:20 +0000 obaida 24449 at https://www.scriptspot.com Q-Proxies https://www.scriptspot.com/3ds-max/scripts/q-proxies <p><img src="http://www.splinedynamics.com/wp-content/uploads/2019/11/QProxies_banner_732x216.jpg" alt="Q-Proxies 3dsmax plugin - banner" /></p> <h3><em>Instant Proxy Meshes for Scene Optimization</em></h3> <p>&nbsp;</p> <h2>Description</h2> <p>Automatically <strong>create multiple proxy objects</strong> that replace your high-poly meshes to speed up your work on heavy scenes.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/q-proxies" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/q-proxies#comments Scripts 3dmax 3dsmax geometry optimize scene plugin Proxy q-proxies reduce file size script viewport performance Tue, 12 Nov 2019 19:52:07 +0000 rode3d 19077 at https://www.scriptspot.com QuadSphere https://www.scriptspot.com/3ds-max/scripts/quadsphere <p><img src="http://www.polytools3d.com/img/quadsphere.jpg" alt="" /></p> <p>QuadSphere is an Object Plugin that creates spheres made of quads, which are useful for low polygon modeling and mesh subdivision.</p> <p>Unlike TurboSmooth, with QuadSphere you can specify a level of subdivisions that is not power of 2. Another advantage is that the areas of the faces are more evenly distributed than using a Box with TurboSmooth.</p> <p>Additionally you can unify the Materials IDs, create hemispheres with or without caps, and convert the object to poly with a single click.</p> https://www.scriptspot.com/3ds-max/scripts/quadsphere#comments Scripts geometry Low Poly Sphere object quad Quad Sphere QuadSphere sphere Fri, 03 May 2013 20:08:40 +0000 PolyTools3D 10094 at https://www.scriptspot.com Assembly Tool https://www.scriptspot.com/3ds-max/scripts/assembly-tool <p><strong><img src="https://i.imgur.com/niYA139.jpg" alt="" /><br />Assembly Tool</strong> is a massive set of useful scripts and tools gathered in one place! It is a real friend and permanent assistant in artists' daily work, which can help to work faster, more efficiently and more productive! Assembly Tool can help to optimize many areas of 3ds Max workflows, accelerate the performance of your work in 3ds Max in general and make it much easier and more fun!</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/assembly-tool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/assembly-tool#comments Scripts array assembly batch export batch import collector convert geometry groups id layers manage materials mesh pack painter physics pivot randomizer renaming render scatter textures transform uv Fri, 12 Aug 2022 11:25:27 +0000 Averkin 24153 at https://www.scriptspot.com Instance Tool https://www.scriptspot.com/3ds-max/scripts/instance-tool <p>Instance tool analyze the geometry objects in the scene and finds groups of objects that could be represented as instances of one of them. Then the user can turn every group into actual instances and choose which object from the group will be preserved. The objects in the group are objects that have the same topology (could be morph targets of one another) and the difference between them could be described with transformation alone.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/instance-tool" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/instance-tool#comments Scripts automated geometry instance Mon, 16 May 2011 13:14:49 +0000 Matan 7047 at https://www.scriptspot.com Attach Selected https://www.scriptspot.com/3ds-max/scripts/attach-selected <p>3dsMax Script for Attaching Selected Objects .</p> <p>- Works on Geometries and Shapes .</p> <p>- The First Selected Object will be the Main Object .</p> <p>Sometimes when using Other Scripts for Attaching Objects you get wrong materials when containing Multi Sub Materials , So I made this Script to solve this Problem .</p> <p>- After Installing , the script will be add to QuadMenu 1 (RightClick Menu) "Attach Selected" .</p> https://www.scriptspot.com/3ds-max/scripts/attach-selected#comments Scripts attach geometry Material multisubobject shape Fri, 17 Sep 2021 13:14:59 +0000 obaida 23963 at https://www.scriptspot.com One-click Mass Booleans https://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans <p><img src="https://i.ibb.co/sHwMTHS/v5-design1.jpg" alt="Poster for v5" /></p> <p>A Must-have plug-in for fast modeling! Now with ProBoolean.</p> <p>Fast 1-click boolean operations with multiple objects:<br /> -Attach selected objects to the first selected object. (Matches material IDs)<br /> -Union selected objects.<br /> -Subtract selected objects from the first selected object.<br /> -Subtract the last selected object from the other selected objects.<br /> -[ProBoolean] Union selected objects.<br /> -[ProBoolean] Subtract selected objects from the first selected object.</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/one-click-mass-booleans#comments Scripts 3d bool boolean combine fast geometry intersect join mass max mesh multiple object operand operations Poly polygon reshape split subtract union Tue, 23 Dec 2014 11:18:34 +0000 Crea3D 12005 at https://www.scriptspot.com Arch Primitive https://www.scriptspot.com/3ds-max/scripts/arch-primitive <p>Want to make Arches in Max for games? Here's a new fast primitive for making arches for BSP games (this can export as world geometry in the Source Engine).<br /> <a href="http://dev.wallworm.com/topic/79/arch_primitive.html"><img src="http://dev.wallworm.com/media/1/image/png/page/145_arch_primitive_1.png" /></a></p> https://www.scriptspot.com/3ds-max/scripts/arch-primitive#comments Scripts arch bsp geometry level design Tue, 18 Aug 2015 19:58:32 +0000 lightcube 12877 at https://www.scriptspot.com Attach by Same Material https://www.scriptspot.com/3ds-max/scripts/attach-by-same-material <p>Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)</p> <p>Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.</p> https://www.scriptspot.com/3ds-max/scripts/attach-by-same-material#comments Scripts attach geometry Material smallpoly Mon, 31 Oct 2016 05:09:31 +0000 Smallpoly 13803 at https://www.scriptspot.com