This script helps you create an aproximate mesh that covers the animated object (transforming or deforming) through the animation range.
It can come in handy:
-When trying to build an environment around your animatedcharacter for example.
-or to see how your animation flows instead of using the normal line trajectory.
-also to know the dimention that our charachter are moving in to build FumeFX container or other fx stuff.
It's based on Blob mesh so: