Tagged 'modeling'

Subdivision Reversion

106 votes

Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs.
It's wide variety of subdision algoritms help artist get the right look and feel on their models.

Branchy

68 votes

TurboReverse

9 votes

TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. Get it from https://mariussilaghi.com/products/turboreverse

miauu's Script Pack vol.1

14 votes

miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

miauu's Script Pack include:

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    SuperExtruder

    43 votes

    WallBuilder

    13 votes

    A new tool quickly made on my spare time for walls creation.
    special options : offset to put different walls together ; you can create a wall following a spline ; random fonctions to randomise bricks ; random colors in a multisubobject.
    you can keep all the bricks separate (for exemple to simulate physics destructions) or collapse your wall in one mesh.
    You also can use boolean to create holes or windows.

    Blueprint Manager - create reference image planes for modeling in 3ds Max

    120 votes

    Blueprint Manager script allows you to automatically set up and manage
    reference image planes from a set of blueprints.

    Blueprint Manager is a MAXScript which automatically creates a set of mapped planes from a series of blueprint images, sets their object properties to non renderable, backface culling on, and show frozen in gray off, and places them in proper position.

    Quad Cap

    35 votes

    Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically?

    Here are some of the benefits you get:
    • Save time and energy to model what’s really important
    • Perfect quad topology for you cylinders and spheres
    • Subdivides perfectly
    • Improves hard surfaces modeling and even organic modeling • Plus many more I can’t think of know

    Morphix

    25 votes

    Morphix reorders the vertices of one model to match the vertex order of another model. This obviously only works for models which share the exact same number of vertices, edges and faces. Also, the topology of both objects have to be the same.

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