Tagged 'modeling'

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Kitchen Cabinet Creator

    156 votes

     

    Kitchen Cabinet Creator is a script for 3ds Max which is intended to automate process of making kitchen cabinets.

    Version 1.01 is available.

    Cabinet Creator
    Albero Art Studio

    UniRemover

    24 votes

    And all this works by single button

    v.10.3 Fixed bug fo select similar elements
    v.10.2 Added select similar elements by selected element (the number of polygons of an element is compared). Добавлено: выделение похожих элементов по выделенному элементу (сравнивается количество полигонов элемента)

    miauu's Script Pack vol.1

    14 votes

    miauu's Script Pack is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.

    miauu's Script Pack include:

    UniAttach-Detacher

    21 votes

    v3.07 Added fix for detached detach geometry if the source object had incorrect mesh issues.
    Добавлено исправление отсоединённой detach-геометрии, если в исходном объекте были проблемы некорректной сетки.

    Using single hotkey for Attach/Detach
    Используя единственную горячую кнопку для Attach/Detach

    Subobjects Converter

    9 votes


    v3.06
    When importing models, there is often a single first smoothing group when the object is broken into elements. When seams are welded together, the result is not a model with faces, but a monolithic piece by Smoothing group.
    To solution this problem: In subobjects 5 (Elements) added a function to assign a different smoothing group to each element. To RUN this function press ESC+5. After that all seams of surfaces can be soldered normally.

    Spline to Stylized Hair

    3 votes

    in my hairstyle workflow i tried to turn each spline to stylized hairs but there was limitations such as lack of ability to deform a hair mesh along to all individual spline at once so i have made this MAXSCRIPT tool for helping myself turn a batch of splines to stylized hairs in one click. also there is multiple parameters for tweak hair segments ,thickness and rotation. i decided to publish this as a useful and time saving product 

    TurboTriSmooth

    4 votes

    TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth. It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh. Get it from https://mariussilaghi.com/products/turbotrismooth

    TurboReverse

    9 votes

    TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. Get it from https://mariussilaghi.com/products/turboreverse

    AutoPivot

    0 votes


    AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

    Description:

    It includes two separate scripts that move the pivot to its center or to lowest point.
    Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

    Main features:

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