Tagged 'export'

Wall Worm Model Tools

60 votes

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

    Multi Exporter

    2 votes

     

    Mirza Link Manager

    4 votes

    INFO: Now linking nodes in Corona and Fstorm scatterers too, and improved Forest pack and Rail Clone

    Export FBX to Unreal

    3 votes

    Designed specifically for Unreal workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

    The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

     

    See online guide in links section. 

     

     

    Latest Updates:

    Version 2.4;

    Time Range Manager

    27 votes

    Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.

    Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.

    The data is stored in INI files and so makes it independent of any maxfile.

    There's also a compact option by clicking the thin bar above the ranges list.

     

    See online guide in links section. 

     

    Batch Exporter

    6 votes

    Batch Import Convert

    1 vote

    3DSMax Script for Importing Selected Type Files from Folder +Subfolders and Save them as Max Files +Version ,

    with Option to Grab Viewport Preview .

    NOTES :

    Substance Painter Ultimate Bridge

    1 vote

    Substance Painter Ultimate Bridge is a tool allow you to export the models to substance easily and import substance textures and create the shaders for any render engine, supporting naming shaders and masking ids on export and auto import multi-shaders all textures/UDIM's to the render engine of your choise.


     Render Engines supported:

    -Vray (PBR and Ref/gloss workflows)

    AE Transfer

    8 votes

    AE Transfer is a set of two scripts, for Autodesk 3ds Max and Adobe After Effects, that allows these two apps to exchange parameters of 3D objects and 3D layers with each other.

    Material Manager

    1 vote

    Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.

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