Tagged 'fbx' http://www.scriptspot.com/3ds-max/scripts/tags/fbx en OutFiler file browser http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser <p>The OutFiler is a simple but powerful file browser inside 3dsmax that completely replaces standard save/load/save selected/merge/import/export dialogs. I believe folder tree much more comfortable and transparent.</p> <p><img src="http://www.scriptspot.com/files/u47486/outfiler_logo7.jpg" /></p> <p>The OutFilers provides the ability to quickly find the necessary folders, save the history of movements along them with back/next buttons and recent list and the favorite paths for quick access to working scenes.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/outfiler-file-browser#comments Scripts 3dsmax Browser copy dockable dragdrop explorer fbx file files hotkey layer Library list management manager maxscript merge model object organise paste project save scene script separate tool xref Wed, 02 Aug 2017 13:58:22 +0000 andrfil 14241 at http://www.scriptspot.com miauu's Manage Links http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links <p><img src="/files/u16042/miauumanagelinks_ss.png" alt="" width="500" height="255" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-manage-links#comments Scripts archicad autocad fbx link Material obj rhino sketchup split Tue, 07 Apr 2020 14:41:29 +0000 miauu 22855 at http://www.scriptspot.com FBX Saver http://www.scriptspot.com/3ds-max/scripts/fbx-saver <p><a target="_blank" href="http://maxscripts.ru/images/com_hikashop/upload/fbx_saver_main.jpg"><img src="http://maxscripts.ru/images/com_hikashop/upload/fbx_saver_main.jpg" /></a><br /> Just help you fast export to fbx.</p> http://www.scriptspot.com/3ds-max/scripts/fbx-saver#comments Scripts export fbx Mon, 10 Aug 2020 12:54:00 +0000 nikostap 23358 at http://www.scriptspot.com BIPPY http://www.scriptspot.com/3ds-max/scripts/bippy <p>Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.<br /> Its perfect for motion capture data when the client needs the data in a biped format.</p> <p>The script in action:</p> <p><img src="http://geoffsamuel.com/images/Bippy.jpg" alt="The script in action" width="800" height="439" /></p> <p>&nbsp;</p> <p>The Script's feature list includes:</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/bippy" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/bippy#comments Scripts Animation Biped Bones converter fbx Geoff Samuel Motion Capture Tue, 19 Oct 2010 22:02:33 +0000 Jifman 6461 at http://www.scriptspot.com Batch Exporter http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0 <p><img src="http://sd-5.archive-host.com/membres/up/5e28ff729c76cc192aec5e6ba9dd210d6b5d65fb/Maxscript/ExportScript_Screen.jpg" alt="" /></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-exporter-0#comments Scripts batch batch exporter Benjamin Boscher change name collision Dummy export exporter fbx helper hierarchy linked merge multiple files n00byzor obj open folder parented point root single object UCX Wed, 07 Jun 2017 00:28:27 +0000 N00BYZOR 14153 at http://www.scriptspot.com miauu's Batch Save OBJ/FBX/3DS as Max files http://www.scriptspot.com/3ds-max/scripts/miauus-batch-save-objfbx3ds-as-max-files <p><img src="https://1.bp.blogspot.com/-ia0cu3iZ2IE/XUh7qbCiEhI/AAAAAAAABsc/Ud4M4LjN_r0Cd0BPtVTmBostf_BuUHx5QCLcBGAs/s640/BatchSaveObjFbx3dsAsMaxFIles_NoFree_Featured_Images_1140x660.jpg" alt="" width="640" height="371" /></p> <p>&nbsp;</p> <p>Batch save selected .obj, .fbx or .3ds files a .Max files.</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/miauus-batch-save-objfbx3ds-as-max-files" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/miauus-batch-save-objfbx3ds-as-max-files#comments Scripts 3ds batch convert fbx max obj save Mon, 22 Jun 2015 21:26:27 +0000 miauu 12726 at http://www.scriptspot.com Export FBX to Unreal http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal <p>Designed specifically for Unreal (3 &amp; 4) workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.</p> <p>The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.</p> <p>For a full list of features see the attached PDF guide. The guide is also installed with the script and accessible via the interface.</p> <p>&nbsp;</p> <p><img src="/files/u542/lbtools_exportfbx_unreal_2-1.jpg" alt="" width="466" height="598" /></p> <p>&nbsp;</p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/export-fbx-to-unreal#comments Scripts Animation export fbx mesh skeletal static unreal Fri, 26 Sep 2014 06:45:39 +0000 lbrooks 11817 at http://www.scriptspot.com Stretchy Bones Converter http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter <p><img src="http://customphase.ru/download/img/StretchyBones.PNG" /></p> <p>Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.</p> <p><strong>USAGE:</strong><br /> Select the bones that you want to be affected with "Pick bones" button.<br /> Select the affected mesh with a skin modifier with "Pick skinned object" button.<br /> Press "Convert and reskin" button.</p> <p><strong>IMPORTANT:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/stretchy-bones-converter#comments Scripts 3dmax Bones compatible convert Engine fbx game gamedev squash stretchy unity unreal Thu, 19 Apr 2018 22:05:14 +0000 customphase 14565 at http://www.scriptspot.com Batch Export Any Format http://www.scriptspot.com/3ds-max/scripts/batch-export-any-format <p>To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.</p> <p>Link for Batch It Max : <a href="http://paulneale.com/scripts/batchItMax/batchItMax.htm" title="http://paulneale.com/scripts/batchItMax/batchItMax.htm">http://paulneale.com/scripts/batchItMax/batchItMax.htm</a></p> http://www.scriptspot.com/3ds-max/scripts/batch-export-any-format#comments Scripts 3ds 3ds max 3ds max script AI anything ase ATR batch export batch exporter batch it max BLK BodyObject DF dwg export fbx IGES IGS LAY LP obj script STL VW WRL Tue, 06 Feb 2018 14:50:36 +0000 prasann_savsani 14477 at http://www.scriptspot.com Time Range Manager http://www.scriptspot.com/3ds-max/scripts/time-range-manager <p>Allows you to edit and save a collection of named time ranges and access them via a dropdown list to change the scene time range based on their time settings.</p> <p>Ranges are stored as a collection called sets. Multiple sets are then stored as a collection called projects.</p> <p>The data is stored in INI files and so makes it independent of any maxfile.</p> <p>There's also a compact option by clicking the thin bar above the ranges list.</p> <p>&nbsp;</p> <p><strong>Additional features include</strong><strong>:</strong></p> <p><a href="http://www.scriptspot.com/3ds-max/scripts/time-range-manager" target="_blank">read more</a></p> http://www.scriptspot.com/3ds-max/scripts/time-range-manager#comments Scripts Animation export fbx Frame Range Tag Time Thu, 01 May 2008 06:56:19 +0000 lbrooks 4426 at http://www.scriptspot.com