Tagged 'fbx'

Layer Manager to files Exporter

6 votes

A simple tool designed for 3d modelers to save time on exporting multiple objects and to allow them the freedom to continue working in one max file. Script allows exporting to the following formats using the layer manager: FBX,OBJ,3DS,ASE, and separate max files.

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.

miauu's Batch Save/Export OBJ/FBX/3DS/MAX as OBJ/FBX/3DS/MAX files

6 votes

 

 

Batch save or export selected .obj, .fbx, .3ds or .max files an .obj, .fbx, .3ds, .max files.

FBX to Biped

4 votes

You can convert FBX animation to Biped with this script

Batch Preview Renderer

4 votes

The script searches for files in a given directory and renders a preview from the files found.
Ideal if you have a lot of model library and you dont know the content of the files.

Max to Fusion

4 votes

Bake selected scene objects and export an FBX file which can be loaded into Eyeon Fusion to assist with compositing. Offers greater control and flexibility than the standard FBX exporter.

 

UPDATE LOG

v1.1

New Features suggested by Colin James at Blur Studios

Biped (.bip) Animation Batch Retargeting & FBX export

4 votes

This script was made to retarget animations so that changes could be made to the biped's proportions throughout production.

I made this for making my life easier between Max and Unity (though it could be used in any max-based pipeline). Unfortunately Unity has no native retargeting, unless your team is using Mecanim.

Export FBX to Unreal

3 votes

Designed specifically for Unreal workflow, this script provides a quick way to export scene data with minimal interaction with scene objects.

The script will quickly export static meshes and their existing collisions, skeletal meshes or skeletal animations using the FBX format.

 

See online guide in links section. 

 

 

Latest Updates:

Version 2.4;

Revit to Max Importer

2 votes


The Revit To Max script will instantly clean and organise the model for you, convert materials, and display textures. It also paths bitmaps to the FBM folder, all in one click!

This will save you HOURS and streamline your workflow with ease.


Available to buy at https://vizguy.com/revit-to-max-pro/

All these features run with a single click:

  • Detaches objects by material/object ID

UDK FBXporter

2 votes

This is a script the keeps track of "ExportSets" for UDK. It stores what object should be exported, and with what settings. It greatly speeds up the process of exporting to FBX for UDK, as you don't have to select anything and there's no export dialog anymore!
Right now it only supports Static Meshes and SkeletalMeshes, I might add animation in the future.

This is a macroscript that appears in the "FBX Export Sets" category. It should already have an icon if you place it on a toolbar.

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