Tagged 'maya'

3DS Max Hot Box

201 votes

After being inspired by the video I saw of a Max hot box here on Script Spot I decided to work on my own. So here is the first version, its only a beta so some bugs or problems are to be expected. I am giving it out early as I want to get as much feedback as possible  I am currently debating whether to follow the Maya route or do something a bit different. 

Boujou2Max

1 vote

Boujou2max plug-in poster

Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.

Camera I/O

32 votes

Camera Import Export tool. This script makes possible camera transfer between MAYA MAX and LIGHTWAVE.  Suported properties are Position, Orientation, Lens, Render W/H, FilmBack, Aspect ratios. Final result is 100% match in render image. Camera is with preserved  time and mesurment UNITS, Corect Up axis.

Now The final release is done (i hope). I did 2 versions of the script, furst is constrain based transfer (motion blur and gimble lock issue), other version is rotation based. Both do the same.

Fixes UVW mapping imported in 3ds max from maya

38 votes

hi all

this was done for a very certain task...
i'm working with team mates who work in maya platform while most of the work is done by 3ds max and it plugins..and i work on both but better at 3ds max..

If you ever tried to export an FBX file from maya to max you will suffer from two or three basic things,
1: all materials are phong with high specular
2: some maps were defined in maya in som way that max understands them as maps with map channel != 1,then the need a uvw mapping
3: some faces problems
-----
fixing these in a very big scene could be very painful

J3D Moya

2 votes

======================= Overview =======================
It transfers geometry and animation (cameras, meshes and vertex animation) back and forth between modo, Maya and 3dsMax. It also sends geometry to Mari.

Orionflame 4

31 votes

Orionflame 4 is the successor of the acclaimed production-proven modeling toolset for 3ds max, featuring a completely redesigned and rewritten core architecture, along with several new powerful modeling tools.

Experience the difference yourself.

Note: this is a commercial script

renderSorter

10 votes

 

 

Sprite Buffer

20 votes

Such a Maya feature to compare rendered images. Result displayed into VFB. Which means that you have ZoomIn/ZoomOut control (which is useful in comparing bitmaps) and also access to all VFB's controls like: Save, Copy, Clone, RGBA, ... etc.

waRp PrepareExp

0 votes

This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)

Actions that takes for both preparing export to Maya and UV Layout:
- Runs the waRp RemoveTurbo script (this script can work without it)
- Weld option welds each selected objects' vertices by the threshold amount
- Show Ngons runs the waRp Ngons script (you have to have this script in order to use this functionality)

Actions it takes for preparing export to Maya:
- Collapses the modifier stack to Editable Poly

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