Tagged 'loader' https://www.scriptspot.com/3ds-max/scripts/tags/loader en Material Texture Loader https://www.scriptspot.com/3ds-max/scripts/material-texture-loader <p><img src="/files/u101602/mtl_1.820_spheres_002_1200p.png" alt="" width="638" height="319" /></p> <p><strong>Description</strong><br />&nbsp; The Material Texture Loader loads in textures and instantly creates advanced materials.<br />&nbsp; Use pre-defined or customized map and material settings to build re-usable material setups.<br />&nbsp; Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.<br /> &nbsp;<br /> <strong>Main Features</strong></p> <ul> <li>Automatic texture channel recognition&nbsp;</li> <li>Parameter linking for all texture mappings</li> <li>Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto</li> <li>Mapping: Tiling - Real-world - Tri-Planar -&nbsp; Random Rotation - Spherical</li> <li>Live edit settings and disable channels</li> <li>2-Sided materials</li> <li>MaxScript commands</li> <li>UDIM map loading</li> <li>Drag and Drop</li> <li>Presets</li> </ul> <p><strong><a href="https://gumroad.com/l/XOPH">Get it on Gumroad</a></strong><br /> Latest version: 1.830</p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/material-texture-loader" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/material-texture-loader#comments Scripts 2025 arnold automatic Blended Box clipping color correction coordinates Corona corona5 corona6 corona7 cropping custom filtering flip green Fstorm gamma import ior live loader loading mapping Material Material Editor metal metallic parameters PBR Physical redshift slate editor specular texture textures triplanar update UVW VRay vray5 vray6 Sun, 17 Mar 2019 16:49:09 +0000 DMZScripts 17506 at https://www.scriptspot.com PRT Updater/Manager https://www.scriptspot.com/3ds-max/scripts/prt-updatermanager <p>A tool I wrote to manage multiple PRT Loaders in a scene. It was especially useful for updating files when I was using one cache for multiple loaders with an offset, since Instancing wasn't an option. Aside from that, there are simple controls to update some of the main PRT Loader attributes quickly and on multiple loaders.</p> <p>Here's a quick demonstration video of the tool &gt;&gt;&gt; <a href="https://vimeo.com/130000485" title="https://vimeo.com/130000485">https://vimeo.com/130000485</a></p> <p>Cheers!</p> <p><img src="http://www.scriptspot.com/files/prtupdater_gui.png" /></p> https://www.scriptspot.com/3ds-max/scripts/prt-updatermanager#comments Scripts cache fx krakatoa loader manager Particles pipeline prt tool Sun, 07 Jun 2015 07:37:21 +0000 pfunkifized 12678 at https://www.scriptspot.com LIDAR Loader https://www.scriptspot.com/3ds-max/scripts/lidar-loader <p>This is a Simple LIDAR Loader.</p> <p>You must use a file with simple XYZ data on it (Usually a .txt)</p> <p>I do recommend not to import Large Point Clouds or it will crash...</p> <p>Options are pretty simple:<br /> -Load LIDAR file<br /> -Choose between Box, Triangle (Recommended) or Point Cloud<br /> -Choose the size of your points<br /> -You can collapse all the points in a single EditablePoly if you are using box or triangles (recommended for display speed)<br /> -Hey Ho!--&gt;Press GO!</p> <p><img src="http://www.javierdeprado.com/images/LIDARLoader.jpg" /><br /> <img src="http://www.javierdeprado.com/images/LIDARavatar_m.jpg" /></p> <p><a href="https://www.scriptspot.com/3ds-max/scripts/lidar-loader" target="_blank">read more</a></p> https://www.scriptspot.com/3ds-max/scripts/lidar-loader#comments Scripts LIDAR loader point cloud Scanner Sun, 19 May 2013 13:44:46 +0000 navalguijo 10137 at https://www.scriptspot.com Map Loader https://www.scriptspot.com/3ds-max/scripts/map-loader <p> 1. Run script </p> <p> 2. In Max goto &quot;<strong>Customize-&gt;Customize User Interface...-&gt;Toolbars<br /> tab-&gt;Category: ColinScripts-&gt;Map Loader</strong>&quot; and drag &quot;Map Loader&quot; to a toolbar, click to run. </p> <p> &nbsp; </p> <p> Loads maps into the material editor that exist in the scene.  Very straightforward. Support for special Mental Ray Maps and VRay Maps included. </p> <p> &nbsp; </p> https://www.scriptspot.com/3ds-max/scripts/map-loader#comments Scripts finding loader map maps procedural scene Fri, 15 Aug 2008 22:26:11 +0000 colinsenner 4609 at https://www.scriptspot.com