Tagged 'procedural'

Stone Placement Tools

255 votes

This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.

Rock Generator

264 votes

aa_rockGen 1.0 - maxscript procedural rock generator for production and real time environments.

Tentacles

97 votes

Create procedural tentacle animation with one click. Select the parent bone, generate the script and have fun.


video demonstration***not updated

--
***Loop function added (thanks Zoran for the idea) 21.04.09
***Bug fix for 64bitVersions
reverse animation option 17.02.09
***Installer update

WireFence

62 votes

Create easy WireFence shape (Editable Spline).
WireFence

Superflow Elements

7 votes

Superflow

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V-MOTION - SF Elements // Superflow Motion Designer Toolkit // www.v-motion.co

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Developed by:

CT Feather Generator

10 votes

MAXScript for generating procedural feathers.

Generates highly detailed feathers using splines.

For up-to-date usage instructions see the download link.


Procedural Array

38 votes

Instructions:

This script allows you to create procedural arrays which stay editable
even after you close and reopen the file. The array objects are linked to
a parent helper which you can transform to your liking while still keeping
array qualities. This is great for creating tiles or roofs where you place the array first and still want to tweak the distance between its elements.

Fast Housing

6 votes

Fast Housing generates an architectural structure through a custom procedural mesh object, you can change parameters and watch the results in real time. It's an easy and intuitive way to create a house at a simple level, its versatility allows you to create your own style, usefull for the creation of urban backgrounds.

This script creates a FA_House primitive object which works as any 3ds Max object: any deformer can be applied, renderable, can be converted to mesh etc ...

Map Loader

26 votes

1. Run script

2. In Max goto "Customize->Customize User Interface...->Toolbars
tab->Category: ColinScripts->Map Loader
" and drag "Map Loader" to a toolbar, click to run.

 

Loads maps into the material editor that exist in the scene.  Very straightforward. Support for special Mental Ray Maps and VRay Maps included.

 

Chimney maker

1 vote

I wrote this script to make an old smoke chimney. I wanted to use it with the MassFX plugin in max so it had to be made of separate parts and not just a tube. anyway its got a bug ,sometimes the bricks dont line up but a small change on the controls seems to fix it most of the time.

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