MaxScript Release 0.42 Sources for 3ds max
Code by Borislav Petrov, Bobo's Rendert**ls.
The Magmapulators Package is
a set of Scripted Plug-ins and a MacroScript Utility for 3ds max 4.
It provides an enhanced set of manipulators
controlling Geometry and Shape primitives, some Light and Modifier
properties. The Package consists of multiple
modules with separate Online Documentation.
ZIP file containing all v0.42 modules.
Copy the file "Manipulators-ToggleManipulators.mcr"
to your \UI\MACROSCRIPTS directory.
Copy the other files to your \Plugins directory.
Restart 3ds max 4 or higher
Right-click a toolbar, find the "Manipulators"
category and drag the "ToggleManipulators" button to the toolbar.
Optional - Press the button to open the floater.
Go to Manipulate mode and start creating geometry,
Package Version 0.42 (08/28/2002)
Fixed Light Manipulators to work with max 5
(crashed with Skylight).
Package Version 0.41 (02/01/2001)
New Camera Manipulators provide support for
FOV, Clipping Ranges, Env. Ranges and DOF FocalDistance.
Package Version 0.4 (01/29/2001)
First package for the release version of 3ds
Unified the Version Number of all modules
Added Hotspot and Falloff Manipulators
for Direct Lights
Fixed minor irregularities with Width and
Improved performance of most manipulators
Package Version 0.13 (11/04/2000)
Package Version 0.12 (11/01/2000)
Fixed a small bug in GeomManipulators crashing
Torus Radius2. Caused by a typo while bug fixing 0.12 ;o)
Fixed severe bugs in GeomManipulators preventing
primitive objects from working inside of compound objects. Basically I
was using NODE instead of TARGET at few places which accessed the whole
node and not the manipulated subobjects.
Package Version 0.11 (11/01/2000)
Added Angle Wrapping in Angle ModManipulator.