Call for Python tutorials

866 votes

I've been seeing a lot of discussion about using Python with 3ds Max for quite a while now... I'd love to get some resources up describing Python - 3ds Max integration / workflow / processes. If you've got or would write a beginner tutorial or even an advanced tutorial, please share it with the community!

Some questions to get the ball rolling... What is Python? How does it compare to MAXScript? Why should someone use Python? Is Python best for end users or developers? How do you create a simple "hello world" Python script?

... 

FYI - for those that are curious, here's a great thread on cgtalk about MAXScript & Python. http://forums.cgsociety.org/showthread.php?f=98&t=509631

 

 

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hubert's picture

i Would like to see this

i Would like to see this too, have always wonder how the two can work together just like in Maya

Christopher Grant's picture

Awesome! I know I've

Awesome! I know I've personally been wanting to learn more about Python recently - I'll make sure to read your CGTalk thread in detail and see what you post here!

Thanks,
Chris

dandg's picture

I started the thread on

I started the thread on CGtalk I would be happy to contribute some tutorials.

Cheers
Dave

David Mackenzie
Pipeline TD
http://daveandgoliath.com

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