Job: Technical Artist – Sports - Blue Castle Games – Burnaby, BC
BLUE CASTLE GAMES (www.bluecastlegames.com) is a full-service, multi-project and multi-platform 3rd party developer located in Vancouver, Canada. The studio was formed in 2005, fulfilling the desire to start a company where creativity, experience and hard work come together to create outstanding games. We are currently a 100 plus-person studio with plans to expand to 150+ in 2008. In its short tenure, Blue Castle has already developed and shipped The BIGS (published by 2K Sports in June 2007) on PS3, 360, PS2, PSP and Wii. We are well underway on three new projects – an unannounced Action title and two Sports titles.
A Technical Artist at Blue Castle Games, is someone who can proactively identify the artists needs, proposing and delivering effective tools and workflow. Extensive scripting work in MaxScript, Mel and Python will be required. You will do this by providing support to automate processes while working as a liaison between Software Engineers and the Art/Animation teams.
An equal combination of a strong creative/visual aesthetic and technical knowledge are a necessity – the job is roughly a 50/50 split in these areas. You should also be experienced in one of the following other areas – Animation, Character Modeling or Environments.
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For more details and instructions on how to apply, view the attached PDF job description.
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Blue Castle Games Senior Technical Artist.pdf | 46.66 KB |