Mass Randomizer

53 votes
Version: 
1.913
Date Updated: 
02/03/2009
Author Name: 
Arda Kutlu

Mass Randomizer 1.9

The ability to Randomize

  • Position
  • Rotation
  • Scale
  • Length-width-heigth- radius parameters
  • UV Offset Values
  • G-Buffer ID's
  • Selection (object and subobject)
  • Color and Materials

of selected objects.

You can define minimum and maximum values for each parameter.

Each randomization is undoable, but you better backup before use.

Use at your own risk.

 

 

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version 1.913

-minor update, now you can choose the coordinate system (local or world) for position and rotation randomizers.

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version 1.912

- Bug fix - there was no OBJ ID randomizer but two Material ID randomizers. (thanks yasuhiro for reporting the bug)

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version 1.91

-Added Channel options to the UV map randomizer

-Selection Randomizer switched to the percentage instead of every N method. Which makes it more accurate.

-Minor Bug Fixed regarding to the redrawing issue while randomizing selected vertices.

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version 1.9

-Added wirecolor randomization and material randomization.

Wirecolor randomization assigns random wire colors to selected objects with the option of removing material of the objects.

Material randomization assigns predefined Multi-Material to selectionand adds a material modifier to selection with a random material ID (between 1 and submaterial count of assigned multi material)

--Moved Material ID randomization under the  material & color randomization menu

Known issues/bugs:

Currently selection randomizer doesnt support edit_mesh modifier.There are no problems with editable_poly, editable_mesh, and edit_polymodifiers.

When randomizing vertices of an editable poly object, it may notredraw the randomized selection on the viewport. Scrubbing thetimeslider or changing the viewport is a temporary solution. There isno such thing with edge and face selections and other than editablepoly objects.

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version 1.8

-changed ui

-support for subobject support for selection randomizer added. Now itrandomizes your selection depending on selection type. If edges arechosen, it randomizes edges. If objects, it randomizes objects etc.

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version 1.5

-added Material ID randomization - Thanks Daniele Debernardi for the idea !

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version 1.4

-Single button for all length, width, height and scale parameters.

-Radius1 and Radius2 compatible for tube and torus primitives.

-General Naming and tooltip fixes.

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version 1.3

-added Selection randomization

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version 1.2

-added UV randomization

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version 1.1

-added G-Buffer randomization

 

Future releases:

waiting suggestions!

Additional Info: 

Its a Macroscript. Drag and Drop or run the script. Then assign into a menu, hotkey or quad menu through customize => customize user interface => Under the Category: Tik Works

Version Requirement: 
written in 2008

Comments

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Spacelord's picture

Hi I had a quick play with

Hi I had a quick play with this and couldn't figure out if this can random select elements of a poly object, I noticed it can select random polys but I need random elements like leaves on a tree.

cheers

masquerade's picture

Sorry but I didnt understand

Sorry but I didnt understand what you mean. Could you give more information? maybe along with an example?

thanks

harnelbe's picture

It could be very intersting

It could be very intersting without cutting in triangles the quad. Is it possible to update ?

Arnaud ALB LE BOT

Arnaud ALB LE BOT AKA Harnelbe Mammakinna

nakolus's picture

Really Amazing~ Thanks you a

Really Amazing~

Thanks you a lot

3dwannab's picture

thanx love this.. Really

thanx love this.. Really handy wen doin roof tiles to give a varied effect.. brill :D
STEVO147 esq

masquerade's picture

ok, glad that it made use of

ok, glad that it made use of you.

ricou's picture

sorry ! I don't know why but

sorry ! I don't know why but I thought that "selection randomizer" didn't work with several groups !! never mind ;)

Anyway, thx again... really useful !

masquerade's picture

thanks ricou, do you mean

thanks ricou,

do you mean randomly selecting elements of a group by that?

ricou's picture

Thx for this script...

Thx for this script... really good one

Is it possible to add group to the selection randomization ? It would be nice !

masquerade's picture

thanks Raafayr for the

thanks Raafayr for the input. I am planning to add a part related with the colors and materials soon.

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