Modifier Modifier Zorb

Version: 
2.7.03
Date Updated: 
03/04/2013
Author Name: 
Jordan Walsh

v2.7.03. Dosen't save size and position if closed when minimized. v2.7.02. Added Maxwell material support

v2.7.01: A few UI bug fixes so the window will open the correct size and have valid settings on the first open

v2.7.00: Added support from Array Parameters like material lists in the Multi-Sub and fR Layer material and their associated parameters. Maps in the standard material show up as "maps - Texture Map Array". Unfortunately these are only accessible by number not by map names.

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value or apply an absolute value to modify

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:

 

RightClick Menu for Modifiers:

 

RightClick Menu for Base Objects:

 

RightClick Menu for Materials:

 

RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

 

FumeFX Load Settings Dialog:

 

Light Multiplier Dialog:

 

Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:

 

Additional Info: 

Extract to 3Dsmax Dir.

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
AttachmentSize
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.7.03.zip350.57 KB
modifiermodifierzorb_v2.7.03_-_2013.zip354.36 KB

Comments

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lightcube's picture

Not familiar with the Maya

Not familiar with the Maya feature .... but it's something I'd like to see. I'd build such a feature for myself if necessary... but I'm hoping you'll just add it into this tool or an offshoot as it seems to similar in practice.

Nice tool, btw.

_______________________

Shawn Olson

Developer of Wall Worm

Jordan Walsh's picture

I think both of your requests

I think both of your requests fall under the same umbrella as it would mean editing multiple objects/modifiers at the same time rather than editing via object/modifier/etc class and this script does.
I think you would want something similar to the Maya parameter spreadsheet (which I have thought about making but havent had the time)

lightcube's picture

Feature Requests

I'd like to now if you could add one more category for property editing: Custom Attributes. So if you add a custom attribute to 20 objects, you can edit that attrib across the objects.

Also, I'd like there to be a checkbox that, when on, lets you edit all the shared properties across all selected objects. For example, both a Box() and Pyramid() have a property called .height ... it would be nice if you could edit across classes where the property and property-type match (including custom attributes mentioned above).

Maybe these are already possible... but I could not figure it out in the UI or from the available docs.

_______________________

Shawn Olson

Developer of Wall Worm

camillestrange's picture

I always loved to use this

I always loved to use this tool. And now that the new version is released, this tool will be great.
buy instagram likes

Jordan Walsh's picture

Im not sure, 0.32 works

Im not sure, 0.32 works without dotNet (only supported in max 9) but relies on ActiveX controls, Im not sure if they are supported by older versions.
I dont have a max that old to try it on either... so just give it a go i guess!

mark pigott's picture

Will the Zorb2 beta 0.32 work in 3ds Max 6?

Will the Zorb2 beta 0.32 work in 3ds Max 6?

dub73's picture

nice tool

great tool for max, but a bit slow when changing 100 materials

Jordan Walsh's picture

The Macroscript / Icon

The Macroscript / Icon directories have changed a bit. Ive uploaded a version that should work ok for 2013. Let me know if there are any problems.

ShiroEd's picture

No Category entry

Howdy,

I've just installed this on 2013 but I'm not seeing 'Zorb Tools' in the Category list in the Customize User Interface dialogue.
I've double checked that all the files are in the correct locations.

Thanks for the help.

Royal Ghost's picture

Cool! Thank you! :)

Cool! Thank you! :)

Royal Ghost | veda3d.com

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