Modifier Modifier Zorb
v2.6.08: Added full fR_Layer Material editing support available in the right click menu. Added the "Refrence Target" tab for so obscure stuff like fumeFX colour curves and some TP stuff (dosent edit, just for looking!). Added FumeFX add light and fumeFX add source to the right click menu. Added Thinking Particles Enable/Disable to right click menu.
v2.6.04: Added support for Final Render lights in the "Multipler Multipler" and On/off right click menu options.
v2.6.02: Added "Add Modifier" and "Copy/paste modifer" functions to the modifiers and base object right click menu. Added "auto Refresh" option". Added "Delete Material/Map" function to Material right click menu.
v2.6.01: Revamped UI, resizable and remembers settings between sessions. Added mass "Link Info: Inherit"editing via right click menu in "Base Object" tab
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):
MASS EDIT: Mass edit one property on all nodes at once, You can specify n absolute value, a relative value or apply an absolute value to
MASS RANDOMIZE: Randomize one property on all nodes at once
SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc
FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.
Specific Features (Can be done to All or selected):
Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.
FumeFX: Simulate, Load settings
Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.
Xref Object: Merge object
Materials: Show/Hide In Viewport: Shows the material in the viewport. Doesnt work with texture maps yet.
Spring Controller: Modifyspring controller settings (Needis its own section as springs are controlled differently with maxscript.
Merge Xref Controller: Merges All/Selected controllers

Example of a property window:

RightClick Menu for Modifiers:

RightClick Menu for Base Objects:

RightClick Menu for Materials:

RightClick Menu for Controllers:

RightClick Menu for Atmospherics:
FumeFX Load Settings Dialog:

Light Multiplier Dialog:

Spring Controller Dialog:

Link Info: Inherit window:

fR_Layer Settings window:

Extract to 3Dsmax Dir.
| Attachment | Size |
|---|---|
| ModifierModifierZorb_v2_B_0.32 max8.rar | 19.48 KB |
| ModifierModifierZorb_v2.1.rar | 26.56 KB |
| modifiermodifierzorb_v2.6.08.zip | 341.52 KB |


Comments
Ive had a bit of a go with
Ive had a bit of a go with Neils parameter Changer... I find it slightly clunky to use as you have to select a lot of options before you can change something. ModModZorb also is a much broader suit of tools offering select/delete by type, instancing tools and heaps more.
@maxor1986 : Thanks for your kind words! Im glad its helping you out!
Is it better then NeilBlevins parametr changer?
Is it better then NeilBlevins parametr changer?
MOST AWSOME SCRIPT! Ever...
MOST AWSOME SCRIPT! Ever... Superfast... Brilliant features. There goes no day I don't use it in production. Thanks so much!
Fajar: Just expand the window
Fajar: Just expand the window out, next time you open it the size will be remembered... or you can delete the \plugcfg\ModModZorb_Setup.ini file, This stores your size/location info.
Thank you Jordan.
Jordan, your support and Zorb script are truly amazing. fR Layer works fantastic now, as the rest of the features (tested on Max 2010 and Max 2012 x64).
I will recommend this beautiful, real world script to everyone!
Regards
First i'll say , thanks
First i'll say , thanks jordan ....yours is great script. But I got this weird UI
Max 9, win 7-x64
Maybe the dot net setting in dialog need more adjusted.
Thanks
Fajar
Ok man, thanks ;)
Ok man, thanks ;)
Hi Jsrocha, Thanks for your
Hi Jsrocha,
Thanks for your comments.
The Save Presets are saving the values of the properties on the object/modifier etc, while the max and min values are UI elements so they are not really part of the presets. I'll have a look at what I can do though.
save presets
Hi Jordan, this is a great script, thanks a lot. I have a suggestion, i start to use the "save" option, but i notice that it does not save the random values, wich is the option that i use most. Is that possible to make the script save the random values too?
thanks,
Jsrocha
Thanks! Great script!
Thanks! Great script!