Outliner

754 votes
Version: 
2.1.5
Date Updated: 
09/13/2012

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

Additional Info: 

Compared to the previous version (1.6.1), there are many improvements. Most notable among them are: hugely increased performance, improved stability, nested layer support and many small tweaks to improve the ease of use. For a list of all changes, click here

Version Requirement: 
3ds Max 2010
Other Software Required: 
.NET 3.5 Framework
Video URL: 

Comments

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3DZver's picture

It looks like the developer

It looks like the developer is completely brainwashed (judging by the main picture in the script description). So I don't think you should expect any updates from him.

JokerMartini's picture

its' end of life i believe

its' end of life i believe the dev stopped developing it all together

John Martini
Digital Artist
http://www.JokerMartini.com (new site)

SMFoged's picture

What's the latest news on

What's the latest news on updates for Outliner?

Stephen Meldal Foged
Max User since 1997
Ultimate player since 2001 />
Copenhagen - Denmark

pixela's picture

Let's do both? We can use the

Let's do both?
We can use the semi-fix till the complete fix.

I have been using already just ignoring the error message.
But would be great if max shortcuts can pass through.
Now I need to click the viewport after using the outliner.

Thanks a lot.

pixela's picture

Let's do both? We can use the

Let's do both?
We can use the semi-fix till the complete fix.

I have been using already just ignoring the error message.
But would be great if max shortcuts can pass through.
Now I need to click the viewport after using the outliner.

Thanks a lot.

pixela's picture

Let's do both? We can use the

Let's do both?
We can use the semi-fix till the complete fix.

I have been using already just ignoring the error message.
But would be great if max shortcuts can pass through.
Now I need to click the viewport after using the outliner.

Thanks a lot.

pixela's picture

Let's do both? We can use the

Let's do both?
We can use the semi-fix till the complete fix.

I have been using already just ignoring the error message.
But would be great if max shortcuts can pass through.
Now I need to click the viewport after using the outliner.

Thanks a lot.

StarTone's picture

This may not be news, but it works in Max 22.

There is an error message during installation, but just make a button on the Toolbar.

Alexandr Glazachev's picture

close it up

I would wait. But here's the idea: It still starts after you close the error window. If you could add a command immediately closing, an error message. Something like "Alt + F4". But Alt + F4 can, under certain conditions, close the max, although on the other hand he asks about preservation, well, there are possible re-mixing of course, you will need to be careful.

I'm not a programmer, so maybe I'm writing nonsense, I'm sorry if something goes wrong.

spacefrog's picture

The "shortcut exception at

The "shortcut exception at startup is because outliner scans the keyboard shortcut file and tries to interpret it. Since the format of that file has changed completely with the new shortcut manager, Outliner fails to do this and throws an exception..
This code is/was there to have 3ds Max shortcuts getting passed through to the 3ds Max window, while the Outpost window is active ( and receives the keyboard input)
I have a local source modification here that removes this feature ( and the exception ), with the side effect, that keyboard shortcuts are not getting passed throguh to 3ds Max while the outpost window is active

I thought i gonna fix this, but did'nt find time to do so ... i dont know WHEN i'll find time to do so either...
So what you want me to do ? post the semi-fixed build or are you patient enough for a complete fix ?

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