Tagged 'button'

Switchers

5 votes

v1.08
Redesigned the Reference Coordinate System code
The View-Screen switch works correctly
ATK+hotkey: Local

Переработан код Reference Coordinate System
Корректно работает переключатель View-Screen
ESC+hotkey: Local

Universal Transform

4 votes

Universal Transform has Alot of Featuers for Moving Rotating Scaling Randomizing Scattering Objects and Working with Pivot and Working Pivot and More .

The Script has 5 Modes (Move, Rotate, Scale, Pivot, Random) . and 3 Type of Auto Switching to Switch Between Them (to not Get Confussed) .

The 3 Auto Modes is (Auto T, Auto D, and The MacroScript (Universal Transform - Auto Switch)) .

- it has 3 Options :

1- By Spinners or (Type-in) .

2- By Object (Picking another Object from the Scene) .

Attach All Selection ( maxscript )

0 votes

- Attaches selected objects
- Attaches groups and splines to a single geometry
- Create a button or assign a script to a hotkey

Set individual transform keys

13 votes

Need to key only the X position, or the Z rotation? This is a very basic script that pops up a little window having position X, Y and Z buttons individually, and the same for rotation. I left scale out of this since you'd have to assign a new controller for that to happen individually.

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