Quick Script Storage
I sometimes have the need to have a simple script like:
<code>
for obj in objects do (
try(
if obj.material.reflectionMap.environmentMap.HDRIMapName != undefined then
print obj.material.reflectionMap.environmentMap.HDRIMapName
)catch()
)
</code>
Attached with my scenes, and it sound stupid but I just copy paste it in my file description area, so I always have it close by. Otherwise it will get lost in some project directory and I will never find it again.
Just thought I would mention it.
- jhn's blog
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