Batch rendering different objects in a scene
Maybe if someone know is it possible to make maxscript like this:
unhide object1
render it (VRay) with all render settings unchanged
save the image as object1.png
hide the object
unhide object2
render it (VRay) with all render settings unchanged
save the image as object2.png
hide the object
.
.
.
unhide objectN
render it (VRay) with all render settings unchanged
save the image as objectN.png
hide the object
is something like that possible to do in maxscript?
Comments
Batch rendering different objects in a scene
Hi,
Thank you very much for sharing this great script!
But what if the each object should be rendered by its own vray camera? Is it a complex task ? )
...
@AlexYu
You can add this tool in your workflow also
http://www.scriptspot.com/3ds-max/scripts/batch-render-wizard
bga
batch-render-wizard
thanks a lot! i have it already, but i'm looking for a way to render without batch render via MFrender script. Create and name system states, give names for renders, etc. takes a lot of time if you have for an example 500 models to render. )
Thank you, thank you, thank
Thank you, thank you, thank you :)
I really have to learn maxscript :)
Hi, this should do the
Hi,
this should do the trick:
It will use the settings you set in the render scene dialog, no matter what renderer used.
Cheers
Never get low & slow & out of ideas