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Comments
Yes because you need
Yes because you need maxObject material to create node inside SME View. But after creation you can delete tempObject
bga
edit
Also you can use this if you need more then one material
bga
I have a new question
I have now my materials in the SME. It's great !
But now I wonder how to assign one to an object. How to recognize it as a material, one material can have multiple nodes. How I can choose the Parent node ?
The documentation has no exemples. It's really hard to use it.
Rodman
I don't know.This is not
I don't know.This is not exposed in mxs.
SME is bed solution for your script,obviously.
Anyway, why do you need this?
bga
No limitation
I don't want to be limited with the number of slot in meditMaterials[i]
That's why I wanna loop through SME.
Rodman
For that people store your
For that people store your materials in material library.
That is better solution than SME.Here on scriptspot you can find very cool scipts for that and one of them is http://www.scriptspot.com/3ds-max/scripts/smes-super-material-editor-swi...
bga
I know it. The code can't
I know it. The code can't help to do the job I need.
Rodman
.
.
Rodman