problem loading local variable into a custom attributes
I scripted a custom attributes that looks like:
MyAttr = attributes BoutonPropsAttr ( local LayerBags= layermanager.getLayerFromName "PropsBags" local LBagsState = LayerBags.on rollout blabla "blabla" ( checkbox bags "bags" checked:LBagsState on bags changed theState do if LayerBags.on == true then LayerBags.on = false else LayerBags.on = true ) )
when I evaluate the script and add it to a controller I get no errors. However as soon as on the checkbox I get a plug-in error -- runtime error: Plug-in not active, unable to access plug-in local or paramater LBagsState
If I dont add those local value before my rollout I get a missing .dll error when I reopen max and reload the scene.