Align Slice Modifier gizmo to 3points

Hello everyone,

I have a simple problem. I need quickly and easily tool to align slice gizmo by three points. Is there anyone who help me please?

Thanks so much Laughing

Mira

situation 1)

situation 2)

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ratatouille's picture

in perspective viewport move

in perspective viewport move and rotate the as you wish and use quick slice tool in editpoly.

miauu's picture

.

(
	curO = selection[1]
	sliceMod = curO.modifiers[1]
	--	get the three points and builda matrix
	pos01 = polyop.getVert curO 8
	pos02 = polyop.getVert curO 5
	pos03 = polyop.getVert curO 2
	--
	local vect1 = normalize (pos02 - pos01)
	local vect2 = normalize (pos03 - pos02)
	local vect3 = normalize (cross vect2 vect1)
	vect2 = cross vect3 vect1
	--	
    objTM = curO.objectTransform
    modTM = getModContextTM curO sliceMod
    -- set slice plane position at world coordinates f one of the points
	pos = ((pos01 + pos02 + pos03) / 3) * modTM * (inverse objTM)
	--	build temp matrix
	tempMatrix = ((matrix3 vect1 vect2 vect3 pos ))
	--	align the slice plane
	curO.slice.slice_plane.transform = tempMatrix
)
diferent's picture

Hi Kostadin, thank you very

Hi Kostadin,
thank you very much for your help.
Cube was a example. I need select the points anywhere with any object. I update my post – new image
There is good script but dont work with gizmo http://www.scriptspot.com/3ds-max/scripts/3-point-align

mira

miauu's picture

.

Try this:

(
	on execute do  with undo off
	(
		curO = selection[1]
		if curO.modifiers.count != 0 and classOf (sliceMod = curO.modifiers[1]) == SliceModifier do
		(
			local pos01 = undefined
			local pos02 = undefined
			local pos03 = undefined
 
			local curSnapMode = snapMode.active
			local curSnapType = snapMode.type
			snapMode.active = true
			snapMode.type = #3D
 
			pos01 = pickPoint snap:#3d 
			if classof pos01 == point3 do
				pos02 = pickPoint snap:#3d rubberBand:pos01 
			if classof pos02 == point3 do
				pos03 = pickPoint snap:#3d rubberBand:pos02
 
			snapMode.active = curSnapMode
			try(snapMode.type = curSnapType)catch()	
			if classof pos01 == point3 and classof pos02 == point3 and classof pos03 == point3 do
			(				--
				local vect1 = normalize (pos02 - pos01)
				local vect2 = normalize (pos03 - pos02)
				local vect3 = normalize (cross vect2 vect1)
				vect2 = cross vect3 vect1
				--	
				objTM = curO.objectTransform
				modTM = getModContextTM curO sliceMod
				-- set slice plane position at world coordinates f one of the points
				pos = ((pos01 + pos02 + pos03) / 3) * modTM * (inverse objTM)
				--	build temp matrix
				tempMatrix = ((matrix3 vect1 vect2 vect3 pos ))
				--	align the slice plane
				curO.slice.slice_plane.transform = tempMatrix
			)
		)	
	)
)

Run it and pick 3 points in the scene. The SNAP will be turned On automatically.

Haider of Sweden's picture

.

Inspired from this one:
http://www.scriptspot.com/forums/3ds-max/general-scripting/slice-script

Would you please do a modification of the code so that it adds a new modifier instead of affecting the existing?

Kind regards
Haider
www.haider.se

miauu's picture

.

(
	on execute do  with undo off
	(
		curO = selection[1]
		sliceMod = SliceModifier ()
		addModifier curO  sliceMod
		local pos01 = undefined
		local pos02 = undefined
		local pos03 = undefined
 
		local curSnapMode = snapMode.active
		local curSnapType = snapMode.type
		snapMode.active = true
		snapMode.type = #3D
 
		pos01 = pickPoint snap:#3d 
		if classof pos01 == point3 do
			pos02 = pickPoint snap:#3d rubberBand:pos01 
		if classof pos02 == point3 do
			pos03 = pickPoint snap:#3d rubberBand:pos02
 
		snapMode.active = curSnapMode
		try(snapMode.type = curSnapType)catch()	
		if classof pos01 == point3 and classof pos02 == point3 and classof pos03 == point3 do
		(				--
			local vect1 = normalize (pos02 - pos01)
			local vect2 = normalize (pos03 - pos02)
			local vect3 = normalize (cross vect2 vect1)
			vect2 = cross vect3 vect1
			--	
			objTM = curO.objectTransform
			modTM = getModContextTM curO sliceMod
			-- set slice plane position at world coordinates f one of the points
			pos = ((pos01 + pos02 + pos03) / 3) * modTM * (inverse objTM)
			--	build temp matrix
			tempMatrix = ((matrix3 vect1 vect2 vect3 pos ))
			--	align the slice plane
			curO.slice.slice_plane.transform = tempMatrix
		)	
	)
)
Haider of Sweden's picture

.

thanks a lot :)

Kind regards
Haider
www.haider.se

Haider of Sweden's picture

.

It is a great script request though. It makes sense, wanting to align the gizmo in a certain way. It could as well being the UV gizmo that you want to align to those three verts..

Kind regards
Haider
www.haider.se

vusta's picture

not tool but suggestion...

Assumming your object is far more complexed than a simple cube,
what about make 3 cuts, ie. cut from vert 1 to 2 to 3, then select the 'other' vert at the tip, grow until desired, then delete...?

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