Display currently selected Material ID name

So I am trying to slightly modify this script by hunter_sk:

http://www.scriptspot.com/3ds-max/scripts/id-changer

basically I just want the name of the currently selected material ID to appear after the ID number, which is already displayed on the top left part of the interface.

So far I've added this line (and moved everything downwards to leave a full line for ID name)

label nameID "" pos:[2,20]

but I can't figure out the other part (or parts?) that I need for the ID name to appear.

This is the script with only 8 buttons for readability, any help is greatly appreciated

macroScript h_idchanger
category:"Developer Tools"
icon:#("Material_Modifiers",6)
(
	global id_changer
	global id_changer_selectedFacesChanged
	con = dotNetClass "system.windows.Forms.Control"
	rollout id_changer "id_changer 1.5" width:162 height:185
	(
		label currentIDlabel "Selected ID:" pos:[2,3]
		label currentID "-" pos:[68,3]
 
		label select "select ID" pos:[117,3]
 
		label countIDlabel "#:" pos:[2,83]
		label countID "" pos:[15,83] align:#left
 
		label st "set ID" pos:[131,83]
 
 
 
		button b1 "1" pos:[0,20] width:20 height:20
		button b2 "2" pos:[20,20] width:20 height:20
		button b3 "3" pos:[40,20] width:20 height:20
		button b4 "4" pos:[60,20] width:20 height:20
		button b5 "5" pos:[80,20] width:20 height:20
		button b6 "6" pos:[100,20] width:20 height:20
		button b7 "7" pos:[120,20] width:20 height:20
		button b8 "8" pos:[140,20] width:20 height:20
 
 
 
		button m1 "1" pos:[0,100] width:20 height:20
		button m2 "2" pos:[20,100] width:20 height:20
		button m3 "3" pos:[40,100] width:20 height:20
		button m4 "4" pos:[60,100] width:20 height:20
		button m5 "5" pos:[80,100] width:20 height:20
		button m6 "6" pos:[100,100] width:20 height:20
		button m7 "7" pos:[120,100] width:20 height:20
		button m8 "8" pos:[140,100] width:20 height:20
 
 
 
		button ok "ok" width:150 height:16
 
		on ok pressed do
		(
			if($!=undefined) do	subobjectLevel = 0
		)
 
		fn clearCounters =
		(
			currentID.text = ""
			countID.text = ""
		)
 
		fn updateSelectedID_ePoly = 
		(
			sel=polyop.getFaceSelection $ as array
 
			--update count
			countID.text = sel.count as string
 
			--some faces must be selected
			if( sel.count<1) then
			(
				clearCounters()
				return false
			)
 
			--get first selected face setMaterialID
			matID = polyop.getFaceMatID $ sel[1]
 
			allSame = true
			for i = 1 to sel.count do 
			(
				if( polyop.getFaceMatID $ sel[i] != matID) then
				(
					allSame=false
					exit
				)
			)
			if(allSame) then currentID.text = matID as string else currentID.text = "--"
		)
 
		fn updateSelectedID_polyMesh =
		(
			sel = $.modifiers[#Edit_Poly].GetSelection #face
			countID.text = sel.numberSet as string
 
			currentID.text = "--"
			possibleID = 0
			sel=$.modifiers[#Edit_Poly].GetSelection #face
 
			for i = 1 to sel.count do
			(
				if (sel[i] == true AND possibleID == 0) do possibleID = (polyOp.getFaceMatID $ i)
 
				if (sel[i] == true AND (polyOp.getFaceMatID $ i) != possibleID) do return false
			)
			currentID.text = possibleID as string
		)
 
		fn updateSelectedID callback id =
		(
			--one ePoly must be selected
			if( selection.count!=1 OR subobjectLevel!=4 ) then 
			(
				clearCounters()
				return false
			)
 
			if( (classof $) == Editable_Poly ) do updateSelectedID_ePoly()
 
			if( (classof $) == PolyMeshObject ) do updateSelectedID_polyMesh()
		)
 
		fn removeFacesWithSpecificIDfromArray arr findId useBitArray:false =
		(
			for faceId = arr.count to 1 by -1 do
			(
				if (useBitArray == true) then
				(
					if (polyOp.getFaceMatID $ faceId == findId) do arr[faceId] = false
				)
				else
				(
					if (polyOp.getFaceMatID $ arr[faceId] == findId) do deleteItem arr faceId
				)
			)
		)
 
		fn selectID_ePoly id =
		(
			-- deselection
			if (con.modifierKeys == con.modifierKeys.Alt) then
			(
				sel = polyop.getFaceSelection $ as array
				removeFacesWithSpecificIDfromArray sel id
				polyop.setFaceSelection $ sel
			)
			else -- select new or add (with ctrl)
			(
				clearSelectionBool = (con.modifierKeys != con.modifierKeys.Control)
				$.EditablePoly.selectByMaterial id clearCurrentSelection:clearSelectionBool
			)
		)
 
		fn selectID_polyMesh id =
		(
			if (con.modifierKeys == con.modifierKeys.Alt) then
			(
				sel = $.modifiers[#Edit_Poly].GetSelection #Face --bitArray
				removeFacesWithSpecificIDfromArray sel id useBitArray:true
				$.modifiers[#Edit_Poly].SetSelection #Face sel
			)
			else -- select new or add to selection
			(
				if (con.modifierKeys != con.modifierKeys.Control) then
				(
					$.modifiers[#Edit_Poly].SetSelection #Face #{}
				)
				$.modifiers[#Edit_Poly].selectByMaterialID = id-1
				$.modifiers[#Edit_Poly].ButtonOp #SelectByMaterial
			)
		)
 
		fn selectID id =
		(
			if (ClassOf($) == Editable_Poly) then
			(
				if (subobjectLevel != 4) then subobjectLevel = 4
				selectID_ePoly id
			)
 
			if( ClassOf($) == PolyMeshObject) then
			(
				if (subobjectLevel != 4) then subobjectLevel = 4
				selectID_polyMesh id
			)
			redrawViews()
		)
 
		fn setID_ePoly id =
		(
			$.EditablePoly.setMaterialIndex id 1
 
			if( (polyop.getFaceSelection $ as array).count >= 1) do
			(
				currentID.text = id as string
			)
		)
 
		fn setID_polyMesh id =
		(
			$.modifiers[#Edit_Poly].SetOperation #SetMaterial
			$.modifiers[#Edit_Poly].materialIDToSet = id-1
			$.modifiers[#Edit_Poly].Commit ()	
 
			if( ($.modifiers[#Edit_Poly].GetSelection #face).count >= 1) do
			(
				currentID.text = id as string
			)
		)		
 
		fn setID id =
		(
			if (ClassOf($) == Editable_Poly) then
			(
				if (subobjectLevel != 4) then subobjectLevel = 4
				setID_ePoly id
			)
			if (ClassOf($) == PolyMeshObject) then
			(
				if (subobjectLevel != 4) then subobjectLevel = 4
				setID_polyMesh id
			)
		)
 
		on b1 pressed do ( selectID(1) )
		on b2 pressed do ( selectID(2) )
		on b3 pressed do ( selectID(3) )
		on b4 pressed do ( selectID(4) )
		on b5 pressed do ( selectID(5) )
		on b6 pressed do ( selectID(6) )
		on b7 pressed do ( selectID(7) )
		on b8 pressed do ( selectID(8) )
 
		on m1 pressed do ( setID(1) )
		on m2 pressed do ( setID(2) )
		on m3 pressed do ( setID(3) )
		on m4 pressed do ( setID(4) )
		on m5 pressed do ( setID(5) )
		on m6 pressed do ( setID(6) )
		on m7 pressed do ( setID(7) )
		on m8 pressed do ( setID(8) )
 
 
		on id_changer close do
		(
			id_changer_selectedFacesChanged = undefined
			gc()
		)
	)
	CreateDialog id_changer
	id_changer_selectedFacesChanged = NodeEventCallback mouseUp:true subobjectSelectionChanged:id_changer.updateSelectedID
)