UV Map Packer by grid

Okay guys, looking for a UV map packer script that takes Polygons outside the 0 to 1 space and moves them inside the 0 to 1 space, however keeping the polygons in the same positions they were at as if 0 to 1 were tiled. Perhaps there may be a max feature that does this already that I've over looked.
(May also need to break polygons at grid lines)

http://i.imgur.com/GrPNIJ0.png

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tuxmask75's picture

Basically I need to...

Basically I need to... teleport the UVs so they all overlap in the same 0-1 space, without offsetting their original grid tiling locations.

barigazy's picture
tuxmask75's picture

UV Normalizer did not seem to

UV Normalizer did not seem to do what I needed. Which one of the scripts from skynet should I be looking at here?

Edit: yeah none of these work as I need them to, Thanks for the links though, may have use for some of these scripts in the future.

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