Okay guys, looking for a UV map packer script that takes Polygons outside the 0 to 1 space and moves them inside the 0 to 1 space, however keeping the polygons in the same positions they were at as if 0 to 1 were tiled. Perhaps there may be a max feature that does this already that I've over looked.
(May also need to break polygons at grid lines)
Forum topic · Scripts Wanted
UV Map Packer by grid
By tuxmask75 · 2015-01-26
Description
Comments (3)
tuxmask75 · 2015-01-26
Basically I need to... teleport the UVs so they all overlap in the same 0-1 space, without offsetting their original grid tiling locations.
barigazy · 2015-01-26
tuxmask75 · 2015-01-26
UV Normalizer did not seem to do what I needed. Which one of the scripts from skynet should I be looking at here?
Edit: yeah none of these work as I need them to, Thanks for the links though, may have use for some of these scripts in the future.