Tagged 'skin'

Follow Them

28 votes

Follow Them was developed in order to help Game Developers work with more complex animations by reducing render calls. What script does, is to track listed objects' motion in Points and then attach all geometries into one and skin the new object with these Points.

JOINT BEND-RIG

68 votes

 

 Joint Bend Rig Elbow Setup PreviewJOINT BEND RIG Shoulder Setup Preview

A Tool to greatly speed up and simplify the process of skinning the joints of characters,especially shoulders and hips which are notoriously difficult to skin. THE NEW VERSION 2 OF THE JOINT BEND RIG HAS A BIAS CONTROL TO CONTROL THE AMOUNT OF TWIST IN THE JOINT

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Skin Envelope Manipulator

17 votes

With this script you can fast and easy setup skin Envelopes for your character or other object that has skin modifier.

SkinMe

17 votes

This script was created to help in rigging for animation. It works by
selecting and assigning verts to bones, then creating the Skin Modifier
when you are done.

Convert_Skinned_Object_To_Link.ms

7 votes

"This script will take an object that is skinned to a def object and delete the skin and link it to the "Def" objects' "Link" objectRequired File: TiM_Lib.ms"

SelectedVert_Weight_to_1.ms

3 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to 1.

CrossSection_Decrease_Selected_1.ms

3 votes

This script will decrease the selected crossection by 1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point25.ms

4 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .5.

CrossSection_Decrease_Selected_Point1.ms

6 votes

This script will decrease the selected crossection by 0.1This allows you to decrease the radius using a hotkey/Quad/Menu Item.

SelectedVert_Weight_to_point33.ms

6 votes

Bind this script to a hotkey and use it to increase the weight for each vert for the selected bone to .33.